BlackFloral Posted April 3 Share Posted April 3 Hey everyone, I make custom skins for War Thunder and I've been using Paint.net with mixed results. Sometimes the program does a great job at handling what I require but others it's not. I downloaded a plug-in from here before Invert Alpha was in the program. And it was what I needed mainly for a while till the graphics of the game I play increased. In turn, the quality of my custom content would decrease as it was surpassed by Photoshop. Being able to read DDS files and read the alpha channel layers. I have an example of this on this video made by Kingrora here : Mainly, photoshop somehow does this when Paint.net can't. If anyone can help me figure out how to does this in Paint.net, I'd greatly appreciate it. As this is very annoying and slowing my progress as a CC Skinner. Quote Link to comment Share on other sites More sharing options...
null54 Posted April 4 Share Posted April 4 4 hours ago, BlackFloral said: Mainly, photoshop somehow does this when Paint.net can't. If anyone can help me figure out how to does this in Paint.net, I'd greatly appreciate it. As this is very annoying and slowing my progress as a CC Skinner. Paint.NET does not currently have a channels palette or mask layers, hopefully these features will be added in the future. As a workaround for manipulating the alpha channel you can use the Switch Alpha to Gray and Apply Alpha Mask plugins from @BoltBait's plugin pack. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
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