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Tileable Random Noise Generator


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I made a tileable perlin noise plugin for Paint.net, to aid in my game development process. I read the rules for publishing a plugin on paint.net, and I think my code writes to destination, so I don't know if I can make it available here. It's my first time coding in Paint.net's Codelab, and although cool it doesn't work as I imagined it. The smoothing algorithm doesn't appear to do anything but make the render take longer. Bit lost in the complexity of it. Here's a sample of what was generated by this plugin.

 

 

TileableRandomNoiseGenerator.jpg

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28 minutes ago, FrazierWing said:

I think my code writes to destination, so I don't know if I can make it available here.

 

Perhaps I'm misunderstanding what you mean, but the destination buffer is the usual place for a plugin to write.

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Hello @FrazierWing - welcome to the forum :)

 

This is the place to ask for help. Post your code and the tech-heads will likely make some recommendations to help you improve the result and rendering speed.

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