FrazierWing Posted March 8 Share Posted March 8 I made a tileable perlin noise plugin for Paint.net, to aid in my game development process. I read the rules for publishing a plugin on paint.net, and I think my code writes to destination, so I don't know if I can make it available here. It's my first time coding in Paint.net's Codelab, and although cool it doesn't work as I imagined it. The smoothing algorithm doesn't appear to do anything but make the render take longer. Bit lost in the complexity of it. Here's a sample of what was generated by this plugin. Quote Link to comment Share on other sites More sharing options...
MJW Posted March 8 Share Posted March 8 28 minutes ago, FrazierWing said: I think my code writes to destination, so I don't know if I can make it available here. Perhaps I'm misunderstanding what you mean, but the destination buffer is the usual place for a plugin to write. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted March 8 Share Posted March 8 Hello @FrazierWing - welcome to the forum This is the place to ask for help. Post your code and the tech-heads will likely make some recommendations to help you improve the result and rendering speed. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
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