frio Posted February 23 Share Posted February 23 Some blur effects cause a misplaced, garbled 16 pixel tall slice of the image to appear overlapping the top area of the image when used with 0 strength, instead just leaving the unblurred image in place. Where the garbled pixels come from changes often between different preview renders and the final render. The effects have other meaningful uses even when used with 0 blur strength. I think this may be a bug in PDN itself since it reproduces in effects by different authors from many years apart, maybe they call some kind of a built-in blur function? It did not happen before version 5.0. Plugins I've found to be affected are Gaussian Blur+ by BoltBait and Tweak Transparency v2 (and v1, which is apparently no longer available for download) by Red Ochre. Steps to reproduce: make any image of any size with enough distinct areas, a diagonal gradiant is fine. Apply one of the above effects at strength 0. Curtailed system info: Quote Application paint.net 5.0.2 (Stable 5.2.8451.6614) Build Date maanantai 20. helmikuuta 2023 Install type Classic Language: en-US DPI 120 (1.25x scale) UI/Canvas GPU True Rendering GPU 🚀 Performance (NVIDIA GeForce RTX 3080) Remote session False Animations True Translucent windows True Windows Ink True OS Windows 11 Home x64 (10.0.22621.0) Runtime .NET 7.0.3 x64 Physical Memory 32 509 MB CPU 13th Gen Intel(R) Core(TM) i7-13700K Speed ~3417 MHz Cores / Threads 16 / 24 Features SSE, SSE2, SSE3, SSSE3, SSE4_1, SSE4_2, AVX, AVX2 Video Card NVIDIA GeForce RTX 3080 Hardware Acceleration Supported Dedicated Video RAM 10 067 MB Dedicated System RAM 0 MB Shared System RAM 16 254 MB Vendor ID 0x10DE Device ID 0x2216 Subsystem ID 0x88221043 Revision 161 LUID 0x00010F7F Flags AcgCompatible, SupportMonitoredFences, KeyedMutexConformance Graphics Preemption PixelBoundary Compute Preemption DispatchBoundary Outputs 1 Feature Level Level_12_1 Features Doubles, ComputeShadersEtc DXGI Formats A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float Buffer Precisions UInt8Normalized, UInt8NormalizedSrgb, UInt16Normalized, Float16, Float32 Maximum Bitmap Size 16384 2 Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 23 Share Posted February 23 Yeah I can reproduce this with Gaussian Blur+ very easily. I'll look into it. cc @BoltBait Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Solution Rick Brewster Posted February 23 Solution Share Posted February 23 Okay I figured out what was wrong and I fixed it. It'll be working again in the 5.0.3 update. 1 1 Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Tactilis Posted February 23 Share Posted February 23 4 hours ago, frio said: The effects have other meaningful uses even when used with 0 blur strength. Interested to know what you are using the effects for at 0 strength? Quote Link to comment Share on other sites More sharing options...
BoltBait Posted February 23 Share Posted February 23 1 hour ago, Tactilis said: Interested to know what you are using the effects for at 0 strength? That’s where the magic happens! Or, sometimes in complex effects, you just don’t want to add a blur at the end. See my Outline Object effect. 1 Quote Download: BoltBait's Plugin Pack | CodeLab | and a Computer Dominos Game Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 23 Share Posted February 23 Using 0 blur radius, even for the built-in blurs, is a convenient way to see how the image looks without the blurring. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
frio Posted February 23 Author Share Posted February 23 2 hours ago, Tactilis said: Interested to know what you are using the effects for at 0 strength? The Tweak Transprency plugin is a fairly bread&butter plugin for my uses, and using it with 0 blur but adjusting the min/max transprency values has very useful effects. I know I could achieve similar results with the Curves+ adjustment with alpha channel only, but you know, once you get used to a workflow and something seems amiss and happens in other places too... 1 Quote Link to comment Share on other sites More sharing options...
Red ochre Posted February 23 Share Posted February 23 Tweak transparency v2: Wow - I haven't used it myself for about 10 years! (It is still available... there's a link right at the bottom of my plug-in pack first post). I don't remember if there ever was a v1 published?🙄 For adjusting alpha I wrote 'alpha threshold' to replace it (in my pack)... that doesn't use the Gaussian blur at all. ('Object edges' was written to replace Tweak transparency's edge colouring effect... still using the in-built Gaussian blur). Quote Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings Link to comment Share on other sites More sharing options...
frio Posted February 24 Author Share Posted February 24 (edited) 1 hour ago, Red ochre said: Tweak transparency v2: Wow - I haven't used it myself for about 10 years! (It is still available... there's a link right at the bottom of my plug-in pack first post). I don't remember if there ever was a v1 published?🙄 I'm pretty sure I have both, since the effects have different names (one calls itself v2, the other doesn't) and doesn't have the extra color settings/stuff. I prefer the more simple presumedly-v1, and since I also use the blur (I don't use it at strength 0 at all times) it's more useful to me than just alpha thresholds. Thanks to everyone involved with PDN and its plugins, in either case, it's been what, like 15 years now, and so, so many textures made. Edited February 24 by frio 1 Quote Link to comment Share on other sites More sharing options...
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