frio Posted February 23 Share Posted February 23 Some blur effects cause a misplaced, garbled 16 pixel tall slice of the image to appear overlapping the top area of the image when used with 0 strength, instead just leaving the unblurred image in place. Where the garbled pixels come from changes often between different preview renders and the final render. The effects have other meaningful uses even when used with 0 blur strength. I think this may be a bug in PDN itself since it reproduces in effects by different authors from many years apart, maybe they call some kind of a built-in blur function? It did not happen before version 5.0. Plugins I've found to be affected are Gaussian Blur+ by BoltBait and Tweak Transparency v2 (and v1, which is apparently no longer available for download) by Red Ochre. Steps to reproduce: make any image of any size with enough distinct areas, a diagonal gradiant is fine. Apply one of the above effects at strength 0. Curtailed system info: Quote Application paint.net 5.0.2 (Stable 5.2.8451.6614) Build Date maanantai 20. helmikuuta 2023 Install type Classic Language: en-US DPI 120 (1.25x scale) UI/Canvas GPU True Rendering GPU 🚀 Performance (NVIDIA GeForce RTX 3080) Remote session False Animations True Translucent windows True Windows Ink True OS Windows 11 Home x64 (10.0.22621.0) Runtime .NET 7.0.3 x64 Physical Memory 32 509 MB CPU 13th Gen Intel(R) Core(TM) i7-13700K Speed ~3417 MHz Cores / Threads 16 / 24 Features SSE, SSE2, SSE3, SSSE3, SSE4_1, SSE4_2, AVX, AVX2 Video Card NVIDIA GeForce RTX 3080 Hardware Acceleration Supported Dedicated Video RAM 10 067 MB Dedicated System RAM 0 MB Shared System RAM 16 254 MB Vendor ID 0x10DE Device ID 0x2216 Subsystem ID 0x88221043 Revision 161 LUID 0x00010F7F Flags AcgCompatible, SupportMonitoredFences, KeyedMutexConformance Graphics Preemption PixelBoundary Compute Preemption DispatchBoundary Outputs 1 Feature Level Level_12_1 Features Doubles, ComputeShadersEtc DXGI Formats A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float Buffer Precisions UInt8Normalized, UInt8NormalizedSrgb, UInt16Normalized, Float16, Float32 Maximum Bitmap Size 16384 2 Quote Link to comment Share on other sites More sharing options...
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