Rick Brewster Posted August 25, 2005 Share Posted August 25, 2005 Please read the sticky before posting. http://www.eecs.wsu.edu/paint.net/roadmap.htm (in other words: we've already implemented .TGA support for v2.2. We are NOT doing .DDS support, however. You can write a plugin to handle it though, as 2.2 will support file format plugins) Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Crazy Man Dan Posted August 25, 2005 Share Posted August 25, 2005 They just don't want to take away the fun you'd have creating it yourself... But seriously, I'm sure there are other things that are more critical to a functioning app come v2.2 than a built-in .dds file format plug-in. They gave you the ability to create and distribute your own. If that's the format you want, create a .dll. If you can't, and it's widely used, someone else will undoubtedly create one you can download. Quote I am not a mechanism, I am part of the resistance; I am an organism, an animal, a creature, I am a beast. ~ Becoming the Archetype Link to comment Share on other sites More sharing options...
Rick Brewster Posted August 25, 2005 Author Share Posted August 25, 2005 Yeah it's not that we don't want to support DDS files. It's just that we only have so much time and a whole slew of features with varying priorities. DDS was on the list at one point but didn't make the cut. I did investigate this file format a couple months back (someone else requested it on the old forum), but discovered it would either require a lot of code or linking to various DirectX-related DLL's. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.