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Posted

First, check out the post for the first 5.0 alpha build to read about all the latest changes, additions, and fixes. There's a lot!

 

We're now at the beta stage for this release, which means 5.0 is feature complete, translations are complete, and all that's left is to squash any outstanding bugs. If you find any bugs it is very important for you to report them! Do not assume that a bug has already been noticed or will be fixed.

 

This build is available via the built-in updater as long as you have opted-in to pre-release updates. From within Settings -> Updates, enable "Also check for pre-release (beta) versions of paint.net" and then click on the Check Now button. You can also use the links below to download an offline installer or portable ZIP.
 

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Changes

Here's what's been fixed or changed since the previous build (5.0 beta build 8395):

  • Fixed the Hue/Saturation adjustment so it won't produce rainbows from transparent gradients
  • Fixed an issue with the Direct2D CroppedFloodEffect that was preventing certain GPU-based plugins from working on Turkish systems
  • Fixed a rendering issue in the image thumbnail list's left/right scroll buttons on high-DPI systems
  • Updated translations

Downloads

Download the installer here (for any supported CPU and OS). Offline installers, portable ZIPs, and deployable MSIs are available over on GitHub.

System Requirements

  • Windows 10 v1809+ or Windows 11
    • NOTE: Windows 8.1 and Windows 7 SP1 are no longer supported.
  • 64-bit CPU and 64-bit version of Windows
    • Both Intel/AMD x64 and ARM64 are natively supported.
    • NOTE: 32-bit x86 is no longer supported.
  • Optional:
    • A pen or drawing tablet that supports Windows Ink
  • Recommended:
    • A CPU that supports AVX2, which includes most CPUs released since 2013.
      • Note that AVX2 is not required, but it helps performance, especially at app startup.
    • A discrete GPU such as an NVIDIA GeForce, AMD Radeon, or Intel Arc
      • or an AMD Radeon APU (a type of integrated GPU)
      • or an Intel Iris Plus or Iris Xe integrated GPU
    • The GPU must support Direct3D 11. Otherwise the CPU will be used for rendering, which will have poor performance.
    • An Intel CPU with an Intel "HD" or "UHD" iGPU works fine but will probably not show much, if any, performance improvement over previous versions of Paint.NET (which used the CPU for most rendering). The default quality used across the app (e.g. in distortion effects, and the Move Selected Pixels tool) will be automatically lowered to compensate.
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Posted

Would the default Gamma setting for gaussian blur and bokeh be able to be set to 2.2, rather than the current 1 for blur and 3 for bokeh, so it matches the sRGB colour space?

Posted

That's not how the gamma property works. It's not establishing the gamma of the image, it's used to adjust the gamma for the purpose of accentuating bright portions of the image.

 

In this case, a Gamma value of 1.0 means unchanged. It will neither brighten nor darken the highlights of the image.

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Posted

I am getting this message when trying to use some 8bf Filters in version 8401.  If it helps to name the specific ones, then I can go through each one if needed.

 

8bfilter-error.png

30b8T8B.gif

How I made Jennifer & Halle in Paint.net

My Gallery | My Deviant Art

"Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.

 
Posted
1 minute ago, Rick Brewster said:

Do you have the updated version for PDN 5.0?

 

Yes, the updated one is the 1.0.8.4.  I don't understand why 3 versions are showing up. 

 

Should I post this in @null54's in his Plugin 5.0 thread?

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How I made Jennifer & Halle in Paint.net

My Gallery | My Deviant Art

"Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.

 
Posted
On 1/1/2023 at 7:42 PM, mbartlett said:

Would the default Gamma setting for gaussian blur and bokeh be able to be set to 2.2, rather than the current 1 for blur and 3 for bokeh, so it matches the sRGB colour space?

 

This got me thinking, a lot. I had a long conversation with @saucecontrol, who's a subject matter expert on this sort of thing (image processing, gamma stuff, etc.) and he helped me come up with this. The idea is that, by default, Gaussian Blur and Bokeh will do gamma-correct processing. And if you want to change the gamma value, for artistic preference, you can still do that. The "sRGB" gamma choice isn't a strict 2.2 gamma -- it's the actual sRGB conversion function (which you can find at https://medium.com/@tomforsyth/the-srgb-learning-curve-773b7f68cf7a , search for "D3DX_FLOAT_to_SRGB").

 

I think this is a good compromise between some competing factors: 1) defaulting to good and correct quality for most cases, 2) allowing users to customize things for whatever reason, 3) making it reasonably easy to use the old behavior (for Gaussian Blur, that'd be Custom Gamma Exponent = 1.0), 4) having it be easily discoverable, 5) not diving down a rabbit hole where this gets added to every single effect.

 

In the screenshot below, the Gamma choice is between sRGB and Custom. If you choose Custom, you can change the Gamma Exponent to whatever you want (between 0.01 and 6.00).

 

image.png

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Posted
2 minutes ago, Pixey said:

Yes, the updated one is the 1.0.8.4.  I don't understand why 3 versions are showing up. 

 

Should I post this in @null54's in his Plugin 5.0 thread?

Yes, please do that. Let's figure it out over there.

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Posted (edited)

bug report: closing the print popup while it's being opened (as in before the gui shows up) locks up paint.net
i imagine the "popup is closed" event is being lost somewhere, as opening it, waiting a bit and then closing it works fine.

EDIT: Also, now that you seem to be dealing with gamma, is there anything preventing gamma-correct resize?

Edited by FavoritoHJS
Another idea and don't want to doublepost
Posted
58 minutes ago, FavoritoHJS said:

EDIT: Also, now that you seem to be dealing with gamma, is there anything preventing gamma-correct resize?

No, it's just too close to 5.0's release to squeeze that in. If there's actually demand for this then it can be done. @saucecontrol's MagicScaler library, which PDN uses for Image->Resize, supports this.

 

However, I'd rather not go sprinkling gamma options all over the UI. It'd be better to have a centralized location for this like other imaging applications tend to do. That's the main thing holding this back.

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Posted
1 hour ago, FavoritoHJS said:

bug report: closing the print popup while it's being opened (as in before the gui shows up) locks up paint.net
i imagine the "popup is closed" event is being lost somewhere, as opening it, waiting a bit and then closing it works fine.

This isn't a new bug in 5.0, unfortunately, and I wasn't able to find a fix for this when I investigated it awhile ago. Printing in PDN is not a good experience and this will have to be revamped at some point. The printing wizard is supplied by a Windows component and it doesn't seem possible to fix this.

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