MattBlackLamb Posted September 7, 2007 Share Posted September 7, 2007 There are places on the internet (google) but according to various people on here that know C# a book is one of the best ways to learn it. Quote dA Son, someday you will make a girl happy for a short period of time. Then she'll leave you & be with men that are ten times better than you can imagine. These men are called musicians. Link to comment Share on other sites More sharing options...
Andrew D Posted September 7, 2007 Share Posted September 7, 2007 There are places on the internet (google) but according to various people on here that know C# a book is one of the best ways to learn it. Looks like I'm going to the libary tomorrow. Quote Link to comment Share on other sites More sharing options...
Fisherman's Friend Posted September 16, 2007 Share Posted September 16, 2007 Shouldn't codelab be updated that it uses the new localizeable strings for blurs and distort? Quote Link to comment Share on other sites More sharing options...
BoltBait Posted September 16, 2007 Share Posted September 16, 2007 Yes. In fact, I've asked Rick for a hand full of other words as well. He's hesitant to add them, but he hasn't said "no". Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
Fisherman's Friend Posted September 16, 2007 Share Posted September 16, 2007 Yes.In fact, I've asked Rick for a hand full of other words as well. He's hesitant to add them, but he hasn't said "no". It's nice to see that you have it in mind. The point is that codelab is also used by plugin developers, and such a simple string change would affect all new plugins made with codelab in a positive way. Maybe it should be changed before including the other features... And last but not least: BoltBait, haven't you said you would change your plugins according to the new strings? It's quite a while since PDN 3.10 is out... Or did I missed changes? :shock: Quote Link to comment Share on other sites More sharing options...
Asmageddon Prince Posted November 14, 2007 Share Posted November 14, 2007 I really think, that you should update this plugin, for me this is the best plugin ever made by anyone. Can`t you please make changes like this: int Amount1=0; //[0,100]Slider 1 Description int Amount2=0; //[0,100]Slider 2 Description int Amount3=0; //[0,100]Slider 3 Description int BoxesNumber=4; void Render(Surface dst, Surface src, Rectangle rect) { PdnRegion selectionRegion = EnvironmentParameters.GetSelection(src.Bounds); // Delete any of these lines you don't need Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); long CenterX = (long)(((selection.Right - selection.Left) / 2)+selection.Left); long CenterY = (long)(((selection.Bottom - selection.Top) / 2)+selection.Top); ColorBgra PrimaryColor = (ColorBgra)EnvironmentParameters.PrimaryColor; ColorBgra SecondaryColor = (ColorBgra)EnvironmentParameters.SecondaryColor; int BrushWidth = (int)EnvironmentParameters.BrushWidth; ColorBgra CurrentPixel; for(int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { if (selectionRegion.IsVisible(x, y)) { CurrentPixel = src[x,y]; // TODO: Add pixel processing code here // Access RGBA values this way, for example: // CurrentPixel.R = (byte)PrimaryColor.R; // CurrentPixel.G = (byte)PrimaryColor.G; // CurrentPixel.B = (byte)PrimaryColor.B; // CurrentPixel.A = (byte)PrimaryColor.A; // if(CheckBox[1]){CurrentPixel.R=CurrentPixel.G;} // if(CheckBox[2]){CurrentPixel.G=CurrentPixel.B;} // if(CheckBox[3]){CurrentPixel.B=CurrentPixel.R;} dst[x,y] = CurrentPixel; } } } } and in variable BoxesNumber will be number of checkboxes to create in array CheckBox[] would be stored state of checkboxes, that would be created for Plugin when you will choose "Make DLL" button. You must listen to me! I beg you! Quote The Asmageddon is coming. You better prepare... or you won`t survive Link to comment Share on other sites More sharing options...
Fisherman's Friend Posted December 13, 2007 Share Posted December 13, 2007 Will there be a new version of codelab, maybe supporting localized namespaces and the new UI features? Is there any ETA? Quote Link to comment Share on other sites More sharing options...
BoltBait Posted December 13, 2007 Share Posted December 13, 2007 Will there be a new version of codelab, maybe supporting localized namespaces and the new UI features? Is there any ETA? Yes. But, no ETA. I'm busy at the moment, but when my work load eases up a little, I'll update CodeLab. Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
Fisherman's Friend Posted December 13, 2007 Share Posted December 13, 2007 Good news, and good luck with your work. Quote Link to comment Share on other sites More sharing options...
DarkShock Posted December 27, 2007 Share Posted December 27, 2007 This is the ultimate way to experiment with PdN. I just hope I can create a cool Plug-in. Quote ---- Gallery | Sig Tutorial | deviantART | Sig Videos | PhotoBucket ----D E S T I N Y Link to comment Share on other sites More sharing options...
BoltBait Posted January 13, 2008 Share Posted January 13, 2008 Will there be a new version of codelab, maybe supporting localized namespaces and the new UI features? Is there any ETA? I found some time to update CodeLab! Yay!!! :AddNoise: NEW IN 3.2 - When a standard Effects submenu is used (for example Blurs), effects made with CodeLab will show up in the localized menu when running Paint.NET in a localized mode. - If the Adjustments submenu is chosen, the effect will show up in the Adjustments menu instead of the Effects > Adjustments menu. - A default submenu can be defined in code by using the following comment: // submenu: blurs - CodeLab has been moved under the Effects > Advanced submenu. - Removed the "if (selectionRegion.IsVisible(x, y))" check in the default script NOTE: This is the last update before I tackle the new UI stuff... Go get it here: http://boltbait.googlepages.com/codelab Enjoy. 8) Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
MadJik Posted January 13, 2008 Share Posted January 13, 2008 Thanks for the update... About adjustments, it's just sad, I(we) create an effect and because we(I) want it under Adjustment, then we/I can't use the repeat function Ctrl+F Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
pyrochild Posted January 14, 2008 Share Posted January 14, 2008 Yay! Updates! Thanks for the update...About adjustments, it's just sad, I(we) create an effect and because we(I) want it under Adjustment, then we/I can't use the repeat function Ctrl+F If you really need to Ctrl-F an adjustment, use ScriptLab. Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
pyrochild Posted January 15, 2008 Share Posted January 15, 2008 You should remove the "if (selectionRegion.IsVisible(x, y))" lines from the default code sample, as Rick has stated on multiple occasions that - at least within the context of CodeLab - it serves no purpose other than to hinder performance. Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
BoltBait Posted January 15, 2008 Share Posted January 15, 2008 Ummm... pyrochild... clear your cache. It's not in there. Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
pyrochild Posted January 15, 2008 Share Posted January 15, 2008 Ummm... pyrochild... clear your cache. It's not in there. Um... my browser is caching downloads?! ......... weird......... I feel a tiny bit dumber now... Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
Asmageddon Prince Posted January 15, 2008 Share Posted January 15, 2008 Yay! I cannot wait for the final version!!! CodeLab is so usefull, but there is one thing i want to ask for:Can you add option to not compile it every time when you stop writing? Sometimes it is annoying. :evil: Quote The Asmageddon is coming. You better prepare... or you won`t survive Link to comment Share on other sites More sharing options...
pyrochild Posted January 15, 2008 Share Posted January 15, 2008 CodeLab is so usefull, but there is one thing i want to ask for:Can you add option to not compile it every time when you stop writing?Sometimes it is annoying. :evil: Why would that be annoying? It's not like it stops you from working... Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
BoltBait Posted January 15, 2008 Share Posted January 15, 2008 Yeah, its one of those features that you can pretty much just ignore if you don't like it. Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
Asmageddon Prince Posted January 17, 2008 Share Posted January 17, 2008 I don`t write so fast, so sometimes, when you work on something like big quality fractals it is annoying if you have to stop writing for a moment, just because it starts to compile. Quote The Asmageddon is coming. You better prepare... or you won`t survive Link to comment Share on other sites More sharing options...
MadJik Posted January 17, 2008 Share Posted January 17, 2008 I use an external text editor with CodeLab, to avoid this...Copy/paste etc. Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
Asmageddon Prince Posted January 19, 2008 Share Posted January 19, 2008 Hmm... Interesting idea. Thanks! Quote The Asmageddon is coming. You better prepare... or you won`t survive Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted January 25, 2008 Share Posted January 25, 2008 I've been playing with Codelab a little lately, thanks BoltBait for all your hard work on it. As my eyes get weaker I find it harder to read text on the screen. So, would it be possible to setup some default settings for codelab with maybe a codelab.ini file? // Codelab.ini // 0,0,799,599 // Window coordinates: top left to bottom right (so I can resize and the new size will persist on reopening). 16 // Font size in pixels #00FF00 // Comments color I don't want a fully featured word processor, just a little tweak to make the font/opening window a bit larger. [edit additonal] If an *.ini file is not going to happen, my other wish is for a couple more tools on the toolbar? Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Mike Ryan Posted January 25, 2008 Share Posted January 25, 2008 I agree, not personally though. This really is a helpful resource to those with limited visibility, or for user preference. Quote Link to comment Share on other sites More sharing options...
pyjo Posted February 13, 2008 Share Posted February 13, 2008 I think Codelab is the better plugin ever, since it has the power of 1000 plugins and more. Thanks to Tom, Rick, BoltBait and anyone that contributed to it. There is room for improvement, of course. I don't ask for a better text editor. I don't ask for automatic formatting or syntax coloring. I don't ask for auto-completion of variable or function names. I don't ask for direct linking to msdn for syntax reference. I don't ask for automatic bugs correction. I only ask for some more sliders in the user interface. Two or three more only. Please. I don't think it is a complex work to do. Is it possible? If it is not possible, no matter. I thank you anyway. Thanks Pyjo. Quote Link to comment Share on other sites More sharing options...
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