Popular Post Rick Brewster Posted November 21, 2022 Popular Post Posted November 21, 2022 NOTE: This alpha build is not available via the in-app updater. You can use the download links below to get either the installer or the portable version of the app. I plan on enabling the in-app updater within the next few weeks once it's clear that it's ready for a larger audience. Welcome to Paint.NET 5.0! This is the first public alpha build of this large update which has many major performance improvements, new features including pressure sensitivity for pens and drawing tablets, and a brand new effect plugin system with GPU rendering support. Almost all of the built-in adjustments and effects now render using the GPU, greatly improving their performance and quality. Development on this new version began after the release of v4.3 and has been proceeding at a breakneck pace for the last year. And now it's time to share it with all of you What's New Pressure Sensitivity Back by popular demand*, pressure sensitivity is now supported, enabling you to draw beautiful, natural-looking brush strokes (see above). Support for the Windows "pointer" input system (aka "Windows Ink") is required. Most devices support this, including the Surface Pen and various drawing tablets from Wacom, UGEE, and more. Path smoothing, sometimes called stabilization, is now implemented (enabled by default in the toolbar): There is a new spacing property in the toolbar. The default is 15% which does a great job, but sometimes you need finer control. This also enables new styles of drawing, such as the following which was drawn with a spacing value of 200%: The newly rewritten brush engine is supported by all of the brush tools: Paintbrush, Eraser, Clone Stamp, and Recolor. Support for more brush shapes and types, including custom brushes, will be making an appearance in a future update. GPU, GPU, GPU! Paint.NET, since v4.0, has already been using hardware accelerated rendering for drawing the canvas to the screen. In v4.1, GPU acceleration was added to a few effects (blurs, mostly). In v5.0, support for the GPU has been greatly expanded. More of the UI is now using using the GPU, including the Layers and History windows, the ruler, the image list at the top of the main windows, and the UI for the Curves and Levels adjustments. This improves performance, and also helps battery life on laptops. In addition, (almost**) all adjustments and effects now use the GPU, resulting in much higher performance by leveraging Direct2D's imaging and effects system with pixel shaders implemented using Sergio Pedri's @sergiopedri fantastic ComputeSharp.D2D1 library. These effects are now running with full 32-bit floating point precision (128-bits per pixel), which greatly improves the quality of rendering and the accuracy of colors as they move through the processing pipeline. Effect plugins can now use the GPU for rendering as well, including full access to Windows graphics libraries (Direct2D, DirectWrite, and Windows Imaging Component (WIC)). More on that later. (File Type plugins can also use these libraries, but GPU rendering is not supported there.) The Move Selected Pixels has been upgraded to use the GPU when the Bicubic sampling option is selected. The performance of this was so good that it is now the default mode (unless you are using software rendering or an Intel HD/UHD GPU, in which case Bilinear is still the default). A new Anisotropic sampling mode has been added, which also uses the GPU. Whether you use Bicubic or Anisotropic is up to personal taste; the former produces a sharper result, while the latter produces a smoother/softer result. (Click for full-size image) Configuration of GPU support is split into two sections: hardware acceleration for UI/canvas, which can be enabled or disabled, and selection of the GPU that is used for rendering (tools, adjustments, and effects). By default, Paint.NET will use what Windows identifies as the "performance GPU" for rendering, which ensures you get the best performance on laptops that have both an integrated GPU ("iGPU") and a discrete GPU ("dGPU"). Previously, Paint.NET would only ever use the iGPU. The UI/canvas will always use what Windows identifies as the "default" GPU, which is usually the iGPU, and this helps ensure better battery life. Apply Embedded Color Profile Paint.NET does not have a Color Management System (CMS) like Photoshop, Krita, or The GIMP. I'm hoping to add that in a future update, but for now Image -> Apply Embedded Color Profile is a pragmatic solution that will help you make your images look correct. Paint.NET, since v4.2, does a great job at preserving image metadata, including color profiles. However, it does nothing with the color profile. If you've ever opened an image and the colors looked wrong inside the app and different outside of it (e.g. in your web browser), this is probably why. This command will convert the image to the sRGB color space and then remove the color profile metadata, enabling you to make edits while seeing the image in the way that it was meant to be seen. Before and after example: (image source) Image -> Resize Improvements Image -> Resize has been updated with new resampling modes: Adaptive and Lanczos. The Bicubic and Bilinear modes have been updated with improved quality, while the old implementation of Bilinear is now called Bilinear (Low Quality) and is akin to linear filtering in 3D graphics engines (only 4 samples per output pixel). Other than Bilinear (Low Quality), Nearest Neighbor, and Fant, these are all powered by Clinton Ingram's @saucecontrol amazing PhotoSauce.MagicScaler library. It produces extremely high quality results, and is also ultrafast. Please note that the Super Sampling mode has been removed. The Adaptive mode produces superior quality, and should be used instead. New Adjustments There are a handful of new adjustments in this release: Exposure, Highlights & Shadows, and Temperature & Tint. These are staples of photo editing that you have previously needed to install plugins for. In addition, the Sepia adjustment has been improved with an Intensity slider. A value of 0 produces grayscale, 50 is equivalent to previous versions of Paint.NET, and 100 is much more saturated. New Effects There's a new Straighten effect, located in the Effects -> Photo submenu, which makes it easy to rotate and automatically zoom an image so that it fits within the canvas without any transparency creeping in along the edges: There's now a built-in Drop Shadow effect, available in the Effects -> Object submenu. With the new Direct2D GPU image processing system, this was very easy to implement, and the performance is fantastic: Bokeh Blur Effect Lastly, Paint.NET now has a very high-quality Bokeh blur effect! Similar to the older Unfocus blur effect, this simulates the aesthetic quality of the blur produced by out-of-focus parts of an image. Developed in collaboration with Sergio Pedri @sergiopedri and Mike Pound (as seen on the Computerphile YouTube channel, like this one about Complex Bokeh Blurs), this version of Bokeh has a Quality slider that goes up to 10 instead of the usual 6 that you may have seen in other implementations such as ImageSharp's (further details available on GitHub). This produces an extremely high quality result that eliminates almost all fringing artifacts, even on images with a large dynamic range and a lot of contrasting edges. Be sure to crank the quality up when you're also increasing the Gamma property, but be warned: it's a bit of a GPU killer!*** This is available in the Effects -> Blurs menu: New Effect Plugin System There's a brand new, fully modernized system for effect plugins to use. The old system still works, and older plugins are still compatible. However, the new system has a lot of benefits and should be the basis for any new effect plugins. The biggest new feature is hardware accelerated GPU rendering using Direct2D, its effects system, and pixel shaders. The base class for this is GpuEffect, although most plugins will want to use GpuImageEffect (or PropertyBasedGpuImageEffect to leverage IndirectUI) in order to best make use of the graph-based ("node-based") effects and image processing system. There is also GpuDrawingEffect for when you want to issue imperative drawing commands (geometry, text, etc.). If you want to see how to work with all of this, I have written some sample plugins and the source code is available on GitHub. On the CPU side, BitmapEffect is the replacement for the "classic" Effect class, and has some goodies of its own including expanded pixel format support: you can now read the image and its layers, and produce your output, in the pixel format of your choice including BGRA32, PBGRA32, RGBA64, or even CMYK32. Anything other than BGRA32 will eventually be converted back to BGRA32, but for now this enables you to more easily perform rendering at higher precision. Eventually, layers themselves will support these other pixel formats, and this will ensure that your effect is able to read and render at native precision. Effect plugins can now access all layers of the current image. This is a big one! In addition, there's also the ability to retrieve a composite bitmap of the whole image (all layers blended together). Effect plugins can now access the image's metadata, including EXIF, XMP, and IPTC (thanks @null54 for the IPTC support!). This is already being used in an update for @null54's PSFilterPdn plugin. Effect plugins can now render outside of the active selection by using the DisableSelectionClipping rendering flag. This makes it possible to implement effects like drop shadows that are drawn around the selection, not just inside of it. Effect plugins can now add tabs to their UI! IndirectUI-based plugins (e.g. PropertyBasedGpuImageEffect) can now add tabs to their UI in arbitrary configurations. @BoltBait has been using this a lot in his updated plugin pack, and has written a tutorial on how to use it in your own plugins. It's also possible, in your rendering code, to know which tab is active, which is useful when you want to render decorations that you don't include in the final rendering (you'd have a "Finish" tab with any final configuration properties). "Classic" effects (deriving from PropertyBasedEffect) can also use tabs. There's a new Label control which you can use to add text that isn't tied to a property, or even just for adding some whitespace. There's a new ShowHeaderLine property which you can use to remove the horizontal line from the property's header (most of the built-in effects now use this). Drop-down controls can also set Multiline to false so that the label and the dropdown are drawn on the same line. Here's a screenshot from @BoltBait's updated plugin pack, which makes great use of tabs and other new IndirectUI features: Effects with custom UI (not IndirectUI-based) can use Direct2DControl to create custom controls using Direct2D, including support for hardware accelerated rendering on the GPU. There is also a Direct2DPictureBox control that you can use to display a static bitmap and render additional content above or below it. Improved and Updated Effects Many of the existing effects have been improved and updated, in addition to all being run on the GPU now: Layers -> Rotate / Zoom, technically a distortion effect, now has a Quality slider, a Sampling property, and redone tiling capability. The Tiling checkbox has been replaced with a Tiling Mode dropdown where you can choose between Transparent, Wrap, or Mirror. Setting the Sampling property to Nearest Neighbor, while also zooming in, produces a pixelated and antialiased appearance. Effects -> Blurs -> Gaussian Blur has an increased range for its radius property which can now be specified in 0.1 pixel increments. It now also has a Gamma property and a Quality slider. The Gamma property can be used to increase the prominence of brighter regions of the image. Values less than 1 produce a strange color bleeding effect that can be fun. The quality level ranges from 1 to 4. The first 3 correspond to the optimization property of Direct2D's Gaussian Blur effect, while the 4th level is a custom implementation that renders at an obscenely high level of quality and is intended for use with a raised Gamma value. Previous versions of Paint.NET (v4.1 - v4.3) always rendered equivalently to a quality value of 3. Warning: the 4th quality level is a GPU killer*** -- even the fastest GPUs will struggle with this one! Effects -> Blurs -> Motion Blur now has an Edge Mode property to control how pixel samples outside of the image are determined. Effects -> Blurs -> Radial Blur has improved rendering quality, and its quality slider can now be set between 1.0 and 8.0 in steps of 0.1. Effects -> Blurs -> Zoom Blur has improved rendering quality and a Focus property to control the balance between the foreground and background. It now also has a quality slider thar can be set between 1.0 and 8.0 in steps of 0.1. Effects -> Distort -> Bulge now has an Edge Behavior property and a Quality slider. Effects -> Distort -> Dents now has an Angle property, and its Quality slider now goes up to 8 instead of 5. Effects -> Distort -> Frosted Glass now has a Diffusion property and a Randomize button. Its Quality slider now also goes up to 8 instead of 5. The Diffusion property controls how pixels are distributed between the Minimum and Maximum Scatter Radius. Lower values will distribute pixels closer to the minimum radius, a value of 1.0 (the default) will evenly distribute pixels, and higher values will distribute pixels closer to the maximum radius. Previously, the randomization would be reset every time you changed one of the property sliders. Now you can modify the effect in a more stable way and only re-randomize when you want to. Effects -> Distort -> Pixelate now lets you specify a Scale Down and a Scale Up mode (pixelation is implemented by first scaling the image down, and then scaling it back up). This allows you to fine-tune the look of the effect for what you want to achieve. Effects -> Distort -> Polar Inversion is just a lot faster now that it's running on the GPU! Its Quality slider now also goes up to 8 instead of 5. Effects -> Distort -> Tile Reflection now has an Edge Behavior property, which can produce some really interesting results ... Its Quality slider now also goes up to 8 instead of 5. Effects -> Noise -> Add Noise now has a Randomize button. It will not re-randomize on every property change like it used to. Effects -> Photo -> Sharpen was completely rewritten to produce much better results. It now has a Threshold slider. Effects -> Render -> Clouds now has a large number of additional blend modes. Effects -> Render -> Julia Fractal and Mandelbrot Fractal are immensely faster now that they're running on the GPU. Depending on your CPU and GPU, the difference can be 30x or even 100x. You can now also choose a Blend Mode for these effects. Effects -> Render -> Turbulence now has a Blend Mode dropdown instead of a Blend checkbox. Effects -> Stylize -> Edge Detect has been completely rewritten. Instead of an Angle property, it now has Strength and Blurring sliders, an Algorithm dropdown (Sobel or Prewitt), and an Overlay Edges checkbox. Miscellaneous There are a lot of smaller changes throughout the app as well: The Line/Curve tool has higher quality antialiasing, and a new Straight mode (in addition to Spline and Bezier). The Shapes tool has higher quality antialiasing as well. The brightness of the transparency checkerboard can now be configured in Settings. Thumbnails in the Layers window have been made larger by 20%, making them easier to see at a glance. IPTC metadata is now preserved. Plugins can also read/write IPTC metadata. Thanks to @null54 for implementing this! You can now click-and-hold on +/- buttons in the toolbar instead of repeatedly clicking on them. The selection is now rendered using the GPU, which helps with both performance and battery life. Effects now run at a higher, smoother framerate. Previously the screen was updated at a fixed 20 frames-per-second, but now these updates are done as soon as possible. On a fast system with a high-refresh rate monitor you will really see the difference. On non-English systems, Paint.NET will attempt to auto-localize the submenu names that effect plugins specify. For example: an Italian user will now see just a "Sfocature" sub-menu instead of both "Sfocature" and "Blurs". 32-bit CMYK images are now correctly imported. They are transformed to 32-bit BGRA sRGB and the color profile is removed. Thanks to Clinton Ingram @saucecontrol for suggesting and consulting on this. There has been significant optimization through the rendering engine to reduce and remove transient allocations. Most rendering code is now able to run completely free of allocations. The whole app feels smoother! (When I've run v4.3.12 and v5.0 side-by-side, the new version was noticeably smoother at updating the canvas.) The app has been updated to run on .NET 7, and all legacy C++/CLI code has been ported to C# with the help of Tanner Gooding's excellent TerraFX.Interop.Windows library. System Requirements Windows 10 v1809+ or Windows 11 NOTE: Windows 8.1 and Windows 7 SP1 are no longer supported. 64-bit CPU and 64-bit version of Windows Both Intel/AMD x64 and ARM64 are natively supported. NOTE: 32-bit x86 is no longer supported. Optional: A pen or drawing tablet that supports Windows Ink Recommended: A CPU that supports SSE4.2, which is almost all CPUs released since 2011. A discrete GPU such as an NVIDIA GeForce, AMD Radeon, or Intel Arc or an AMD Radeon APU (a type of integrated GPU) or an Intel Iris Plus or Iris Xe integrated GPU The GPU must support Direct3D 11. Otherwise the CPU will be used for rendering, which will have poor performance. Use of an Intel CPU with an Intel "HD" or "UHD" iGPU works fine but will probably not show much, if any, performance improvement over previous versions of Paint.NET (which used the CPU for most rendering). The default quality used across the app (e.g. in distortion effects, and the Move Selected Pixels tool) will be automatically lowered to compensate. Downloads Offline installers, portable ZIPs, and deployable MSIs are available over on GitHub. The "web installer" will be available at a later date. Here are direct download links for convenience: Installer (x64): https://github.com/paintdotnet/release/releases/download/v5.0-alpha.5.0.8361.33457/paint.net.5.0.8361.33457.install.x64.zip Installer (ARM64): https://github.com/paintdotnet/release/releases/download/v5.0-alpha.5.0.8361.33457/paint.net.5.0.8361.33457.install.arm64.zip Portable (x64): https://github.com/paintdotnet/release/releases/download/v5.0-alpha.5.0.8361.33457/paint.net.5.0.8361.33457.portable.x64.zip Portable (ARM64): https://github.com/paintdotnet/release/releases/download/v5.0-alpha.5.0.8361.33457/paint.net.5.0.8361.33457.portable.arm64.zip * Pressure sensitivity was removed in v3.5, back in 2009, due to various technical issues with its implementation and lack of suitable hardware to test on. ** The only effects/adjustments that do not yet run on the GPU are: Auto-Level, Curves, Levels, Oil Painting, Surface Blur, Unfocus, Quantize, Median, Reduce Noise, Red Eye Removal, and Outline *** Not literally. It will not damage your GPU, it just requires a lot of processing power. 5 4 1 3 The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
Rick Brewster Posted November 21, 2022 Author Posted November 21, 2022 Links to some plugins that have been updated to work with PDN5: @BoltBait's Plugin Pack CodeLab: Plugin Browser: PSFilterPdn: G'MIC: The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
Pluto is a Planet Posted November 22, 2022 Posted November 22, 2022 I just tried the drop shadow effect and love it, but have one request that would make it usable in many more scenarios for me. A blur option to go along with the radius option would be great. Right now if you increase the radius, it also blurs the shadow. While you're at it, allow the radius to be a negative number to have the shadow be smaller than the original (I don't mean "distance" like in BoltBait's Object Shadow plugin, but more like the Object Outline plugin). If it's out of scope for this update, using BoltBait's plugins is fine with me
ReMake Posted November 23, 2022 Posted November 23, 2022 Possible typo: Effects -> Render -> Clouds -> Blend Mode -> Linear Doge 1 1
IHaveNoName Posted November 23, 2022 Posted November 23, 2022 All looks very interesting and must have been a lot of work. But until my PC new build is completed which will, very reluctantly, be using Win 11 (all of which has had to be put on the back burner for the time being) I'm still going to be on good old Win 7 mostly so I will not be updating PDN from the previous version from now on. No problem for me; I recently used PDN 3.5.something for a simple graphics job when I was using a Win XP VM. Still worked perfectly.
StephanP Posted November 23, 2022 Posted November 23, 2022 @Rick Brewster After having updated the Dutch translation in Crowdin, I'd like to test drive this using the alpha. I've downloaded the PaintDotNet.Strings.3.nl.resx and placed this in the subfolder resx, but that doesn't seem to do much yet. Is it too early or am I doing something wrong?
Rick Brewster Posted November 23, 2022 Author Posted November 23, 2022 @StephanP, the RESX needs to be compiled to a .RESOURCES file. You can do this with resgen.exe which comes with Visual Studio. On my system it is located at C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.8 Tools\ResGen.exe You might be able to install just the Windows SDK to get resgen.exe: https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/ The resx folder only contains the English RESX as a matter of convenience for people who want to make their own translations. The file in there is not used by Paint.NET. 1 The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
Rick Brewster Posted November 23, 2022 Author Posted November 23, 2022 7 hours ago, ReMake said: Possible typo: Effects -> Render -> Clouds -> Blend Mode -> Linear Doge Good catch, I'll fix it 1 1 The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
user.by Posted November 23, 2022 Posted November 23, 2022 will can SSE4.1 supported cpus use? or only SSE4.2 supported cpus and high?
Rick Brewster Posted November 23, 2022 Author Posted November 23, 2022 14 minutes ago, user.by said: will can SSE4.1 supported cpus use? or only SSE4.2 supported cpus and high? If your CPU only supports SSE4.1, it will still work fine. Startup performance will be slower, however. The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
Eeveein Posted November 23, 2022 Posted November 23, 2022 you're the best dude the space cats send their regards 1
user.by Posted November 24, 2022 Posted November 24, 2022 I tested 5.0, it's working and very fast. But Bevel Selection and Temperature plug-ins not working for now. BoltBait v5.2 G'mic and my plug-ins are working.
BDP Posted November 24, 2022 Posted November 24, 2022 As usual, the update to 5.0 worked flawlessly for me. Only BoltBait's Temperature plug-in refused to work; CodeLab and G'Mic updated very easily. I have a clean Paint.Net setup now! Thank you, Rick Brian
Rick Brewster Posted November 24, 2022 Author Posted November 24, 2022 27 minutes ago, user.by said: I tested 5.0, it's working and very fast. But Bevel Selection and Temperature plug-ins not working for now. BoltBait v5.2 G'mic and my plug-ins are working. BoltBait has an updated plugin pack for 5.0, see the links in the 2nd post in this thread Temperature is replaced by the built-in Temperature & Tint adjustment The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
Rick Brewster Posted November 24, 2022 Author Posted November 24, 2022 4 minutes ago, BDP said: As usual, the update to 5.0 worked flawlessly for me. Only BoltBait's Temperature plug-in refused to work; CodeLab and G'Mic updated very easily. I have a clean Paint.Net setup now! Thank you, Rick Brian Temperature is replaced by the built-in Temperature & Tint adjustment 1 The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
user.by Posted November 24, 2022 Posted November 24, 2022 (edited) Also 5.0 is perfect for version number. A few level jumped for new version. Edited November 25, 2022 by user.by
Pixey Posted November 24, 2022 Posted November 24, 2022 I'm reporting a crash with @midora's 'Look at It' Plugin. After trying it again, I noticed that it does actually Save As a Gif, but after viewing it in the 'Look at It' Plugin I get this error message: Spoiler File: C:\Program Files\paint.net\Effects\LookAtIt.Effect.dll Name: Effects.LookAtItEffect Version: 0.6.0.779 Author: Martin Osieka Copyright: © 2015, ComSquare AG, Switzerland Website: http://forums.comsquare.ch/viewforum.php?title=Paint.NET Tools Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.ArgumentNullException: Value cannot be null. (Parameter 'newToken') at PaintDotNet.ExceptionUtil.ThrowArgumentNullException(String paramName) at PaintDotNet.Effects.Effect.SetRenderInfo(EffectConfigToken newToken, RenderArgs dstArgs, RenderArgs srcArgs) at PaintDotNet.Effects.Effect.ClassicEffectRenderer.SetRenderInfo(EffectConfigToken newToken, RenderArgs dstArgs) at PaintDotNet.Effects.EffectDriver`1.ThreadFunction() --- End of inner exception stack trace --- at PaintDotNet.Effects.EffectDriver`1.DrainExceptions() at PaintDotNet.Effects.EffectDriver`1.Abort() at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass44_4.<RunEffectImpl>b__9() 1 How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.
ReMake Posted November 24, 2022 Posted November 24, 2022 Layers -> Rotate / Zoom In my opinion, the Preserve background checkbox should be enabled only when the Transparent Tiling Mode option is selected. 1
Rick Brewster Posted November 25, 2022 Author Posted November 25, 2022 7 hours ago, ReMake said: Layers -> Rotate / Zoom In my opinion, the Preserve background checkbox should be enabled only when the Transparent Tiling Mode option is selected. I might just get rid of the checkbox entirely ... it's leftover from the original implementation from 2004 (IIRC) and it's not really necessary 1 The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
Pixey Posted November 25, 2022 Posted November 25, 2022 I'm reporting a crash using Dynamic Draw in this version: Spoiler This text file was created because paint.net crashed. Please e-mail this to crashlog5@getpaint.net so we can diagnose and fix the problem. Application version: paint.net 5.0 (α 5.0.8361.33457) Time of crash: 11/25/2022 9:15:13 AM Application uptime: 00:01:39.9908961 Application state: Running Working set: 337,660 KiB Handles and threads: 1177 handles, 69 threads, 182 gdi, 269 user Install type: Classic Application directory: C:\Program Files\paint.net Current directory: C:\Program Files\paint.net Install directory: C:\Program Files\paint.net OS Version: Windows 10 Home 10.0.19044.0 x64 .NET version: .NET 7.0.0 x64 Processor: "AMD A6-7310 APU with AMD Radeon R4 Graphics" @ ~1996MHz (4C/4T, SSE, SSE2, SSE3, SSSE3, SSE4_1, SSE4_2, AVX) Physical memory: 15296 MB Video card: AMD Radeon(TM) R4 Graphics (v:1002, d:9851, r:64), Microsoft Basic Render Driver (v:1414, d:8C, r:0) Hardware acceleration: True (default: True) (rendering: 🚀 Performance (AMD Radeon(TM) R4 Graphics)) Remote session: no Pointers: none UI animations: True UI DPI: 96 dpi (1.00x scale) UI theme: VisualStyleCategory=Aero, EffectiveTheme=Aero, DWM=yes, AeroColorScheme=Light, ThemeFileName=Aero.msstyles Updates: True, 11/24/2022 Locale: pdnr.c: en-US, hklm: en-US, hkcu: en-US, cc: en-US, cuic: en-US Flags: Exception details: System.NullReferenceException: Object reference not set to an instance of an object. at DynamicDraw.WinDynamicDraw.DynamicDrawWindow_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at PaintDotNet.Effects.EffectConfigDialog.OnLoad(EventArgs e) at DynamicDraw.WinDynamicDraw.OnLoad(EventArgs e) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at PaintDotNet.PdnBaseForm.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam) Managed assemblies: System.Private.CoreLib, .\System.Private.CoreLib.dll, Version=7.0.0.0, PublicKeyToken=7cec85d7bea7798e paintdotnet, .\paintdotnet.dll, Version=5.0.8361.33457 System.Runtime, .\System.Runtime.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.Windows.Forms, .\System.Windows.Forms.dll, Version=7.0.0.0, PublicKeyToken=b77a5c561934e089 PaintDotNet.Fundamentals, .\PaintDotNet.Fundamentals.dll, Version=5.0.8361.33457 PaintDotNet.ComponentModel, .\PaintDotNet.ComponentModel.dll, Version=5.0.8361.33457 System.Diagnostics.Tracing, .\System.Diagnostics.Tracing.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.Threading.Thread, .\System.Threading.Thread.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a PaintDotNet.Base, .\PaintDotNet.Base.dll, Version=5.0.8361.33457 PaintDotNet.Collections, .\PaintDotNet.Collections.dll, Version=5.0.8361.33457 PaintDotNet.Systrace, .\PaintDotNet.Systrace.dll, Version=5.0.8361.33457 PaintDotNet.Windows, .\PaintDotNet.Windows.dll, Version=5.0.8361.33457 TerraFX.Interop.Windows, .\TerraFX.Interop.Windows.dll, Version=10.0.22621.0, PublicKeyToken=35b01b53313a6f7e PaintDotNet.Primitives, .\PaintDotNet.Primitives.dll, Version=5.0.8361.33457 System.Collections.Concurrent, .\System.Collections.Concurrent.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a PaintDotNet.Runtime, .\PaintDotNet.Runtime.dll, Version=5.0.8361.33457 PointerToolkit, .\PointerToolkit.dll, Version=1.0.0.0 System.Threading, .\System.Threading.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.Diagnostics.Process, .\System.Diagnostics.Process.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a PaintDotNet.SystemLayer, .\PaintDotNet.SystemLayer.dll, Version=5.0.8361.33457 System.Private.Uri, .\System.Private.Uri.dll, Version=7.0.0.0, 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PublicKeyToken=b03f5f7f11d50a3a System.Reflection.Metadata, .\System.Reflection.Metadata.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.Runtime.Serialization.Formatters, .\System.Runtime.Serialization.Formatters.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.IO.MemoryMappedFiles, .\System.IO.MemoryMappedFiles.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a mscorlib, .\mscorlib.dll, Version=4.0.0.0, PublicKeyToken=b77a5c561934e089 System.CodeDom, .\System.CodeDom.dll, Version=7.0.0.0, PublicKeyToken=cc7b13ffcd2ddd51 System.Text.RegularExpressions, .\System.Text.RegularExpressions.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a Newtonsoft.Json, .\Newtonsoft.Json.dll, Version=13.0.0.0, PublicKeyToken=30ad4fe6b2a6aeed System.Linq.Expressions, .\System.Linq.Expressions.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.Runtime.Numerics, .\System.Runtime.Numerics.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a PhotoSauce.MagicScaler, 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System.Console, .\System.Console.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.Windows.Forms.Legacy, .\System.Windows.Forms.Legacy.dll, Version=0.1.1.0 PaintDotNet.Plugins.Compatibility, .\PaintDotNet.Plugins.Compatibility.dll, Version=5.0.8361.33457 PointerToolkit.TerraFX.Interop.Windows, .\PointerToolkit.TerraFX.Interop.Windows.dll, Version=10.0.22621.0 System.Text.Encoding.Extensions, .\System.Text.Encoding.Extensions.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.Drawing, .\System.Drawing.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System, .\System.dll, Version=4.0.0.0, PublicKeyToken=b77a5c561934e089 System.IO.FileSystem, .\System.IO.FileSystem.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a DdsFileTypePlus, .\Bundled\DDSFileTypePlus\DdsFileTypePlus.dll, Version=1.10.12.0 OptionBasedLibrary v0.6, .\FileTypes\OptionBasedLibrary v0.6.dll, Version=0.5.0.0 WebPFileType, .\Bundled\WebPFileType\WebPFileType.dll, Version=1.3.12.0 AvifFileType, 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Version=1.0.0.0 AA's_Assistant, .\Effects\AA's_Assistant.dll, Version=1.1.4329.33034 Aardvark, .\Effects\Aardvark.dll, Version=1.0.6.0 System.Resources.Extensions, .\System.Resources.Extensions.dll, Version=7.0.0.0, PublicKeyToken=cc7b13ffcd2ddd51 Advanced Julia Fractal, .\Effects\Advanced Julia Fractal.dll, Version=1.0.7702.38303 Alias, .\Effects\Alias.dll, Version=1.0.3056.38522 Align Object, .\Effects\Align Object.dll, Version=1.0.1.9 AlignPlugin, .\Effects\AlignPlugin.dll, Version=1.5.1.0 Alpha2Gray, .\Effects\Alpha2Gray.dll, Version=6.0.8353.33192 AlphaThreshold, .\Effects\AlphaThreshold.dll, Version=1.0.1.0 ApplyMask, .\Effects\ApplyMask.dll, Version=6.0.8353.33213 Vandermotten.PaintDotNetEffects.Monochromes, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.Monochromes.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.dll, Version=4.3.3.0 Archimedean Spiral, .\Effects\Archimedean Spiral.dll, Version=1.0.0.0 AlphaBlur, .\Effects\AlphaBlur.dll, Version=2.0.0.0 Alpha-Displacement Mask, .\Effects\Alpha-Displacement Mask.dll, Version=1.4.1.1 EdHarvey.Effects, .\Effects\EdHarvey.Effects.dll, Version=4.0.5120.42730 ArgusPaintNet.Convolution, .\Effects\ArgusPaintNet.Convolution.dll, Version=1.0.0.0 ArgusPDN.FFTEffects, .\Effects\ArgusPDN.FFTEffects.dll, Version=1.0.0.0 AlphaMask, .\Effects\AlphaMask.dll, Version=2.0.3574.41943 ArgusPDN.Unblend, .\Effects\ArgusPDN.Unblend.dll, Version=1.0.0.0 ArtyThing, .\Effects\ArtyThing.dll, Version=1.0.5.0 BandWPlus, .\Effects\BandWPlus.dll, Version=6.0.8353.33542 Bars, .\Effects\Bars.dll, Version=1.2.5.23704 BasicAntialias11, .\Effects\BasicAntialias11.dll, Version=0.0.0.0 BBChart, .\Effects\BBChart.dll, Version=1.0.7358.33924 System.Windows.Forms.DataVisualization, .\Effects\System.Windows.Forms.DataVisualization.dll, Version=1.0.0.0, PublicKeyToken=31bf3856ad364e35 BBOutlinedGradientText, .\Effects\BBOutlinedGradientText.dll, Version=6.0.8353.33638 BevelObject, .\Effects\BevelObject.dll, Version=1.0.1.0 Bezncurve, .\Effects\Bezncurve.dll, Version=4.0.1.0 BitplaneShuffler, .\Effects\BitplaneShuffler.dll, Version=1.0.8248.238 BlackandAlpha+, .\Effects\BlackandAlpha+.dll, Version=1.2.4329.272 BlendModesPlus, .\Effects\BlendModesPlus.dll, Version=3.1.0.0 BlendPlugin, .\Effects\BlendPlugin.dll, Version=1.0.0.0 Blockifier, .\Effects\Blockifier.dll, Version=1.0.7449.15414 BlurBlend, .\Effects\BlurBlend.dll, Version=1.1.6601.26020 Borders N' Shapes, .\Effects\Borders N' Shapes.dll, Version=4.0.4642.26476 Burninate, .\Effects\Burninate.dll, Version=6.0.8353.34268 Calendar, .\Effects\Calendar.dll, Version=6.0.8353.35183 CalliColour, .\Effects\CalliColour.dll, Version=1.0.1.0 Caption, .\Effects\Caption.dll, Version=0.1.6194.31663 CellTexture, .\Effects\CellTexture.dll, Version=1.1.0.0 CenterLines, .\Effects\CenterLines.dll, Version=1.0.0.0 circleFractal2, .\Effects\circleFractal2.dll, Version=1.1.5613.38521 Vandermotten.PaintDotNetEffects.MakeTransparent, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.MakeTransparent.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.dll, Version=4.3.3.0 CircleText, .\Effects\CircleText.dll, Version=1.4.4415.32488 ClipDisplaceAA, .\Effects\ClipDisplaceAA.dll, Version=1.2.4.0 ClipWarpNew, .\Effects\ClipWarpNew.dll, Version=1.0.1.0 CloudEffect, .\Effects\CloudEffect.dll, Version=1.1.0.0 Vandermotten.PaintDotNetEffects.Grid, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.Grid.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.dll, Version=4.3.3.0 System.Design, .\System.Design.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a Cobweb, .\Effects\Cobweb.dll, Version=1.0.1.0 CodeLab, .\Effects\CodeLab.dll, Version=6.7.8360.24707 Vandermotten.PaintDotNetEffects.Gradient, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.Gradient.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.dll, Version=4.3.3.0 Color Match, .\Effects\Color Match.dll, Version=4.2.7630.21216 ColorBalance, .\Effects\ColorBalance.dll, Version=6.0.8353.35349 ColorClearer, .\Effects\ColorClearer.dll, Version=1.1.6009.41762 ColorCut, .\Effects\ColorCut.dll, Version=1.0.5.0 CombinedAdjustments, .\Effects\CombinedAdjustments.dll, Version=6.0.8353.35374 ComplementaryColors, .\Effects\ComplementaryColors.dll, Version=5.2.8177.21601 ColorCount, .\Effects\ColorCount.dll, Version=1.0.0.0 Vandermotten.PaintDotNetEffects.FadeEdge, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.FadeEdge.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.dll, Version=4.3.3.0 CompoGrids, .\Effects\CompoGrids.dll, Version=1.0.2.0 Vandermotten.PaintDotNetEffects.Duotones, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.Duotones.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects.DropShadow, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.DropShadow.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.dll, Version=4.3.3.0 Compotool, .\Effects\Compotool.dll, Version=1.0.1.0 ContentAwareFill, .\Effects\ContentAwareFill.dll, Version=1.4.3.0 Vandermotten.PaintDotNetEffects.ColorAccent, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.ColorAccent.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.dll, Version=4.3.3.0 Contour, .\Effects\Contour.dll, Version=1.0.1.0 Vandermotten.PaintDotNetEffects.Blurs, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.Blurs.dll, Version=4.3.3.0 Vandermotten.PaintDotNetEffects, C:\Users\nalso\Documents\paint.net App Files\Effects\Vandermotten.PaintDotNetEffects.dll, Version=4.3.3.0 CreativeTextPro, .\Effects\CreativeTextPro.dll, Version=6.0.8353.35403 System.Windows.Forms.Design, .\System.Windows.Forms.Design.dll, Version=7.0.0.0, PublicKeyToken=b77a5c561934e089 System.Net.Http, .\System.Net.Http.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a Cuboids, .\Effects\Cuboids.dll, Version=1.1.1.0 CurtisBlack.Effects, .\Effects\CurtisBlack.Effects.dll, Version=11.1.3736.39220 Curves+, .\Effects\Curves+.dll, 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version=1.2.0.0 .\Effects\ColorHarmonies.Effect.dll, version=0.7.0.155 .\Effects\WarpTextOnPath.dll, version=1.0.1.0 .\Effects\ImageDistortion.dll, version=1.0.3.0 .\Effects\TextDistortion.dll, version=1.1.0.0 .\Effects\SkewedRotatedText.dll, version=1.0.0.0 .\Effects\ParallelLines.Effect.dll, version=1.6.0.575 .\Effects\CircularText.dll, version=2.0.0.0 .\Effects\TextMask.dll, version=1.0.0.0 .\Effects\TextOnPath.dll, version=1.0.1.0 .\PresentationFramework-SystemXmlLinq.dll, version=7.0.22.51802 .\System.Xml.Linq.dll, version=7.0.22.51805 .\Effects\DynamicDraw\WintabDN.dll, version=1.2.0.0 C:\WINDOWS\SYSTEM32\DEVOBJ.dll, version=10.0.19041.1620 (WinBuild.160101.0800) ------------------------------------------------------------------------------ 1 How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.
Pixey Posted November 25, 2022 Posted November 25, 2022 Me again 😆 This time a crash when using @pyrochild's Smudge Plugin. Spoiler This text file was created because paint.net crashed. Please e-mail this to crashlog5@getpaint.net so we can diagnose and fix the problem. Application version: paint.net 5.0 (α 5.0.8361.33457) Time of crash: 11/25/2022 5:25:24 PM Application uptime: 00:08:10.2042084 Application state: Running Working set: 702,284 KiB Handles and threads: 1559 handles, 43 threads, 286 gdi, 254 user Install type: Classic Application directory: C:\Program Files\paint.net Current directory: C:\Program Files\paint.net Install directory: C:\Program Files\paint.net OS Version: Windows 10 Home 10.0.19044.0 x64 .NET version: .NET 7.0.0 x64 Processor: "AMD A6-7310 APU with AMD Radeon R4 Graphics" @ ~1996MHz (4C/4T, SSE, SSE2, SSE3, SSSE3, SSE4_1, SSE4_2, AVX) Physical memory: 15296 MB Video card: AMD Radeon(TM) R4 Graphics (v:1002, d:9851, r:64), Microsoft Basic Render Driver (v:1414, d:8C, r:0) Hardware acceleration: True (default: True) (rendering: 🚀 Performance (AMD Radeon(TM) R4 Graphics)) Remote session: no Pointers: none UI animations: True UI DPI: 96 dpi (1.00x scale) UI theme: VisualStyleCategory=Aero, EffectiveTheme=Aero, DWM=yes, AeroColorScheme=Light, ThemeFileName=Aero.msstyles Updates: True, 11/25/2022 Locale: pdnr.c: en-US, hklm: en-US, hkcu: en-US, cc: en-US, cuic: en-US Flags: Exception details: System.NullReferenceException: Object reference not set to an instance of an object. at pyrochild.effects.smudge.ConfigDialog.ConfigDialog_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at PaintDotNet.Effects.EffectConfigDialog.OnLoad(EventArgs e) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at PaintDotNet.PdnBaseForm.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam) Managed assemblies: System.Private.CoreLib, .\System.Private.CoreLib.dll, Version=7.0.0.0, PublicKeyToken=7cec85d7bea7798e paintdotnet, .\paintdotnet.dll, Version=5.0.8361.33457 System.Runtime, .\System.Runtime.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.Windows.Forms, .\System.Windows.Forms.dll, Version=7.0.0.0, PublicKeyToken=b77a5c561934e089 PaintDotNet.Fundamentals, .\PaintDotNet.Fundamentals.dll, Version=5.0.8361.33457 PaintDotNet.ComponentModel, .\PaintDotNet.ComponentModel.dll, Version=5.0.8361.33457 System.Diagnostics.Tracing, .\System.Diagnostics.Tracing.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a System.Threading.Thread, .\System.Threading.Thread.dll, Version=7.0.0.0, PublicKeyToken=b03f5f7f11d50a3a PaintDotNet.Base, .\PaintDotNet.Base.dll, Version=5.0.8361.33457 PaintDotNet.Collections, .\PaintDotNet.Collections.dll, Version=5.0.8361.33457 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System.Windows.Forms.Design, .\System.Windows.Forms.Design.dll, Version=7.0.0.0, PublicKeyToken=b77a5c561934e089 WhatIsIt.Effect, .\Effects\WhatIsIt.Effect.dll, Version=1.1.0.222 WetFloor, .\Effects\WetFloor.dll, Version=1.2.5.14166 WaveText, .\Effects\WaveText.dll, Version=1.2.4415.32811 Waves, .\Effects\Waves.dll, Version=1.2.5.14072 WaterReflection, .\Effects\WaterReflection.dll, Version=1.2.5.15754 Landscape, .\Effects\Landscape.dll, Version=4.6.7358.37463 NormalMapPlus, .\Effects\NormalMapPlus.dll, Version=1.4.6422.43071 Clock, .\Effects\Clock.dll, Version=1.1.6245.30896 complement, .\Effects\complement.dll, Version=0.1.7021.39134 HSVGradients, .\Effects\HSVGradients.dll, Version=4.5.6832.41864 FloydSteinbergDithering, .\Effects\FloydSteinbergDithering.dll, Version=4.6.7358.37110 HueSatPlus, .\Effects\HueSatPlus.dll, Version=4.6.7359.209 EditableText, .\Effects\EditableText.dll, Version=1.0.1.0 PresentationFramework-SystemXmlLinq, .\PresentationFramework-SystemXmlLinq.dll, 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C:\WINDOWS\System32\coml2.dll, version=10.0.19041.546 (WinBuild.160101.0800) C:\WINDOWS\SYSTEM32\LINKINFO.dll, version=10.0.19041.546 (WinBuild.160101.0800) C:\Windows\System32\ActXPrxy.dll, version=10.0.19041.2075 (WinBuild.160101.0800) C:\WINDOWS\system32\zipfldr.dll, version=10.0.19041.1 (WinBuild.160101.0800) C:\WINDOWS\SYSTEM32\ntshrui.dll, version=10.0.19041.1 (WinBuild.160101.0800) C:\WINDOWS\SYSTEM32\srvcli.dll, version=10.0.19041.1645 (WinBuild.160101.0800) C:\WINDOWS\system32\NetworkExplorer.dll, version=10.0.19041.1 (WinBuild.160101.0800) .\K4os.Compression.LZ4.dll, version=1.2.16 .\System.IO.FileSystem.Watcher.dll, version=7.0.22.51805 .\System.Threading.Overlapped.dll, version=7.0.22.51805 ------------------------------------------------------------------------------ How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.
null54 Posted November 25, 2022 Posted November 25, 2022 9 hours ago, Pixey said: I'm reporting a crash using Dynamic Draw in this version: After looking at the source code for Dynamic Draw, Smudge and Liquify, the crashes are likely due to https://github.com/dotnet/winforms/issues/8280 All of those plugins use the EffectConfigDialog Owner property without checking if it is null. 1 Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
TrevorOutlaw Posted November 27, 2022 Posted November 27, 2022 On 11/21/2022 at 2:39 PM, Rick Brewster said: Support for more brush shapes and types, including custom brushes, will be making an appearance in a future update. So we are getting closer for this to become reality. On 11/21/2022 at 2:39 PM, Rick Brewster said: Effect plugins can now access all layers of the current image. This is a big one! In addition, there's also the ability to retrieve a composite bitmap of the whole image (all layers blended together). This is HUGE and seem to be often asked over the years. 1
BoltBait Posted November 27, 2022 Posted November 27, 2022 1 minute ago, TrevorOutlaw said: On 11/21/2022 at 11:39 AM, Rick Brewster said: Effect plugins can now access all layers of the current image. This is a big one! In addition, there's also the ability to retrieve a composite bitmap of the whole image (all layers blended together). This is HUGE and seem to be often asked over the years. Check out my new plugin pack. A couple of them actually do this. (Object > Apply Mask and Object > Alpha to Gray) Download: BoltBait's Plugin Pack | CodeLab | and a Free Computer Dominos Game
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