Vindirect Posted September 12, 2022 Share Posted September 12, 2022 (edited) So basically what I'm trying to do here (I'm using a game textures), the game reades the _ image and the basic colored image and combine them so that the more white parts are most transparent and the less white (more transparent) white parts indicate to the transparency of the colored image. How would I be able to do this? Edited September 12, 2022 by Vindirect Quote Link to comment Share on other sites More sharing options...
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