Azertip Posted September 4, 2022 Share Posted September 4, 2022 (edited) Hello, I'm fallout4 player and free modder. The problem we have often is about body/head/hands skins that do no color match. I want to know from image pro if it exist a solution to merge colors between different colored skins parts, evidently without losing to many details. Thank you ! Edited September 4, 2022 by Azertip Quote Link to comment Share on other sites More sharing options...
Azertip Posted September 4, 2022 Author Share Posted September 4, 2022 I have found the recolor option, using one color of the source palette and a low hardness/tolerance, that work not bad. We have more good solution? Quote Link to comment Share on other sites More sharing options...
Pixey Posted September 4, 2022 Share Posted September 4, 2022 Hello @Azertip and welcome There is also the Clone Stamp Tool, a bit tricky to use, but if you get it right, it's really good: https://www.getpaint.net/doc/latest/CloneStamp.html Quote How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon. Link to comment Share on other sites More sharing options...
MJW Posted September 4, 2022 Share Posted September 4, 2022 7 hours ago, Azertip said: Hello, I'm fallout4 player and free modder. The problem we have often is about body/head/hands skins that do no color match. I want to know from image pro if it exist a solution to merge colors between different colored skins parts, evidently without losing to many details. Before attempting to manually blend the edges, you should probably put the different elements in separate layers, then adjust the Hue/Saturation and Brightness/Contrast to match them as closely as possible. BoltBait's Hue/Saturation+ may be useful, since it allows a range of colors to be modified without changing colors outside the range. If there's a region of overlap, you might try manually feathering the edge of the top element by erasing with a large, soft Eraser. Setting the Primary Color to be partially transparent (alpha < 255) will reduce the degree to which the Eraser erases on each pass, giving better control. Quote Link to comment Share on other sites More sharing options...
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