Coornio Posted June 21, 2022 Share Posted June 21, 2022 (edited) I have some textures that are baked onto a black background, which works for some situations where an app can properly blend the textures that way, but in others it's an issue. As such, I am looking for a way to convert a pixel's luminance value (HSV) to opacity. The closer to V=100 a pixel is, the closer to 255 alpha it gets basically. I need this applied to the entire texture of course, not on a per-pixel basis, in case it was misleading. Does anyone have any recommendations for me? It is imperative to maintain color information so the likes of "Black and Alpha+" or BoltBait's "Gray to Alpha" don't work for me. Neither is one called "Color to alpha" or another "AlphaSpace" (this one mostly works but also seems to dampen brightness and lose pixels below a threshold). Many thanks for any pointers! Edited June 21, 2022 by Coornio Quote Link to comment Share on other sites More sharing options...
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