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Posted

Sorry, it crashes when working on a map that is 5616 by 2161 and has 8 layers. It seems to crash randomly when working on it and no crash log is being saved in the folder, the last crashlog was in November of 2020. 

Posted

Application    paint.net 4.1.5 (Final 4.105.6913.325)
Build Date    Wednesday, December 5, 2018
Install type    Classic
    
Hardware accelerated rendering (GPU)    True
Animations    True
DPI    96.00 (1.00x scale)
Language    en-US
    
OS    Windows 10 Pro x64 (10.0.19042.0) (0x30)
.NET Runtime    4.0.30319.42000
Physical Memory    16,277 MB
    
CPU    AMD Ryzen 5 1400 Quad-Core Processor           
    Speed    ~3194 MHz
    Cores / Threads    4 / 8
    Features    SSE, SSE2, SSE3, SSSE3, SSE4_1, SSE4_2, AVX, AVX2
    
Video Card    NVIDIA GeForce GTX 1660
    Dedicated Video RAM    5,991 MB
    Dedicated System RAM    0 MB
    Shared System RAM    8,138 MB
    Vendor ID    0x10DE
    Device ID    0x2184
    Subsystem ID    0x554319DA
    Revision    161
    LUID    0x0000C82A
    Flags    AcgCompatible, SupportMonitoredFences, KeyedMutexConformance
    Graphics Preemption    PixelBoundary
    Compute Preemption    DispatchBoundary
    Outputs    1
    Feature Level    Direct3D_12_1
    DXGI Formats    A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float
    Buffer Precision    UNorm8bpc, UNorm8bpcSrgb, UNorm16bpc, Float16bpc, Float32bpc
    
Video Card    Microsoft Basic Render Driver
    Dedicated Video RAM    0 MB
    Dedicated System RAM    0 MB
    Shared System RAM    8,138 MB
    Vendor ID    0x1414
    Device ID    0x008C
    Subsystem ID    0x00000000
    Revision    0
    LUID    0x0000D42D
    Flags    Software, AcgCompatible, SupportMonitoredFences, KeyedMutexConformance
    Graphics Preemption    InstructionBoundary
    Compute Preemption    InstructionBoundary
    Outputs    0
    Feature Level    Direct3D_12_1
    DXGI Formats    A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float
    Buffer Precision    UNorm8bpc, UNorm8bpcSrgb, UNorm16bpc, Float16bpc, Float32bpc

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