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Random Rectangle Division


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Randomly divides the canvas into smaller rectangles, where the initial rectangle is the canvas itself.

 

Preview:

 

unknown.png

On the parameters that needs note:

Number of colors - defines the number of color on canvas. If it is 0, then with infinite memory, then infinity number of colors is possible. Otherwise, the number of colors is equal to 2 or higher, and if it is less than 2, then 2 colors.

Loop Limit - Define the maximum loop possible. Sometimes, the generation of rectangle will complete before the loop, so that's why sometimes you don't see changes.

Border(%) - This define the thickness of border. Sometimes border won't show up because of issues regarding to discrete space of raster graphic. I don't know how to explain this.

 

Installation:

Plugin Files -> Random Rectangle Division.zip

1. Insert the .dll into effect folder of paint.net installation

2. Find it under Texture.

 

Bugs:

1. Border Color will be active if there is no border. I cannot fix this bug as it requires me to figure out how to make it visible using mathematical operation within variables.

 

Source code:

CodeLab

Spoiler
// Name: Random Rectangle Division
// Submenu: Texture
// Author: Reptorian.
// Title: Random Rectangle Division
// Version: 1
// Desc: Create randomly divided rectangle on Canvas
// Keywords: Rectangles
// URL: https://forums.getpaint.net/profile/85868-reptillian/
// Help:
#region UICode
IntSliderControl max_divide = 10; // [1,20] Division
IntSliderControl init_add_thick = 1; // [0,100] Additional Thickness
IntSliderControl max_iter = 5; // [2,40] Maximum Division Iteration
IntSliderControl probability = 95; // [0,100] Probability of Division(%)
IntSliderControl max_loop = 2000; // [2000,2097152] Loop Limit
DoubleSliderControl init_border = 100; // [0,100] Border(%)
ReseedButtonControl seed = 0; // Reseed
ColorWheelControl border_color = ColorBgra.FromBgr(0, 0, 0); // [Black] Border Color
ListBoxControl color_choice = 1; // Color Mode|Random RGB|Grayscale
IntSliderControl num_rgb = 0; // [0,100] {color_choice} Number of Random RGB Colors
ReseedButtonControl seed2 = 0; // {color_choice} Reseed Color
#endregion

int [,] Rectangles_Surface;
ColorBgra[] Random_RGB;

Random Seed = new Random();
Random Seed_2 = new Random();
int new_seed,new_seed_2;

List<(int,int,int,int,int)> Modifiable_Rect = new List<(int,int,int,int,int)>{
            (0,0,0,0,0)
};

List<(int,int,int,int,int)> Unmodifiable_Rect = new List<(int,int,int,int,int)>{
            (0,0,0,0,0)
};


bool diff_check(int a)
{
    int mri = max_divide;
    double ds = (double)(a/mri);
    if (mri>1&&(ds<1)){
        while(mri>1&&(ds<1)){
            mri--;
            ds = (double)(a/mri);
        }
    }

    return ds>1;
}


bool pass=false;

Random myRandom,myRandom2;

void split_column(int point,int test_boundary,int border_size){
        bool skip = false;
        int mx=0;
        int np;

        int ri = myRandom.Next(1,max_divide)+1;
        int mri = ri - 1;

        int min_x=Modifiable_Rect[point].Item1;
        int max_x=Modifiable_Rect[point].Item2;
        int min_y=Modifiable_Rect[point].Item3;
        int max_y=Modifiable_Rect[point].Item4;
        int itern=Modifiable_Rect[point].Item5+1;

        Modifiable_Rect.RemoveAt(point);

        int sx = min_x+test_boundary;
        int ex = max_x-test_boundary;

        int diff=ex-sx;
        bool bound_check = diff>test_boundary;
        bool rb;

        int min_v,max_v;

        if (bound_check)
        {
            double ds=(double)(diff/mri);
            if(mri>1&&(ds<=test_boundary))
            {
                while(mri>1&&(ds<=test_boundary))
                {
                    ri--;
                    mri--;
                    ds=(double)(diff/mri);
                }
            }
            if(test_boundary>0||diff>0?(ds>(double)(test_boundary)):true)
            {
                int p=min_x;
                for(int ri_ind=0; ri_ind<ri ; ri_ind++)
                {
                    rb=myRandom.Next(0,99)>(probability-1);
                    if (ri_ind==mri)
                    {
                        if (p>max_x)
                        {
                            p=max_x;
                            if((max_y-min_y)==0){rb=true;}
                        }
                        if (rb || (itern==max_iter))
                        {
                            Unmodifiable_Rect.Add((p,max_x,min_y,max_y,itern));
                        }
                        else
                        {
                            Modifiable_Rect.Add((p,max_x,min_y,max_y,itern));
                        }

                    }
                    else
                    {
                        if(ri_ind==0)
                        {
                            mx=(int)(Math.Round((double)(sx+ds)));
                            min_v=Math.Min(p,mx);
                            max_v=Math.Max(p,mx);
                            np=Math.Min(Math.Max(sx,myRandom.Next(min_v,max_v)),ex);
                            if (rb || (itern==max_iter))
                            {
                                Unmodifiable_Rect.Add((p,np,min_y,max_y,itern));
                            }
                            else
                            {
                                Modifiable_Rect.Add((p,np,min_y,max_y,itern));
                            }
                            p=np+1;
                            if(p>=ex){skip=true;}
                        }
                        else
                        {
                            if(skip){continue;}
                            mx=(int)(Math.Round((double)(mx+ds)));
                            min_v=Math.Min(p,mx);
                            max_v=Math.Max(p,mx);
                            np=Math.Min(Math.Max(p+border_size,myRandom.Next(min_v,max_v)),ex);
                            if (rb || (itern==max_iter))
                            {
                                Unmodifiable_Rect.Add((Math.Min(p,ex),np,min_y,max_y,itern));
                            }
                            else
                            {
                                Modifiable_Rect.Add((Math.Min(p,ex),np,min_y,max_y,itern));
                            }
                            p=np+1;
                        }
                    }
                }
            }
            else
            {
                Unmodifiable_Rect.Add((min_x,max_x,min_y,max_y,itern));
            }
        }
        else
        {
            Unmodifiable_Rect.Add((min_x,max_x,min_y,max_y,itern));
        }
}

void split_row(int point,int test_boundary,int border_size){
        bool skip = false;
        int my=0;
        int np;

        int ri = myRandom.Next(1,max_divide)+1;
        int mri = ri - 1;

        int min_x=Modifiable_Rect[point].Item1;
        int max_x=Modifiable_Rect[point].Item2;
        int min_y=Modifiable_Rect[point].Item3;
        int max_y=Modifiable_Rect[point].Item4;
        int itern=Modifiable_Rect[point].Item5+1;

        Modifiable_Rect.RemoveAt(point);

        int sy = min_y+test_boundary;
        int ey = max_y-test_boundary;
        int diff=ey-sy;
        bool bound_check = diff>test_boundary;
        bool rb;

        int min_v,max_v;

        if (bound_check)
        {
            
            double ds=(double)(diff/mri);
            if(mri>1&&(ds<=test_boundary))
            {
                while(mri>1&&(ds<=test_boundary))
                {
                    ri--;
                    mri--;
                    ds=(double)(diff/mri);
                }
            }
            if(test_boundary>0||diff>0?(ds>(double)(test_boundary)):true)
            {
                int p=min_y;
                for(int ri_ind=0; ri_ind<ri ; ri_ind++)
                {
                    rb=myRandom.Next(0,99)>(probability-1);
                    if (ri_ind==mri)
                    {
                        if (p>max_y)
                        {
                            p=max_y;
                            if((max_x-min_x)==0){rb=true;}
                        }
                        if (rb || (itern==max_iter))
                        {
                            Unmodifiable_Rect.Add((min_x,max_x,p,max_y,itern));
                        }
                        else
                        {
                            Modifiable_Rect.Add((min_x,max_x,p,max_y,itern));
                        }

                    }
                    else
                    {
                        if(ri_ind==0)
                        {
                            my=(int)(Math.Round((double)(sy+ds)));
                            min_v=Math.Min(p,my);
                            max_v=Math.Max(p,my);
                            np=Math.Min(Math.Max(sy,myRandom.Next(min_v,max_v)),ey);
                            if (rb || (itern==max_iter))
                            {
                                Unmodifiable_Rect.Add((min_x,max_x,p,np,itern));
                            }
                            else
                            {
                                Modifiable_Rect.Add((min_x,max_x,p,np,itern));
                            }
                            p=np+1;
                            if(p>=ey){skip=true;}
                        }
                        else
                        {
                            if(skip){continue;}
                            my=(int)(Math.Round((double)(my+ds)));
                            min_v=Math.Min(p,my);
                            max_v=Math.Max(p,my);
                            np=Math.Min(Math.Max(p+border_size,myRandom.Next(min_v,max_v)),ey);
                            if (rb || (itern==max_iter))
                            {
                                Unmodifiable_Rect.Add((min_x,max_x,Math.Min(p,ey),np,itern));
                            }
                            else
                            {
                                Modifiable_Rect.Add((min_x,max_x,Math.Min(p,ey),np,itern));
                            }
                            p=np+1;
                        }
                    }
                }
            }
            else
            {
                Unmodifiable_Rect.Add((min_x,max_x,min_y,max_y,itern));
            }
        }
        else
        {
            Unmodifiable_Rect.Add((min_x,max_x,min_y,max_y,itern));
        }
}

bool finished_init;

int trs,trs_2,length;

void PreRender(Surface dst, Surface src)
{

    int rs=Seed.Next();
    int rs_2=Seed_2.Next();
    if (!finished_init)
    {
        trs=rs;
        trs_2=rs_2;
    }

    if (Rectangles_Surface==null)
    {
        Modifiable_Rect.RemoveRange(0,1);
        Unmodifiable_Rect.RemoveRange(0,1);
        Rectangles_Surface=new int [src.Width,src.Height];
    }
    else
    {
        Modifiable_Rect.RemoveRange(0,Modifiable_Rect.Count);
        Unmodifiable_Rect.RemoveRange(0,Unmodifiable_Rect.Count);
        Array.Clear(Rectangles_Surface,0,src.Width*src.Height);
    }

    if (new_seed != seed)
    {
        Modifiable_Rect.RemoveRange(0,Modifiable_Rect.Count);
        Unmodifiable_Rect.RemoveRange(0,Unmodifiable_Rect.Count);
        trs=rs;
    }
    else
    {
        if (!finished_init){
            trs=rs;
        }
    }

    if (new_seed_2 != seed2)
    {
        trs_2=rs_2;
    }
    else
    {
        if (!finished_init){
            trs_2=rs_2;     
        }
    }


    myRandom = new Random(trs);
    myRandom2 = new Random(trs_2);

    new_seed = seed;
    new_seed_2 = seed2;

    int width  = src.Width  - 1;
    int height = src.Height - 1;
    int border_size;
    int test_boundary;

    if (init_add_thick>0)
    {
        border_size=init_add_thick+1;
        test_boundary=border_size+1;
    }
    else{
        border_size=0;
        test_boundary=0;
    }

    int border = (int)(Math.Round((double)(init_add_thick*init_border/100)));

    bool contain_border = border>0;
    bool width_check=diff_check(width-border_size*2);
    bool height_check=diff_check(height-border_size*2);

    if (width_check||height_check){
        pass = true;
        Modifiable_Rect.Add((0,width,0,height,0));

        if (width_check&&height_check)
        {
            if (myRandom.Next(0,2)==0)
            {
                split_column(0,test_boundary,border_size);
            }
            else
            {
                split_row(0,test_boundary,border_size);
            }
        }
        else
        {
            if (height_check)
            {
                split_column(0,test_boundary,border_size);
            }
            else
            {
                split_row(0,test_boundary,border_size);
            }
        }

        int arr_point=0;
        int p_ind;

        while(Modifiable_Rect.Count>0)
        {
            p_ind=myRandom.Next(Modifiable_Rect.Count);
            if(myRandom.Next(0,2)==0)
            {
                split_column(p_ind,test_boundary,border_size);
            }
            else
            {
                split_row(p_ind,test_boundary,border_size);
            }
            arr_point++;
            if(arr_point>=max_loop){break;}
        }


        int new_min_x;
        int new_max_x;
        int new_min_y;
        int new_max_y;
        int nv=0;

        int ex,ey,bx,by;

        int bex=src.Width-1-border;
        int bey=src.Height-1-border;

        if (Modifiable_Rect.Count>0)
        {
            for (int i = 0 ; i < Modifiable_Rect.Count ; i++){
                new_min_x=Modifiable_Rect[i].Item1;
                new_max_x=Modifiable_Rect[i].Item2;
                new_min_y=Modifiable_Rect[i].Item3;
                new_max_y=Modifiable_Rect[i].Item4;
                ex = new_max_x+1;
                ey = new_max_y+1;
                bx = new_min_x + border;
                by = new_min_y + border;
                for (int x = new_min_x ; x<ex ; x++)
                {
                    for (int y = new_min_y ; y<ey ; y++)
                    {
                        if (x < bx || y < by || x > bex || y > bey)
                        {
                            Rectangles_Surface[x,y]=-1;
                        }
                        else
                        {
                            Rectangles_Surface[x,y]=nv;
                        }
                        
                    }
                }
                nv++;
            }
        }


        if (Unmodifiable_Rect.Count>0)
        {
            for (int j = 0 ; j < Unmodifiable_Rect.Count ; j++)
            {
                new_min_x=Unmodifiable_Rect[j].Item1;
                new_max_x=Unmodifiable_Rect[j].Item2;
                new_min_y=Unmodifiable_Rect[j].Item3;
                new_max_y=Unmodifiable_Rect[j].Item4;
                ex=new_max_x+1;
                ey=new_max_y+1;
                bx = new_min_x + border;
                by = new_min_y + border;
                for (int x = new_min_x ; x<ex ; x++)
                {
                    for (int y = new_min_y ; y<ey ; y++)
                    {
                        if (x < bx || y < by || x > bex || y > bey)
                        {
                            Rectangles_Surface[x,y]=-1;
                        }
                        else
                        {
                            Rectangles_Surface[x,y]=nv;
                        }
                        
                    }
                }
                nv++;
            }
        }
        length = nv+1;
        if (color_choice==0){
            byte tb,tg,tr;
            Random_RGB = new ColorBgra[length];
            for (int n = 0 ; n < length ; n++)
            {
                tb=(byte)(myRandom2.Next(256));
                tg=(byte)(myRandom2.Next(256));
                tr=(byte)(myRandom2.Next(256));
                Random_RGB[n]=ColorBgra.FromBgr(tb,tg,tr);
            }
        }
    }

    finished_init = true;
}

void Render(Surface dst, Surface src, Rectangle rect)
{
    // Delete any of these lines you don't need

    byte v;
    double rescale=(double)(length)/255;

    int total_colors=Math.Max(num_rgb,2);
    if (pass)
    {
        for (int y = rect.Top; y < rect.Bottom; y++)
        {
            if (IsCancelRequested) return;
            for (int x = rect.Left; x < rect.Right; x++)
            {
                if (Rectangles_Surface[x,y]==-1)
                {
                    dst[x,y]=border_color;
                }
                else
                {
                    if (color_choice==0)
                    {
                        if (num_rgb>0)
                        {
                            dst[x,y]=Random_RGB[Rectangles_Surface[x,y]%total_colors];
                        }
                        else
                        {
                            dst[x,y]=Random_RGB[Rectangles_Surface[x,y]];
                        }                       
                    }
                    else
                    {
                        v=(byte)((int)(Math.Round((double)(Rectangles_Surface[x,y])/rescale)));
                        dst[x,y]=ColorBgra.FromBgr(v,v,v);
                    }
                }
            }
        }
    }
}

 

G'MIC

Spoiler
rep_random_rectangular_division:
skip ${2=0},${3=5},${4=95%},${5=5000},${6=}
check "$4>0"
repeat $! l[$>]
 _rep_random_rectangular_division $*
endl done
_rep_random_rectangular_division:
skip ${2=0},${3=5},${4=95%},${5=5000},${6=}

r 100%,100%,1,1

1,1,1,5 #Modifiable Rectangle Array
1,1,1,5 #Unmodifiable Rectangle Array

eval ${-math_lib}"
 if(narg($6),srand($6););
 const ww=w#-3-1;
 const hh=h#-3-1;
 const max_split=max(1,int(abs($1)));
 const internal_space=int(abs($2));
 const test_boundary=internal_space?(internal_space+1);
 const max_iter=max(2,round(abs($3)));
 const odd=cut($4,0,1);
 const arr_limit=round(abs($5));

 diff_check(a)=(
  mri=max_split;
  ds=a/mri;
  if(mri>1&&ds<1,
   while(mri>1&&ds<1,
    mri--;
    ds=a/mri;
   );
  );
  ds>1;
 );

 width_check=diff_check(ww-internal_space*2);
 height_check=diff_check(hh-internal_space*2);

 !(width_check||height_check)?run('error inv_dim');

 dar_insert(#-2,[0,ww,0,hh,0]);

 sub_column(v,point)=(
  ri=int(u(1,max_split))+1;
  mri=ri-1;
  sx=v[0]+test_boundary;
  ex=v[1]-test_boundary;
  diff=ex-sx;
  bound_check=diff>test_boundary;
  skip=0;
  dar_remove(#-2,point);
  if(bound_check,
   ds=diff/mri;
   if(mri>1&&ds<=test_boundary,
    while(mri>1&&ds<=test_boundary,
     ri--;
     mri--;
     ds=diff/mri;
    );
   );
   if(test_boundary||diff?(ds>test_boundary):1,
    py=[v[2],v[3]];
    iter=v[4]+1;
    p=v[0];
    repeat(ri,ri_ind,
     rb=odd<1?u(0,1)>odd:0;
     ri_ind==mri?(
      if(p>v[1],
       p=v[1];
       if(!(v[3]-v[2]),rb=1;);
      );
      (rb||(iter==max_iter))?(
       dar_insert(#-1,[p,v[1],py,iter]);
      ):(
       dar_insert(#-2,[p,v[1],py,iter]);
      );
     ):
     !ri_ind?(
      mx=sx+ds;
      np=min(max(sx,round(u(p,mx))),ex);
      vp=[p,np];
      (rb||(iter==max_iter))?(
       dar_insert(#-1,[vp,py,iter]);
      ):(
       dar_insert(#-2,[vp,py,iter]);
      );
      p=np+1;
      if(p>=ex,skip=1;);
     ):(
      if(skip,continue(););
      mx+=ds;
      np=min(max(p+internal_space,round(u(p,mx))),ex);
      vp=[min(p,ex),np];
      (rb||(iter==max_iter))?(
       dar_insert(#-1,[vp,py,iter]);
      ):(
       dar_insert(#-2,[vp,py,iter]);
      );
      p=np+1;
     );
    );
   ,dar_insert(#-1,v);
   );
  ,dar_insert(#-1,v);
  );
 );

 sub_row(v,point)=(
  ri=int(u(1,max_split))+1;
  mri=ri-1;
  sy=v[2]+test_boundary;
  ey=v[3]-test_boundary;
  diff=ey-sy;
  bound_check=diff>test_boundary;
  skip=0;
  dar_remove(#-2,point);
  if(bound_check,
   ds=diff/mri;
   if(mri>1&&ds<=test_boundary,
    while(mri>1&&ds<=test_boundary,
     ri--;
     mri--;
     ds=diff/mri;
    );
   );
   if(test_boundary||diff?(ds>test_boundary):1,
    px=[v[0],v[1]];
    iter=v[4]+1;
    p=v[2];
    repeat(ri,ri_ind,
     rb=odd<1?u(0,1)>odd:0;
     ri_ind==mri?(
      if(p>v[3],
       p=v[3];
       if(!(v[1]-v[0]),rb=1;);
      );
      (rb||(iter==max_iter))?(
       dar_insert(#-1,[px,p,v[3],iter]);
      ):(
       dar_insert(#-2,[px,p,v[3],iter]);
      );
     ):
     !ri_ind?(
      my=sy+ds;
      np=min(max(sy,round(u(p,my))),ey);
      vp=[p,np];
      (rb||(iter==max_iter))?(
       dar_insert(#-1,[px,vp,iter]);
      ):(
       dar_insert(#-2,[px,vp,iter]);
      );
      p=np+1;
      if(p>=ey,skip=1;);
     ):(
      if(skip,continue(););
      my+=ds;
      np=min(max(p+internal_space,round(u(p,my))),ey);
      vp=[min(p,ey),np];
      (rb||(iter==max_iter))?(
       dar_insert(#-1,[px,vp,iter]);
      ):(
       dar_insert(#-2,[px,vp,iter]);
      );
      p=np+1;
     );
    );
   ,dar_insert(#-1,v);
   );
  ,dar_insert(#-1,v);
  );
 );


 v=I[#-2,0];

 width_check&&height_check?(
  u(0,1)<=.5?(
   sub_row(v,0);
  ):(
   sub_column(v,0);
  );
 ):
 width_check?(
  sub_column(v,0);
 ):
 height_check?(
  sub_row(v,0);
 );

 arr_point=0;

 while(dar_size(#-2),
  p_ind=int(u(dar_size(#-2)));
  cv=I[#-2,p_ind];
  u(0,1)<.5?(
   sub_row(cv,p_ind);
  ):(
   sub_column(cv,p_ind);
  );
  arr_point++;
  if(arr_point>=arr_limit,break());
 );

 resize(#-2,1,dar_size(#-2),1,4,0);
 resize(#-1,1,dar_size(#-1),1,4,0);"

a[-2,-1] y

eval. :"begin(
  convert2coords(c)=(
   tl=[c[0],c[2]];
   tr=[c[1],c[2]];
   bl=[c[0],c[3]];
   br=[c[1],c[3]];
   [tl,tr,br,bl];
  );
 );
 polygon(#-2,4,convert2coords(I),1,y);"

rm.
#@gui Random Rectangle Division: fx_rep_rrd,fx_rep_rrd
#@gui :_=separator(),_=note("<b>Main</b>")
#@gui :Division=int(10,1,20)
#@gui :Additional Thickness=int(5,0,100)
#@gui :Maximum Division Iteration=int(5,2,40)
#@gui :Probability of Division(%)=float(95,20,100)
#@gui :Loop Limit=int(50000,1000,2097152)
#@gui :Seed=int(0,0,300)
#@gui :Border(%)=float(35,0,100)
#@gui :_=separator(),_=note("<b>Color</b>")
#@gui :Mode=choice(0,"Grayscale","Palette","Random")
#@gui :Normalize?=bool(1)
#@gui :Palette=choice(12,"BW-{2}","RGB-{3}","B-RGB-{4}","BW-RGB-{5}","CMY-{3}","CMYK-{4}","W-CMYK-{5}","RGBCMY-{6}","1-Bit-RGB-{8}","Aurora-{256}","PLAYPAL-{249}","Sonic Robo Blast 2-{256}","Famicube-{64}","Andrew Kensler - 16","Andrew Kensler - 32","Andrew Kensler - 54","AAP-Micro 12","AAP-16","AAP-64","AAP-SPLENDOR128","DB8","DB16","DB32","DB-ISO22","DimWiddy 17","DimWiddy 23","Endesga-4","Endesga-8","Endesga-16","Endesga-32","Endesga-36","Endesga-64","Juicy-32","Juicy-56","XAIUE-22","15P-DX","20P-DX","24P-DX","Cabana-64","Fantasy 16","Fantasy 24","Tranquil Fantasy 23","Tranquility Plus 39","Faraway 48","Fleja Master Palette-{33}","Koni32","Linear Color Palette Basic-{31}","Vines Flexible Linear Ramps-{38}","Arcade Standard 29","ARQ16","BLK 36","BLK-NEO-{46}","Broken Facility-{40}","Bubblegum-16","Cade 15","Calder 8-{11}","Chromatic16","CD-BAC-{16}","CG Arne-{16}","CPC BOY-{32}","Dinoknight 16","||||-22","FZT Ethereal 16","GZXP-{11}","Indecision-{17}","Island Joy 16","Journey-{64}","Juicy 17","Oak21","Nature's Embrace 55","Nauris-16","Pear 36","Peachy Pop 16-{16}","Pineapple 32","Resurrect 32-{32}","Rosy 42","SLSO-CLR17","Softy 15","SPEC12","Starmancer-{52}","Superb 8","SuperFuture25","Sweetie 16","Taffy 16","Todayland Palette V2-{25}","Vivid-17","Voodo34","Zughy 32","ENOS16","Undertones-17","Equpix 15","Night 16","Star 29","Star 34","Still-Life-{14}","SimpleJPC-16","Acid 15","Battery 24","Clumpy 18","Cthulhu-{16}","Crimso 11","Copper-Tech-{16}","DRZ15A","Eggy 15","Eroge-Copper","Europa 16-{16}","GreyT-bit-{8}","Jewel-{15}","Polar 11","Sheltzy 32","Rube-Goldberg-{9}","BoomBoom-{7}","Generic-8","Matriax8c","NT1H-{26}","Autum 15","Autum 15 [Yellow]","JerryPie 22","Naji 16","Blessing-{5}","Crayola Blind-{9}","Easter Island-{16}","Fairy Tales-{8}","Fuzzy Four-{4}","0xdb-01-{17}","Ocaso-{17}","Pastel-{15}","17 Pastels","Pollen-8","Nopal-12","Sy17","Syz15","TUI-15","Cave-{8}","Psygnosia-{16}","MarshMellow32","Rabbit 7","Finlal 11","Vinik 24","YKB-22","Graveyard-21","Steam Lords-{16}","AAP-RadiantXV-{15}","AAP-Majesty XVII-{17}","Daruda 22","Rust-6","XAIUE-Radiant-{22}","Firestorm-{9}","SuperNova 7","NYX8","OIL6","SGM-Palette 2-{17}","Fornax Void I-{256}","Fornax Void II-{128}","Pixelwave-{12}","Spacey Easter-{17}","Moonlit-39","Petite-8","Petite-8 Afterdark","Autochrome 3","Autochrome 5","GB Default #1-{4}","GB Default #2-{4}","GB Andrade-{4}","GB Blue Seni-{4}","GB Blackzone-{4}","GB Crimson-{4}","GB Didi-{4}","GB Dirty-{4}","GB Arne-{4}","GB Easy-{4}","GB Forest-{4}","GB Harsh Green-{4}","GB Light Green-{4}","GB Nostalgia-{4}","GB Platinum-{4}","GB Kirokaze-{4}","GB PJ-{4}","GB Cyber-{4}","GB Wish-{4}","GB Grapefruit-{4}","GB Ice Cream-{4}","GB Red_Blue-{4}","GB Spacehaze-{4}","GB Chocolate-{4}","GB Purple Dawn-{4}","GB Gray-{4}","ARNE4","HallowPumpkin-{4}","Amiga 2600 NTSC-{128}","Amiga 2600 PAL-{104}","Amiga 2600 SECAM-{8}","Amiga 7800 M.E.S.S-{256}","Amiga 7800-{256}","Amstrad CPC-{27}","Apple II-{15}","CGA-{16}","CGA Mode 0 [Low]-{4}","CGA Mode 0 [High]-{4}","CGA Mode 1 [Low]-{4}","CGA Mode 1 [High]-{4}","CGA Mode 2 [Low]-{4}","CGA Mode 2 [High]-{4}","Commodore 64 [Pepto Interpretation]-{16}","Commodore 64 [Colodore Interpretation]-{16}","Commodore VIC-20-{16}","Colecovision-{15}","Japanese Machine Palette-{16}","Macintosh II-{16}","NES-{52}","PICO-8-{16}","RISC OS-{16}","SAM Coupe-{128}","Thomson MO5-{16}","VGA-{244}","ZX Spectrum-{15}","GNOME 32-{32}","Electronic Crayon 22","Chip16","MSX-{15}","Deluxe Paint-{222}","Legacy Paint-{16}","XP Paint-{28}","Vista Paint-{28}")
#@gui :Color Space=choice(0,"RGB","HSI")
#@gui :Number of Color=int(0,0,100)
#@gui :Seed=int(0,0,100000)
#@gui :Border=color(0,0,0)
#@gui :_=separator(),_=note("<small>Author: Reptorian. Latest Update: <i>2021/09/26</i>.</small>")
fx_rep_rrd:
border_size={max(0,round($2*$7/100))}
repeat $! l[$>]
 rep_random_rectangular_division ${1-3},$4%,${5-6}

 if $8==0
  if $9 n. 0,255 fi
  to_rgb.
 elif $8==1 pal $10 {w},1,1,1,begin(srand($13));u pixelsort.. +,x,[-1] rm.
 else
  if $11 {$12?$12:iM+1},1,1,3,begin(srand($13));[u(360),u(1),u(1)]
  else {$12?$12:iM+1},1,1,3,begin(srand($13));[u(255),u(255),u(255)]
  fi
 fi

 if $border_size +rep_create_border_for_rrd[0] $border_size fi

 if $8
  map[0] [1],2 rm[1]
  if $11&&$8==2 hsi2rgb[0] fi
 fi

 if $border_size
  eval. i?I(#0)=[${14-16}];
 fi

 k[0]
endl done
u "{$1}"\
"{$2}"\
"{$3}"\
"{$4}"\
"{$5}"\
"{$6}"\
"{$7}"\
"{$8}"\
"{$9}"_{!$8?2}\
"{$10}"_{$8==1?2}\
"{$11}"_{$8==2?2}\
"{$12}"_{$8==2?2}\
"{$13}"_{$8?2}\
"{$14,$15,$16}"_{$border_size?2:1}
+rep_create_border_for_rrd:
+f (i!=j(-1,0))||(i!=j(0,-1))
dilate. $1
f. i||x<$1||y<$1||x>(w-$1-1)||y>(h-$1-1)

 

 

Edited by Reptillian
  • Like 1
  • Upvote 2

G'MIC Filter Developer

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This is cool @Reptillian!  Reminds me of a computer chip board.  Thank you.  ☺️

 

randomrectdiv_01.png

 

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