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Is there a way to stop Paint.NET from using Indexed Color Mode on its own accord?


eman_not_ava

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So let me explain why this is a problem for me in the first place:
A few months back I learned how to make 3D Model edits in Pokemon X, Y, Omega Ruby & Alpha Sapphire.

But for both the models and the textures I have to use very old modding tools that aren't maintained by the dev anymore.

 

And the tool I need to replace the textures crashes when attempting to import an image that isn't in RGB Mode, this means if I save an image with a color count low enough

for Paint.NET to save it with an Indexed Color Mode, I can't import the texture using this tool.

 

I can fix it using Photoshop,

but preferably I'd either like to see a setting added to Paint.NET to disable this feature and ALWAYS save using RGB even if Indexed Mode is more efficient for a certain image.

If this could be done through a Plug-In that's also okay, so long as I can stop having this issue.

 

The provided screenshot is from Photoshop since it can show me the color profile of an image, which Paint.NET can't

PDN Complaint.png

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25 minutes ago, ardneh said:

See this:

 

 

Hopefully that will work with 8-Bit depth as well cause that's what literally all images I have ever seen have been, with some of them being 16-Bit but usually it's all 8-Bit

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3 minutes ago, eman_not_ava said:

Hopefully that will work with 8-Bit depth as well cause that's what literally all images I have ever seen have been, with some of them being 16-Bit but usually it's all 8-Bit

Nope nevermind that dumb statement of mine, 32-Bit works fine

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