frio Posted December 16, 2020 Share Posted December 16, 2020 (edited) I often work with game engine textures where the color data even on fully transparent pixels is important. If you resize or rotate something, all pixels become #00000000 instead of #00rrggbb. Not a pressingly big issue since generally it's fine to scale from high-resolution work version to the final size first, then apply final alphas, but it has caught me on a couple occasions. I checked the following: image resize always produces #00000000 regardless of chosen scaling method layer zoom/rotate, even at 90 degree angles, produces #00000000 image flip/turn (counter)clockwise or 180 work correctly layer flip/turn 180 work correctly selection resize/rotate produce #00000000 with bilinear/bicubic, work correctly with nearest neighbor selection moving works correctly with all modes Edit to add: Windows 7, paint.net version 4.2.14 if those make any difference Edited December 16, 2020 by frio Quote Link to comment Share on other sites More sharing options...
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