xrModder Posted November 24, 2020 Share Posted November 24, 2020 (edited) Del Edited December 1, 2023 by xrModder 3 1 1 Quote Link to comment Share on other sites More sharing options...
ReMake Posted November 24, 2020 Share Posted November 24, 2020 Show us the result of the plugin (the original image, the image with Normal Map and image after applying your effect). Quote Link to comment Share on other sites More sharing options...
xrModder Posted November 24, 2020 Author Share Posted November 24, 2020 (edited) Del Edited December 1, 2023 by xrModder Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted November 25, 2020 Share Posted November 25, 2020 Hello @xrModder - congratulations on this plugin! Can I suggest you change the location of it to Effects > Height Map? There are several tools which use this submenu, and I think yours will be a good fit. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
xrModder Posted November 25, 2020 Author Share Posted November 25, 2020 (edited) Del Edited December 1, 2023 by xrModder Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted November 26, 2020 Share Posted November 26, 2020 In English please @xrModder. It is acceptable to post a Google Translation Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
xrModder Posted November 26, 2020 Author Share Posted November 26, 2020 (edited) Del Edited December 1, 2023 by xrModder 1 Quote Link to comment Share on other sites More sharing options...
xrModder Posted November 19, 2021 Author Share Posted November 19, 2021 (edited) Del Edited December 1, 2023 by xrModder Quote Link to comment Share on other sites More sharing options...
xrModder Posted November 23, 2021 Author Share Posted November 23, 2021 (edited) Del Edited December 1, 2023 by xrModder Quote Link to comment Share on other sites More sharing options...
xrModder Posted March 22, 2023 Author Share Posted March 22, 2023 (edited) Del Edited December 1, 2023 by xrModder 2 2 1 Quote Link to comment Share on other sites More sharing options...
Kokonut Posted March 29, 2023 Share Posted March 29, 2023 This is awesome! I used to have to do these kind of things manually, and the option to pick what channels to use from the source image are very useful for nonstandard normalmap formats. It'd be nice if there was also an option to copy an existing Z channel from a layer rather than generate it, this would make this also a useful tool for converting normalmaps between different engines (since they often have different/inverted channels) while keeping Z 1:1 the same, and options to pick which channels to use for the output, although that might be better suited as its own tool. Quote Link to comment Share on other sites More sharing options...
xrModder Posted April 1, 2023 Author Share Posted April 1, 2023 (edited) Del Edited December 1, 2023 by xrModder Quote Link to comment Share on other sites More sharing options...
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