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Paint.Net Re-compile to NATIVE by using CoreRt?

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Hello people.

I'm making this post to direct my question at Mr.RICK BREWSTER regarding the possible future of Paint.Net.

Since i don't know if Paint.Net was made entirely by using C#  etc ...

i wish to ask Mr.RICK BREWSTER the following thing :

It is possible to Re-compile the entire Paint.Net project by using CoreRt technology to make it finally Native App?

See also these references to make an idea what i'm talking about :

Building a self-contained game in C# under 8 kilobytes
DOOM fire effect in C# running on Windows NT 3.51
Fight the global warming: compile your C# apps ahead of time
CoreRT - A .NET Runtime for AOT


Thanks for your attention.

Edited by TestingJoin
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It might be possible, but I haven't looked into it yet. Porting to .NET Core will hopefully happen sometime in 2021.


It'll depend on how much it affects the download size, build times, performance, and maintaining plugin compatibility.


The JIT is good, and from what I understand it still powers "compile to native", so I'm not expecting it to help performance, which means it'll come down to things like download size, build times, and startup performance.


The Store version can't use NGEN (or the .NET Core equivalent), and because I'm not really worried about the download size there, I'm very interested in investigating this for it.

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The Paint.NET Blog: https://blog.getpaint.net/

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