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Trying to re-texture by combing texture's but forgot how?


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Hi, i'm new to the forms, i've been using paint.net since i was twelve however, i'm asking since i don't see a help form, if there is a way to combine textures.

 

To explain, i am a modder who like to re-texture models, say you have two separate textures, you load them into Paint.net and want to create a mixed texture out of both of them as one, while still keeping general texture image quality, i know this can be done in the blender engine via nodes, but id like to have a hard texture before i go in splatting textures around as if a bucket sneezed. im sorry if my question is a bit contrived, i used to know how to use Paint.net to re-texture anything i could lay my hands on, but ive forgotten the methods or lack the plugins that i used to have. if any one can help it would be greatly appreciated, because at this point i have mastered 3D modeling/rigging, in blender, with just texturing left, ill be a full one man army for my games to be. any tuts or suggestions greatly appreciated, and again i hope i am placing this in the right place.

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Hello @Jetical and welcome :)

 

It would be most helpful if you could show us an image that you made in the past, so that we may try to figure out what you want.  Most of us post our images on a host site, like IMGUR, and then copy the code and post on here.

 

Off the top of my head you could import a texture into PDN, then import the second texture, which will be on its own layer.  Then change the blending mode on the top image.  This way it will blend with the one on the bottom layer.

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I'd suggest painting in Blender or zBrush directly onto the UV instead of exporting and using paint.net, since the tris in the UV will include places where the texture should show more detail and places where it gets stretched, in ways that are hard to predict when manually painting. Faces may also display the image you draw in directions you do not expect; you'll see this kind of thing if you export an angle-based cube UV map with e.g. smart UV project and try to map a texture to all faces as if they are top to bottom on the model.

 

In texture paint mode in Blender, you can switch to the brush texture on the right-hand side and set a texture for it. You can map images to the model via stencil, or based on viewport angle, among a few other options. You can lock faces so you're only affecting certain ones, and apply a texture mask so the texture you draw doesn't have to be drawn like a soft circle. You can rake and make it follow the mouse. There's other options available too, but I'll stop there because it gives a good picture.

Edited by Joshua Lamusga
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