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PDN library


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Is there any wrapper library for the .PDN file type? 
I am trying to create custom importer for Unity. By using PaintNet.Core, Base and Data I almost done it, only problem is I cant use Bitmaps and surfaces from System.Drawing(idk Unity has some issue even thogh Iam using it, it probably missing from the Mono version), maybe if I could get Color array directly from layer it would be enough.

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32 minutes ago, honzapat said:

Is there any wrapper library for the .PDN file type? 

 

Sorry, there is not.

 

33 minutes ago, honzapat said:

I am trying to create custom importer for Unity.

 

What would be the purpose of that? Would the importer automatically convert the .PDN to a flattened texture asset for use in your game?

 

32 minutes ago, honzapat said:

I cant use Bitmaps and surfaces from System.Drawing

 

There is no Surface in System.Drawing.

 

32 minutes ago, honzapat said:

maybe if I could get Color array directly from layer it would be enough.

 

Probably not. You'd need the Opacity and Blend Mode for each layer too.

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The purpose would be, that i could save directly pdn assets and through some scripting(which is available) where I get: file path and I can callback engines proprietary types(Texture2D and/or Sprite in that case), so the idea is I would load the pdn file and for example add each layer as separate Texture2D or sprite (depending on per asset settings), as I say Iam 90% there I just cant access bitmap.

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38 minutes ago, honzapat said:

If only could I somehow copy the byte[] directly from the layer.

 

You can access each pixel with an Indexer on the Surface type.

for (int y = 0; y < mySurface.Height; y++)
{
    for (int x = 0; x < mySurface.Width; x++)
    {
        ColorBgra currentPixel = mySurface[x, y];
        byte r = currentPixel.R;
        byte g = currentPixel.G;
        byte b = currentPixel.B;
        byte a = currentPixel.A;
    }
}

 

 

Keep in mind that the Paint.NET DLL assemblies are not licensed to be used independently of Paint.NET.

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