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I use Paint.NET for quick and dirty editing. The bottleneck that slows me down has always been enlarging the canvas size.


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Posted (edited)

I mainly use Paint.NET for quickly editing memes, cropping images, and creating collages of images. The program opens faster than Adobe Photoshop, the tools are way simpler making it easy to perform tasks quickly. But as the title has stated, what slows me down has always been enlarging and adjusting the canvas size. It would be cool if transformation controls were added to the canvas, just like how it could be done in oldschool MSPaint. These canvas controls can then be disabled via the top row of buttons in the toolbar for users who prefer not having those controls get in the way. It would make adjustments of the canvas just so quick and easy.

 

Thanks for reading, and I hope that this suggestion can be considered for a future version of Paint.NET

Edited by 3dgamerman
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Posted

Are you using the keyboard shortcuts?

 

Ctrl + Shift + R. By absolute size and Maintain aspect are auto selected. Width has the highlight. Type in a new value and hit Enter.

 

Or, if you want to set the height instead....

 

Ctrl + Shift + R. Tab. Type in a new value and hit Enter.

Posted (edited)
8 hours ago, Ego Eram Reputo said:

Are you using the keyboard shortcuts?

I tried that just now. It's not really that much faster than clicking Image > Canvas Size to open up that window. The biggest speed bottleneck here is typing the resolution and clicking the anchor point. Like, I'm mostly ****posting on 4chan, and on sites like that, it calls for quick image editing. I really do think transformation buttons on the canvas itself would shave off a lot of time from the image editing process. Again, these transformation control points could be disabled and enabled much like the shortcut buttons for enabling the Ruler or the Pixel Grid.

 

Say I want to just simply place two images side by side to create a juxtaposition for a thread on 4chan. With transformation controls on the canvas, I would just simply drag the right control point to the right and bada bing bada boom I'm done. Paste second image there and save. Think of the seconds that I could save using canvas transform control points.

Edited by 3dgamerman
Posted
12 hours ago, 3dgamerman said:

Think of the seconds that I could save using canvas transform control points.

 

Think of how many hours it would take Rick to impliment, debug and maintain this feature.

Posted
2 hours ago, Ego Eram Reputo said:

 

Think of how many hours it would take Rick to impliment, debug and maintain this feature.

Eh, he'll keep it in his backlog for the next several years. I waited a long time for the brush hardness feature to get implemented. I can wait another decade for this.

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