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'Deformations / Morph [Interactive]'


zaffer

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Welcome @zaffer :)

 

Are you using this Plugin?:

 

 

If so, to save it as an animation you go to Save As and choose the option .agif.

 

This is the Plugin for making an animation that was used in TR's Morpher tutorial:

 

 

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30b8T8B.gif

How I made Jennifer & Halle in Paint.net

My Gallery | My Deviant Art

"Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.

 
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Thanks a lot for Your Reply but actually i am asking for Gmic's Morpher,there is no option to save or is there but i don't know how to save it, save as?

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5 hours ago, zaffer said:

 

...how to save final result,if some knows?

Click the Apply button in G'MIC interface.

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@zaffer I should let you know that I am notifying @G'MIC to add a workaround for Paint.NET users, so you can generate multiple pictures and output to a folder. So, one wouldn't need to use TR's Morpher.

G'MIC Filter Developer

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3 hours ago, zaffer said:

Thanks a lot for Your Reply but actually i am asking for Gmic's Morpher,there is no option to save or is there but i don't know how to save it, save as?

 

@zaffer did you manage to use the Morph{interactive} in G'MIC?  I tried to use it and it didn't work.

 

https://forums.getpaint.net/topic/113564-gmic-06-10-2020/?do=findComment&comment=572403

 

 

30b8T8B.gif

How I made Jennifer & Halle in Paint.net

My Gallery | My Deviant Art

"Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.

 
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@zaffer

 

The Paint.NET G'MIC plugin now supports saving to a folder for the filters that output multiple images.

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PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

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