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Its a simple plugin that generates, well, a circle! Also it has some extra features¬†ūüėČ

 

To install it extract the zip file and execute the .bat file. To install it manually drag and drop the .dll file into your Effects folder.

Location: Effects>Render

 

 

Screenshot_6.png

 

 

CircleGen.cs CircleGen.zip

 

 

Edited by Foxxey
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You really need to provide a better description when publishing plugins. Some example images, and a UI screenshot is good too.

 

 

Where did you get this code from? It looks very old; especially the ColorBgra casts. This code won't even compile with Paint.NET v4.2.11+

Rectangle selection = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();
int CenterX = ((selection.Right - selection.Left) / 2)+selection.Left;
int CenterY = ((selection.Bottom - selection.Top) / 2)+selection.Top;
ColorBgra PrimaryColor = (ColorBgra)EnvironmentParameters.PrimaryColor;
ColorBgra SecondaryColor = (ColorBgra)EnvironmentParameters.SecondaryColor;
int BrushWidth = (int)EnvironmentParameters.BrushWidth;

 

Why are your X,Y loops using selection instead of rect? That can cause serious performance issues.

for (int y = selection.Top; y < selection.Bottom; y++)
{
    if (IsCancelRequested) return;
    int rnd = 0;
    if (onlyy) rnd = RandomNumber.Next(Min,Max);
    for (int x = selection.Left; x < selection.Right; x++)
    {

 

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Posted (edited)
9 minutes ago, toe_head2001 said:

You really need to provide a better description when publishing plugins. Some example images, and a UI screenshot is good too.

 

 

Where did you get this code from? It looks very old; especially the ColorBgra casts. This code won't even compile with Paint.NET v4.2.11+


Rectangle selection = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();
int CenterX = ((selection.Right - selection.Left) / 2)+selection.Left;
int CenterY = ((selection.Bottom - selection.Top) / 2)+selection.Top;
ColorBgra PrimaryColor = (ColorBgra)EnvironmentParameters.PrimaryColor;
ColorBgra SecondaryColor = (ColorBgra)EnvironmentParameters.SecondaryColor;
int BrushWidth = (int)EnvironmentParameters.BrushWidth;

 

Why are your X,Y loops using selection instead of rect? That can cause serious performance issues.


for (int y = selection.Top; y < selection.Bottom; y++)
{
    if (IsCancelRequested) return;
    int rnd = 0;
    if (onlyy) rnd = RandomNumber.Next(Min,Max);
    for (int x = selection.Left; x < selection.Right; x++)
    {

 

I didnt use the rect cause it causes rectangle aborts in the random noice thingy. I use the code from BoltBait's website. I am new to C# and coding plugins. So what exactly should i change to what?

Edited by Foxxey
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3 minutes ago, Foxxey said:

I didnt used the rectangle cause it causes rectangle aborts in the random noice thingi.

 

There's a solution for that. Please use the 'Legacy ROI' option, and switch from selection back to rect.

CodeLabMenu.png.e9f241f990eba6ced65cd213

 

 

6 minutes ago, Foxxey said:

I use the code from BoltBaits website. I am new to C# and coding plugins. So what exactly should i change to what?

 

Use the code that CodeLab gives you. The example on BoltBait's site are a bit outdated.

 

Here's the newer snippet, as displayed by CodeLab:

Rectangle selection = EnvironmentParameters.SelectionBounds;
int CenterX = ((selection.Right - selection.Left) / 2) + selection.Left;
int CenterY = ((selection.Bottom - selection.Top) / 2) + selection.Top;
ColorBgra PrimaryColor = EnvironmentParameters.PrimaryColor;
ColorBgra SecondaryColor = EnvironmentParameters.SecondaryColor;
int BrushWidth = (int)EnvironmentParameters.BrushWidth;

 

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1 minute ago, toe_head2001 said:

 

There's a solution for that. Please use the 'Legacy ROI' option, and switch from selection back to rect.

CodeLabMenu.png.e9f241f990eba6ced65cd213

 

 

 

Use the code that CodeLab gives you. The example on BoltBait's site are a bit outdated.

 

Here's the newer snippet, as displayed by CodeLab:


Rectangle selection = EnvironmentParameters.SelectionBounds;
int CenterX = ((selection.Right - selection.Left) / 2) + selection.Left;
int CenterY = ((selection.Bottom - selection.Top) / 2) + selection.Top;
ColorBgra PrimaryColor = EnvironmentParameters.PrimaryColor;
ColorBgra SecondaryColor = EnvironmentParameters.SecondaryColor;
int BrushWidth = (int)EnvironmentParameters.BrushWidth;

 

ok tyvm

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15 minutes ago, toe_head2001 said:

 

There's a solution for that. Please use the 'Legacy ROI' option, and switch from selection back to rect.

CodeLabMenu.png.e9f241f990eba6ced65cd213

 

 

 

Use the code that CodeLab gives you. The example on BoltBait's site are a bit outdated.

 

Here's the newer snippet, as displayed by CodeLab:


Rectangle selection = EnvironmentParameters.SelectionBounds;
int CenterX = ((selection.Right - selection.Left) / 2) + selection.Left;
int CenterY = ((selection.Bottom - selection.Top) / 2) + selection.Top;
ColorBgra PrimaryColor = EnvironmentParameters.PrimaryColor;
ColorBgra SecondaryColor = EnvironmentParameters.SecondaryColor;
int BrushWidth = (int)EnvironmentParameters.BrushWidth;

 

i just edited the code. it should be fine now.

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37 minutes ago, toe_head2001 said:

You really need to provide a better description when publishing plugins. Some example images, and a UI screenshot is good too.

 

 

Where did you get this code from? It looks very old; especially the ColorBgra casts. This code won't even compile with Paint.NET v4.2.11+


Rectangle selection = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();
int CenterX = ((selection.Right - selection.Left) / 2)+selection.Left;
int CenterY = ((selection.Bottom - selection.Top) / 2)+selection.Top;
ColorBgra PrimaryColor = (ColorBgra)EnvironmentParameters.PrimaryColor;
ColorBgra SecondaryColor = (ColorBgra)EnvironmentParameters.SecondaryColor;
int BrushWidth = (int)EnvironmentParameters.BrushWidth;

 

Why are your X,Y loops using selection instead of rect? That can cause serious performance issues.


for (int y = selection.Top; y < selection.Bottom; y++)
{
    if (IsCancelRequested) return;
    int rnd = 0;
    if (onlyy) rnd = RandomNumber.Next(Min,Max);
    for (int x = selection.Left; x < selection.Right; x++)
    {

 

So i tried doing the same for my plugin SoundWave and its bugged now. its generating a new random wave height for each rect.

wave.png

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Hi  @Foxxey, I have an error. 

Spoiler

File: C:\Program Files\paint.net\Effects\CircleGen.dll
      Name: CircleGenEffect.CircleGenEffectPlugin
      Version: 1.1.7433.27416
      Author: Copyright ©2020 by Foxxey
      Copyright: Renders a Circle (+Extra Features)
      Website: https://www.getpaint.net/redirect/plugins.html
      Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
   at System.Random.Next(Int32 minValue, Int32 maxValue)
   at CircleGenEffect.CircleGenEffectPlugin.Render(Surface dst, Surface src, Rectangle rect)
   at CircleGenEffect.CircleGenEffectPlugin.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length)
   at PaintDotNet.Effects.Effect`1.Render(Rectangle[] renderRects, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 55
   at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 98
   at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, RectInt32[] rois, Result`1 lazyClipMaskRenderer) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 193
   at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 171
   at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 164
   at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 277
   --- End of inner exception stack trace ---
   at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 458
   at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 413
   at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass43_5.<RunEffectImpl>b__7() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:line 990
 

 

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56 minutes ago, Foxxey said:

@Eli'minValue' cannot be greater than maxValue

 

Yes, the IdirectUI Rule 'LinkValuesBasedOnBooleanRule' would be useful in this case, but you will need to compile the effect in VisualStudio.

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On 5/8/2020 at 5:17 PM, Eli said:

Hi  @Foxxey, I have an error. 

  Reveal hidden contents

File: C:\Program Files\paint.net\Effects\CircleGen.dll
      Name: CircleGenEffect.CircleGenEffectPlugin
      Version: 1.1.7433.27416
      Author: Copyright ©2020 by Foxxey
      Copyright: Renders a Circle (+Extra Features)
      Website: https://www.getpaint.net/redirect/plugins.html
      Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
   at System.Random.Next(Int32 minValue, Int32 maxValue)
   at CircleGenEffect.CircleGenEffectPlugin.Render(Surface dst, Surface src, Rectangle rect)
   at CircleGenEffect.CircleGenEffectPlugin.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length)
   at PaintDotNet.Effects.Effect`1.Render(Rectangle[] renderRects, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 55
   at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 98
   at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, RectInt32[] rois, Result`1 lazyClipMaskRenderer) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 193
   at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 171
   at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 164
   at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 277
   --- End of inner exception stack trace ---
   at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 458
   at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 413
   at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass43_5.<RunEffectImpl>b__7() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:line 990
 

 

 

I remade the UI so this shouldn't be an issue anymore 

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