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trying to recreate a filter in post production


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55 minutes ago, bluccellati said:

I've come across some filters in the game engine and I was wondering how I could recreate this color-palette swapping, or if there was a name for what this was doing. Images attached, thank you!

 

https://imgur.com/a/8s49l47

I ran the unfiltered image through CMY Ghost and then Hue/Saturation for a similar effect as far as the colors go. As for how the other image got blurred or something to that effect is beyond me unfortunately.

unknown.pngunknown.png

unknown.png?width=660&height=413

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16 minutes ago, $5footslong said:

I ran the unfiltered image through CMY Ghost and then Hue/Saturation for a similar effect as far as the colors go. As for how the other image got blurred or something to that effect is beyond me unfortunately.

unknown.pngunknown.png

unknown.png?width=660&height=413

This is pretty close to what I want, thank you. Very on point with the colors, I'll experiment and see if I can figure out how to replicate the other effects.

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It looks like a bump map. Sometimes called an elevation map or normal map. That shade of purple gives it away. E.g.

 

https://developer.valvesoftware.com/wiki/File:Brickwall021a_normalcompare.jpg

 

To make one, try this plugin https://forums.getpaint.net/topic/111602-normalmapplus-codelab-implementation/ .

 

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