Carl Powell Posted April 27, 2020 Share Posted April 27, 2020 I have made a border that alpha fades to 0 in the center. The pdn file looks alright but when i export it as 32bit png the alpha fade stops at, i guess, somewhere between 100 to 50 and at which point it cuts off completely. I will upload the png file. If you open it in Paint.net you will see a (rough) transition to 0. But with Unity or windows photo app you can see that it doesn't fade all the way to 0. Am I doing something wrong or is this a limitation about the PDN software? Link to comment Share on other sites More sharing options...
toe_head2001 Posted April 27, 2020 Share Posted April 27, 2020 The center area of image most definitely has an Alpha value of zero. Perhaps both Unity and Windows Photos just use a black background. (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Carl Powell Posted April 27, 2020 Author Share Posted April 27, 2020 For reference this is what it looks like in unity. I've tried changing every setting and nothing fixes the hard edge. Link to comment Share on other sites More sharing options...
toe_head2001 Posted April 27, 2020 Share Posted April 27, 2020 I have opened your image in many graphics programs, and they all display it correctly. So, I would guess it's an issue you need to ask about in Unity community. 1 (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Carl Powell Posted April 27, 2020 Author Share Posted April 27, 2020 Sorry for comment spam on my own thread... But I got rid of the rendered clouds underneath. This is the new png export:https://ibb.co/xhC9c7t This is its resultant image in unity:https://ibb.co/WcW4zJk There is no longer any border. Even though its there on the bottom right in the 'preview'... Seems this thread can be closed because its apparently an issue with Unity. Link to comment Share on other sites More sharing options...
Recommended Posts