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Alpha export issue

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I have made a border that alpha fades to 0 in the center. The pdn file looks alright but when i export it as 32bit png the alpha fade stops at, i guess, somewhere between 100 to 50 and at which point it cuts off completely. I will upload the png file. If you open it in Paint.net you will see a (rough) transition to 0. But with Unity or windows photo app you can see that it doesn't fade all the way to 0. 
Am I doing something wrong or is this a limitation about the PDN software? 1003172987_Blinkframe1tex.png.c86f64a61a339dde16102ba2442ee77a.png

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Sorry for comment spam on my own thread... But I got rid of the rendered clouds underneath.

This is the new png export:


This is its resultant image in unity:


There is no longer any border. Even though its there on the bottom right in the 'preview'... Seems this thread can be closed because its apparently an issue with Unity.

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