Banderlog Posted February 23, 2020 Share Posted February 23, 2020 (edited) I do not promise that I will indicate the names of the parameters correctly - these names have already been translated into different languages twice. I chose BC3 (DXT5). The compression mode is "normal" and I can’t switch it. Compression optimization is indicated as "estimated", I left it that way. Should I switch to "uniform"? Turned on "texture generation" and chose the "bilinear method". There is also a “cubic texture” and a “bicubic method”. I suspect this is for normal maps. I think correctly? As a result, textures in the game work. There is no longer a problem with maintaining transparency in textures! All these issues could be resolved very quickly and without stretching the pleasure of our communication on many topics with a hasty closing of these topics. Edited February 23, 2020 by Banderlog Quote Link to comment Share on other sites More sharing options...
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