Kronos

Question on creating things.

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Trying to make a medieval pouch, 3D, that looks like it fell over and spilt gold (which would also need to be 3D) 

 

I have looked through tutorials, and can't find a pouch? The gold is easy, just use a 3D disk shape, make it look like metal, make it gold. Maybe use the gradient for this to make it look shaded on the coins themselves. 

 

 

I would make  coins, duplicate it and then 3D each separately, using a back shadow here and there? 

 

Any advice is appreciated and I thank you for your help in advance. 

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Hi @Kronos I assume you are thinking of something like this?

 

pouch.jpg

 

You could trace around the pouch using Shape Maker but it takes a while to learn how to use it, but there are tutorials on the subject.

 

Also, you could use the line/curve tool to trace the outlines, making sure all the lines meet up together, so that you can use it as a template and go back and forth adding shadows, etc., on new layers. 

 

There is a tutorial on Leather found here.

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You can cast your line into the Google image sea and find scores of references.
Then you can do as Pixey has recommended.

 

Google Image Search For 'coin pouch png' :

https://www.google.com/search?tbm=isch&q=coin+pouch+png&chips=q:coin+pouch+png,g_1:medieval:q-tHW99NL7I%3D&usg=AI4_-kTAVucxTFz7pMeeSdcBIhPhHgxnwQ&sa=X&ved=0ahUKEwi5pfmM_5LnAhVHOs0KHWCzDaQQ4lYIKSgA&biw=1034&bih=652&dpr=1

Edited by HyReZ

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More like a bag, that has a tie around the top. 

 

I was also looking at a gem tut v2, that doesn't have a detailed tutorial, he said to look at the v1, but v1 is deleted?

 

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It all depends how elaborate you want to get.  Pleats around the top, holes for the leather thong etc.  (Which would make it a more believable draw string pouch)

In my limited capabilities I can't think of a quick/ easy way.

 

Shape 3D could get you part of the way.  Below is literally a 5 minute rendering with S3D and Liquify.  It's rubbish, but just a quick play

Grid Warp with lots of squares to manipulate could possibly get pleats in there.  But then you need shading ... 

 

pouch.png

 

:arrow-up: Shape 3D on cylinder settings.  Ball mode activated on the back end, Depth setting lowered right down to get the flat appearance

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