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Manually Reseed Effects?


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If a plugin has a reseed button, it works like this:

 

1. The first time you run the effect it starts the counter at zero. 
2.  Each time you press that button it increments that counter by one. 
3.  That counter cycles back to zero after the button is pressed 255 times. 
 

The counter is used to initialize the random number instance before each render begins. 
 

That’s it. 
 

And, before you ask, no, there is no way to tell what the current value of the counter is—you just have to keep track of how many times you press the reseed button. 

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DavidF's 'Curly Lines' render effect has a seed input for repeatable randomness. There may be others too?
However I doubt if this would help for slowly morphing an effect for animation, as tiny differences in the seed should produce very different results.

 

TechnoRobbo's 'keyframe' and 'Morpher' might be useful for you?

 

Curly lines

Keyframe

Morpher

 

Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings

 

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I was having thanksgiving so apologies for lateness.

4 hours ago, welshblue said:

 

There's a few in the Render menu ... but none that you can control the reseed of.  (that I know of)

 @freestew  what plugins do you mean, it may help someone to give a more positive reply to your needs.

 

Won't adjusting the sliders slightly for each layer achieve the right result ?

 

The one specially I'm hoping for is the Dent effect, Like the main dents slowly moving around, making a cool ghost effect or something

 

4 hours ago, BoltBait said:

If a plugin has a reseed button, it works like this:

 

1. The first time you run the effect it starts the counter at zero. 
2.  Each time you press that button it increments that counter by one. 
3.  That counter cycles back to zero after the button is pressed 255 times.

 

Well that's interesting to learn

 

1 hour ago, Red ochre said:

DavidF's 'Curly Lines' render effect has a seed input for repeatable randomness. There may be others too?
However I doubt if this would help for slowly morphing an effect for animation, as tiny differences in the seed should produce very different results.

 

And that's a shame, I knew something like that would be the case but I was hoping for otherwise

 

 

Edited by freestew
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