Reptillian Posted October 21, 2019 Share Posted October 21, 2019 (edited) As a G'MIC filters developer, I find it difficult to develop gmic filters that takes into account of 3 or more images without some workaround inside pdn, and this is a feature request aimed to get around this problem. I would like to add picture(s) into clipboard. This can also open up to new avenues for developing c# pdn filter as well. Edited October 21, 2019 by Reptillian Quote G'MIC Filter Developer Link to comment Share on other sites More sharing options...
MJW Posted October 21, 2019 Share Posted October 21, 2019 I doubt it's possible to have multiple clipboards. The clipboard is part of Windows, and as far as I know, there's only one of them. 1 Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted October 21, 2019 Share Posted October 21, 2019 There's a clipboard manager built into Windows 10. https://www.windowscentral.com/how-use-new-clipboard-windows-10-october-2018-update 1 Quote My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Reptillian Posted October 21, 2019 Author Share Posted October 21, 2019 11 hours ago, toe_head2001 said: There's a clipboard manager built into Windows 10. https://www.windowscentral.com/how-use-new-clipboard-windows-10-october-2018-update This doesn't really work as a workaround. I tested it, and G'MIC code filter with display debug shows at most [1] which means 2 images. Which brings me to a question to @Rick Brewster. Can the clipboard history be accessible? 1 Quote G'MIC Filter Developer Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted October 21, 2019 Share Posted October 21, 2019 The Clipboard is a very difficult beast to tame. I suspect the amount of work required would outweigh the benefits. 1 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Rick Brewster Posted October 21, 2019 Share Posted October 21, 2019 Sorry, I'm not adding this 1 Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Reptillian Posted October 22, 2019 Author Share Posted October 22, 2019 (edited) 2 hours ago, Rick Brewster said: Sorry, I'm not adding this Ok, so just one more thing, is there any plan to allow Paint.NET plugin to utilize more than clipboard and the current layer it's on without resorting to folder import or file import? Smudge for example is a plugin that benefits from this plan as you would be able to preview the end result or even smudge through multiple layer, and render the result from there. Edited October 22, 2019 by Reptillian Quote G'MIC Filter Developer Link to comment Share on other sites More sharing options...
G'MIC Posted October 22, 2019 Share Posted October 22, 2019 Why isn't it possible to do like in GIMP and Krita, and be able to pass multiple layers to the G'MIC plug-in ? Are there any technical limitations ? 1 Quote Link to comment Share on other sites More sharing options...
null54 Posted October 22, 2019 Share Posted October 22, 2019 7 hours ago, G'MIC said: Why isn't it possible to do like in GIMP and Krita, and be able to pass multiple layers to the G'MIC plug-in ? It is a limitation of Paint.NET's Effect plugin API. Effects can only see the currently active layer, and cannot create new layers or images. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
G'MIC Posted October 22, 2019 Share Posted October 22, 2019 3 hours ago, null54 said: It is a limitation of Paint.NET's Effect plugin API. Effects can only see the currently active layer, and cannot create new layers or images. Interesting to know, thanks @null54! 1 Quote Link to comment Share on other sites More sharing options...
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