MartinClayden

Crash on loading a .tif file

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I have  1.7Gb .tif file which on attempting to load throws the error stack below. Is this a file size error (i.e. not enough memory)?

 

Help appreciated please

 

Thanks

 

Martin

 

 

 

 

Application version: paint.net 4.2.1

PaintDotNet.Imaging.ComponentNotFoundException (0x88982F50): D:\src\pdn\src\SystemLayer.Native\Imaging\WICImagingFactory.cpp (903) : hr = m_pImagingFactory->CreateDecoderFromStream( spStream, preferredVendor.HasValue ? &NativeConversions::ToNative(preferredVendor.Value.Guid) : 0, static_cast<WICDecodeOptions>(metadataOptions), &spDecoder);
   at PaintDotNet.Interop.InteropErrorInfo.ThrowIfError() in D:\src\pdn\src\Base\Interop\InteropErrorInfo.cs:line 98
   at PaintDotNet.SystemLayer.Native.x64.NativeUtilities.ThrowOnErrorImpl(Int32 hr, SByte* szHr, IUnknown* pFxErrorInfo)
   at PaintDotNet.SystemLayer.Native.x64.Imaging.WICImagingFactory.CreateDecoderFromStream(Stream stream, BitmapDecodeOptions metadataOptions, Nullable`1 containerFormat, Nullable`1 preferredVendor)
   at PaintDotNet.Data.WicFileTypeHelpers.Load(Stream input, Nullable`1 forcedContainerFormat, Nullable`1 preferredVendor, MetadataTranscoder metadataTranscoder) in D:\src\pdn\src\PaintDotNet\Data\WicFileTypeHelpers.cs:line 61
   at PaintDotNet.Data.TiffFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\TiffFileType.cs:line 51
   at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 482
   at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158

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4 hours ago, MartinClayden said:

PaintDotNet.Imaging.ComponentNotFoundException (0x88982F50)

 

That error indicates the WIC does not recognize the file format.

It may be that the file uses an unsupported TIFF version, or is some other format masquerading as a .tif file.

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