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Variations with leather textures


ReMake
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This tutorial is available as a PDF. Click here to view or download it

In this tutorial, we will try some variants for creating leather textures.

 

Required plugins:

Cell Texture by @davidf

Mosaic by @Tim!

Hexagonal Grid by @MadJik

MultiSpline by @Red ochre

Random lines by @MadJik

Ripple by @Ed Harvey

Emboss+ by @ReMake

 

I used 600x450 px canvas in all variations.

 

Variant 1

Spoiler

 

1. Open a new (FileNew.png) image and resize (Resize-Icon.png) it to 600x450 px.

 

2. Apply the Clouds (Clouds-Effect.png) effect (Effects -> Render -> Clouds) with Scale 5 and Roughness 0.

 

1.png

 

3. Then apply the Pencil Sketch (Pencil-Sketch-Effect.png) effect (Effects -> Artistic -> Pencil Sketch) with Pencil tip size 1 and Range 0.

 

2.png

 

4. Next, apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle -45, Height 1, and the rest of the default settings.

 

3.jpg

 

5. Now apply the Motion Blur (Motion-Blur-Effect.png) effect (Effects -> Blurs -> Motion Blur) with Distance 5, and the rest of the default settings.

 

4.jpg

 

6. Add a new (Add-New-Layer.png) layer and fill (Paint-Bucket.png) it with the color you want (I used 1E4664).

 

7. Go to Layer Properties (Properties.png) and set the blend mode to Multiply and Transparency about 180.

 

5.png

 

8. Merge both layers (Merge-Layer-Down.png) and we will get this texture:

 

6.jpg

 

Variant 2

Spoiler

 

1. Open a new (FileNew.png) image and resize (Resize-Icon.png) it to 600x450 px. Set the default color (Black-And-White.png).

 

2. Apply the Cell Texture effect (Effects -> Render -> Cell Texture) with Cell size 20, Intensity 0,25 and Subtract nearest two neighbors method, and the rest of the default settings.

 

7.png

 

3. Repeat steps 3 and 4 of Variant 1 with the same settings.

 

8.jpg

 

4. Apply the Surface Blur (Surface-Blur-Effect.png) effect (Effects -> Blurs -> Surface Blur) with Radius 2-3 and Threshold 25. Repeat (Ctrl+F) if necessary.

 

9.jpg

 

5. Repeat step 6 of Variant 1.

 

6. Go to Layer Properties (Properties.png) and set the blend mode to Multiply or Difference, and set the Transparency according to your preference.

 

10.png

 

5. Merge both layers (Merge-Layer-Down.png) and we will get next texture:

 

11.jpg

 

Variant 3

Spoiler

 

1. Open a new (FileNew.png) image and resize (Resize-Icon.png) it to 600x450 px. Set the default color (Black-And-White.png).

 

2. Select the Paint Bucket (Paint-Bucket.png) tool with "Shingle" Fill variant and fill the canvas.

 

12.png

 

3. Apply the Rotate / Zoom (Rotate-Zoom-Icon.png) effect (Layers -> Rotate / Zoom) with a rotation angle 155-165, and  Zoom about 1,50.

 

13.png

 

4. Next, apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Height 1, and Angle -20.

 

14.jpg

 

5. Apply the Surface Blur (Surface-Blur-Effect.png) effect (Effects -> Blurs -> Surface Blur) with Radius 100 and Threshold 60.

 

15.jpg

 

6. Repeat step 6 of Variant 1 with Solid Color.

 

7. Go to Layer Properties (Properties.png) and set the blend mode to Color Burn, and and Transparency about 170.

 

16.png

 

8.  Merge both layers (Merge-Layer-Down.png) and we will get another interesting texture:

 

17.png

 

Variant 4

Spoiler

 

1. Open a new (FileNew.png) image and resize (Resize-Icon.png) it to 600x450 px. Set the default color (Black-And-White.png).

 

2. Select the Paint Bucket (Paint-Bucket.png) tool and fill the canvas with gray (A0A0A0).

 

3. Apply the Mosaic effect (Effects -> Artistic -> Mosaic) with Tesserae Width and Height 12, Adhesive Thickness 1, and checked Antialias check box.

 

18.png

 

4. Next, apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle 45, Height 1, and Amount 15.

 

19.png

 

6. Repeat step 6 of Variant 1.

 

7. Go to Layer Properties (Properties.png) and set the blend mode to Multiply or Color Burn, or Difference, and set the Transparency according to your preference.

 

20.png

 

8.  Merge both layers (Merge-Layer-Down.png) and we will get another relief texture:

 

21.jpg

 

Note: Earlier @lynxster4 in Leather Texture tutorial described how to get such a texture using other effects.

 

Variant 5

Spoiler

 

1. Open a new (FileNew.png) image and resize (Resize-Icon.png) it to 600x450 px. Set the default color (Black-And-White.png).

 

2. Apply the Hexagonal Grid effect (Effects -> Render -> Hexagonal Grid) with Horizontal and Vertical Size 9, Draw mode: Center (between Left and Right), and Brush width 1.

 

22.png

 

3. Next, apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle -45, Height 1, and Amount 20.

 

23.png

 

5. Repeat step 6 of Variant 1 with color 0094FF.

 

6. Go to Layer Properties (Properties.png) and set the blend mode to Multiply and Transparency from 100 to 200.

 

24.png

 

7.  Merge both layers (Merge-Layer-Down.png) and we will get next relief texture:

 

25.png

 

Variant 6

Spoiler

 

1. Open a new (FileNew.png) image and resize (Resize-Icon.png) it to 600x450 px. Set the default color (Black-And-White.png).

 

2. Apply the Add Noise (Add-Noise-Effect.png) effect (Effects -> Noise -> Add Noise) with Intensity 100, Color Saturation 0, and Coverage 100.

 

26.png

 

3. Next, apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle -135, Height 1, and Amount 110.

 

27.jpg

 

4. Now apply the Surface Blur (Surface-Blur-Effect.png) effect (Effects -> Blurs -> Surface Blur) with Radius 100, and Threshold 50. Repeat (Ctrl+F) if necessary.

 

28.jpg

 

5. Repeat step 6 of Variant 1 with color 004A7F.

 

6. Go to Layer Properties (Properties.png) and set the blend mode to Multiply and Transparency from 220 to 255.

 

29.png

 

7.  Merge both layers (Merge-Layer-Down.png) and we will get another relief texture:

 

30.jpg

 

Variant 7
 

Spoiler

 

1. Open a new (FileNew.png) image and resize (Resize-Icon.png) it to 600x450 px. Set the Primary color to FF5959  and fill (Paint-Bucket.png) the canvas.

 

2. Add a new (Add-New-Layer.png) layer and set the default colors (Black-And-White.png). Apply the MultiSpline effect (Effects -> Iterative lines -> MultiSpline)  with the next settings:

  • Horizontal points 95,
  • Vertical points 90,
  • Horizontal maximum displacement -120,
  • Vertical maximum displacement 75,
  • Opacity 200-210,
  • Spline colour - Black,
  • Background - White

31.png

 

and we get this weave:

 

32.png

 

3. Next, apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle -45, Height 1, and Amount 12.

 

33.jpg

 

4. Go to Layer Properties (Properties.png) and set the blend mode to Multiply.

 

5. Merge both layers (Merge-Layer-Down.png) and we will get another original relief texture:

 

34.jpg

 

Variant 8
 

Spoiler

 

1. Open a new (FileNew.png) image and resize (Resize-Icon.png) it to 600x450 px. 

 

2. Add a new (Add-New-Layer.png) layer. Apply the Clouds (Clouds-Effect.png) effect (Effects -> Render -> Clouds) with Scale 5 and the rest of the default settings.

 

35.jpg

 

3. Add a new (Add-New-Layer.png) layer. Apply the Random Lines effect (Effects -> Render -> Random Lines) with Quantity of lines 35, Thickness of the lines (max.) 1, and the rest of the default settings:

 

36.png

 

and we get this image:

 

37.jpg

 

4. Apply the Ripple effect (Effects -> Distort -> Ripple) with Amount 3, Ripples 1, Angle 0, Highlight 0, and the rest of the default settings.

 

39.jpg

 

5. Go to Layer Properties (Properties.png) and set the blend mode to Multiply and Transparency about 190.

 

38.png

 

6. Merge (Merge-Layer-Down.png) Layer 3 and Layer 2. Go to Layer Properties (Properties.png) and set the blend mode to Multiply for Layer 2.

 

7. Next, apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle -45, Height 1, and Amount 25.

 

40.jpg

 

8. Go to the Background layer. Set the Primary color to FF2A00 and fill (Paint-Bucket.png) the canvas. Merge both layers (Merge-Layer-Down.png) and we have completed another texture:

 

41.jpg

 

Variant 9
 

Spoiler

1. Open a new (FileNew.png) image and resize (Resize-Icon.png) it to 601x451 px. Set the Primary color to orange (FF6A00) and fill (Paint-Bucket.png) the canvas. Set the default color (Black-And-White.png).

 

2. Add a new (Add-New-Layer.png) layer. Apply the Clouds (Clouds-Effect.png) effect (Effects -> Render -> Clouds) with Scale 100, Roughness 0.25, and the rest of the default settings.

 

42.png

3. Apply the Median (Median-Effect.png) effect (Effects -> Noise -> Median ) with Radius 15 and Percentile 10.

 

43.png

4. Duplicate (Duplicate-Layer.png) Layer 2 twice.

 

5. Go to the topmost Layer 2 and select all (Ctrl+A). Use the arrow keys to move the layer one pixel up and one pixel to the right.

 

44.png

Crop to Selection (CropIcon.png or Ctrl+Shift+X) and set (Properties.png) the Xor blending mode.

 

45.png

Merge down (Merge-Layer-Down.png) the top two layers.

 

6. Apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle 45, Height 1, and Amount 500.

 

46.jpg

Move (Move-Layer-Down.png) this layer under the middle Layer 2.

 

7. Go to the top Layer 2. Set (Properties.png) the blend mode to Overlay and the opacity to 80.

 

47.png

8. Merge (Merge-Layer-Down.png) both Layers 2. Set (Properties.png) the blend mode to Multiply and the opacity from 120 to 180.

 

48.png

9. Merge all the layers (Merge-Layer-Down.png) and we get another fancy texture:

 

49.png

Note: In Step 4, try applying the Crystalize (Crystalize-Effect.png) effect (Effects -> Distort -> Crystalize) with Cell Size 12 and Quality 2 after the first layer duplication.

 

50.png

Then duplicate (Duplicate-Layer.png) this layer and continue from step 5. The result of this will be another fancy texture:

 

51.png

 

Note: All settings described in this tutorial are approximate and depend on image size and the desirable end result.

 

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Bravo @ReMake for bringing all these different variations together in one tutorial!

 

Between all the 'graveyard' resurrections and tuts like these, you are keeping very busy for the betterment of the PDN community!  <3  :D

 

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Added Variant 7.

 

I was sure I had finished this tutorial, but today I found the effect that interested me - MultiSpline by @Red ochre. Using this effect can give you a great choice for creating embossed textures. Thank you @Red ochre for this good effect.

 

Perhaps this tutorial is getting cumbersome, but I'm not sure that this was the last variant.

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11 minutes ago, ReMake said:

Perhaps this tutorial is getting cumbersome, but I'm not sure that this was the last variant.

 

No, no, it's not.  Please keep adding variants when you think of them! 

 

It's like a 'one-stop' shop for making leather!  <3  :D

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