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Here's another option @SZDXN.  This plugin is no longer supported by the author, but it works just fine on larger squares, rectangles.

On smaller ones, the 'jaggies' are pretty noticeable between the light and dark colors.

 

 

 

BevelPlugin.png

 

 

Maybe this will also work for you.  :)

Edited by lynxster4
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@lynxster4 The square was just for an example. I can easily bevel a rectangle manually. I meant a plugin that can sharply bevel a more complicated 2D shape. Also, @dipstick, The plugin you mentioned didn't correctly work on what I want to bevel... Maybe I just don't know how it works. 

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@MJW's Texture Shader can add a chiselled bevel to any object

 

bevel.png

 

bevel.png

 

If that's what you're looking for - shout out here and I'll post the steps

 

Edited by welshblue
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6 hours ago, welshblue said:

If that's what you're looking for - shout out here and I'll post the steps

 

Do tell.  I may already know...but refresh my memory...👵

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7 hours ago, lynxster4 said:

Do tell.  I may already know...but refresh my memory...👵

 

You do.  The same way as below EXCEPT use the Lighten mode on Splinter not Normal.  

 

https://forums.getpaint.net/topic/114752-creating-dragon-scales-–-but-how/?do=findComment&comment=561129

 

 

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@MJW's Texture Shader is interesting. Plenty of sliders. I tried to make a star like the one on the right, but failed to get close. I made the one on the right in Gimp using an e-map I made following one of welsh's tuts.

 

uRpqrfY.png

 

 

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14 hours ago, dipstick said:

Plenty of sliders

 

Like buttons in a car,  you won't use them all at the same time.  

I keep meaning to ask MJW if he minds me doing a video explaining the power of Texture Shader - there's so many ways it can be used.  It's like a lot of the plugins in the Stylize menu combined.  But on steroids. 

 

On the star - I've failed miserably in the past trying to do your example.  I ended up drawing it and using gradients.  The Gimp example is very impressive

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@welshblue, I would love to have you make a video on the Texture Shader, or any of my other plugins. I keep meaning to make tuts or that kind of thing, but never get around to it.

 

@dipstick, I was able to produce a reasonable facsimile of the right-hand star by  drawing a filled star with the Shape tool, then using the plugin currently called EdgeShaderMJW, followed by several iterations of the Texture Smoother plugin to smooth it out. I think I may know how to produce a better star, but I'll need to experiment later.

 

(Producing a revised, released version of Red ochre's and my Edge Shader is my next programming project.)

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@welshblue and @MJW   Yes, yes and YES!  Looking forward to these.

 

I'm reasonably able in Texture Shader, but I'm sure I don't know everything.  :D

 

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25 minutes ago, MJW said:

EdgeShaderMJW, followed by several iterations of the Texture Smoother plugin to smooth it out.

 

Of course.  <FacePalm Duh > Should have thought of Lynxsters' 'Flower' image

 

Thanks mate.  Will write a script (really cannot think on my feet as I used to) because I truly believe that the things that it can create rival Photoshop in so many ways 

 

@lynxster4 ... don't expect David Attenborough 😉

Edited by welshblue

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3D star:
(Perhaps not 100% relevant to SZDXN's question but I'm not too clear about the bevel effect they require)

Td3VRkY.png

1. File/New image 800 by 800px.
2. Effects/Render/Gradients Galore:Shape = 6 petal flower, Dither = 0 or 1 for a more for a textured metal.
3. New layer. Set primary colour to red (for visabilty). Select shape tool six sided start. Set brush width to 1px.
press & hold shift button then drag out a star shape from the top left corner and align to the gradient on layer 1.
4. Magic wand select outside the star on the shape layer. move to the gradient layer and delete.
5. Effects/Stylize/ TGAngle: Angle = - 45degrees, Colour Blend mode = Gold.

 

Alternatively, by using the 'On object only' button in Gradients galore you could apply shading to a filled shape.

 

That's a .png thumbnail btw. Why is .png transparency so broken now? - always showing 255,255,255,0 as black (I think it's a windows 10 bug but the old optipng still seems to work?)

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Here's my beveled star, done with Edgeshader and a touch of Sharpen+.

 

I'm sure @MJW got a similar result.  Depends on settings and colors used.

 

Star_03(edgeshader).png

 

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