ninowebs

problem dds file prewiev

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paint.net 4.2

System.FormatException: il file non sembra essere un'immagine DDS

in PaintDotNet.Data.Dds.DdsFile.Load (input stream) in 😧 \ src \ pdn \ src \ PaintDotNet \ Data \ Dds \ DdsFile.cs:

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Edited by ninowebs

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Application version: paint.net 4.2

System.FormatException: The DDS file is invalid.
   in DdsFileTypePlus.DdsNative.Load(Stream stream)
   in DdsFileTypePlus.DdsFile.Load(Stream input)
   in DdsFileTypePlus.DdsFileType.OnLoad(Stream input)
   in PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:riga 481
   in PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:riga 158

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but my paint installed in  😄 \

 

why the program search in this 

in PaintDotNet.FileType.Load (input stream) in D: \ src \ pd \ s Data \ FileType.cs: riga 481 
   in PaintDotNet.Functional.Func.Eval [T1, TRet] (Func`2 f, T1 arg1) in D: \ src \ pdn \ src \ Base \ Functional \

 

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3 minutes ago, ninowebs said:

D: \ src \ pd \ s Data \ FileType.cs: riga 481

 

This tells Rick where in the source code the error occurred.

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Could you upload one of the DDS files?

 

I am wondering if the files are a different format with a DDS file extension.

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The plugin "What's it?" couldn't identify it either and it knows about 50 of the most popular formats.

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1 hour ago, Ego Eram Reputo said:

I suspect this is a proprietary format Konami has developed and stuck the DDS extension on. 

 

My guess is that the file has been extracted from a Konami game archive, and that the extractor wrote the file to disk using its original name without decoding the proprietary format the archive file entries use.

Googling "WESYS" game archive comes up with a bunch of hits for Konami games, including several descriptions of the format.

 

The "WESYS" file entry format appears to consist of a 16 byte header followed by the zlib-compressed file data.

 

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