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paint.net 4.2 beta build 7116


Rick Brewster

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To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button.
 

image.png


You can also download it directly: https://www.getpaint.net/files/zip/test/paint.net.4.200.7116.7553.install.zip

 

Changes since 4.2 beta build 7111:

 

  • New: Saving in HEIC format is now supported. Windows 10 v1809+ is required, along with installation of HEVC Video Extensions from Device Manufacturer (free) from the Microsoft Store.
  • Improved: If you try to open or save an HEIC and you do not have the Microsoft codec installed, the error message will provide you a link to go get it. (The link is in the "Show Details" section)
  • Fixed: Pasting from some sources (e.g. Google Chrome) should no longer be shifted to the right by 3 pixels, nor have 3 colored pixels at the bottom left, and should also have working alpha/transparency again. This appears to be a bug in Windows 10 v1903 when both CF_DIB and CF_DIBV5 are on the clipboard and in that order (in other words, CF_DIB is higher priority than CF_DIBV5).
  • Fixed: The LowColor File Type plugin should work again. It still has a bug where it may show its own error dialog while you are modifying the properties for saving. This dialog can be ignored and dismissed.
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The Paint.NET Blog: https://blog.getpaint.net/

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15 hours ago, Rick Brewster said:
  • Fixed: Pasting from some sources (e.g. Google Chrome) should no longer be shifted to the right by 3 pixels, nor have 3 colored pixels at the bottom left, and should also have working alpha/transparency again. This appears to be a bug in Windows 10 v1903 when both CF_DIB and CF_DIBV5 are on the clipboard and in that order (in other words, CF_DIB is higher priority than CF_DIBV5).

I can confirm that this is now in working order, thanks, Rick! 

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I noticed that the help file created in CodeLab in paint.net version 4.1.6 looked like this:

help-codelab.png

 

This is how it looks in version 4.2:

help-pdn.png

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That's likely just a difference in the TaskDialog API, related to the change "Fixed: Simple message boxes can now be closed with the ESC key". *shrug* Not sure much can be done about it.

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Bad news. It looks like the HEIF codec has a heap corruption bug in it. If you try to save an HEIC and are unlucky then it will crash the app -- it terminates immediately and "vanishes". Major data loss bug. So for now I'm going to have to remove HEIC saving functionality. I just can't responsibly include it. I think I'll have a hidden registry setting to re-enable it if you want to experiment with it, however.

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The Paint.NET Blog: https://blog.getpaint.net/

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This image was extracted from a PDF document using Adobe Acrobat.
Note how small the title is displayed.

 

h1pfhuZ.png


After changing the file name everything has returned to normal.

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@xod, that's intentional. The font size is reduced in order to fit the text into the titlebar. The beta includes the full version number so there's less space. Final releases are less cramped up there.

 

 

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On 6/28/2019 at 4:20 PM, Rick Brewster said:

Bad news. It looks like the HEIF codec has a heap corruption bug in it. If you try to save an HEIC and are unlucky then it will crash the app -- it terminates immediately and "vanishes". Major data loss bug. So for now I'm going to have to remove HEIC saving functionality. I just can't responsibly include it. I think I'll have a hidden registry setting to re-enable it if you want to experiment with it, however.

 

Because of this, the Quality slider will be limited to a range of 0 to 90. Once Microsoft fixes this bug I will put the range back to the full 0 to 100.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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SaveConf.png

 

Computing can continue indefinitely until the click on any control (Default or OK button, or radiobuttons).

 

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re: HEIC. The good news is that I will be able to include saving functionality in 4.2. The bad news is that I must limit the Quality slider to a maximum of 90 until Microsoft fixes the heap corruption / crashing bug.

 

The good news is that I believe they're fixing it :) So hopefully a 4.2.1 release or something can re-enable the full range.

The Paint.NET Blog: https://blog.getpaint.net/

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This situation is not constant and occurs at random times. In version 4.1.7 it was the same.

 

Spoiler

Application    paint.net 4.2 (β 4.200.7116.7553)
Build Date    26 июня 2019 г.
Expiration Date    18 сентября 2019 г.
Install type    Classic
    
Hardware accelerated rendering (GPU)    False
Animations    False
DPI    96 (1,00x scale)
Language    en-US
    
OS    Windows 10 Pro x64 (10.0.17134.0) (0x30)
.NET Runtime    4.0.30319.42000
Physical Memory    3 000 MB
    
CPU    Pentium(R) Dual-Core CPU       T4400  @ 2.20GHz
    Speed    ~2195 MHz
    Cores / Threads    2 / 2
    Features    SSE, SSE2, SSE3, SSSE3
    
Video Card    Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)
    Dedicated Video RAM    64 MB
    Dedicated System RAM    0 MB
    Shared System RAM    1 500 MB
    Vendor ID    0x8086
    Device ID    0x2A42
    Subsystem ID    0x1526103C
    Revision    7
    LUID    0x0000D42F
    Flags    SupportNonMonitoredFences
    Graphics Preemption    DmaBufferBoundary
    Compute Preemption    DmaBufferBoundary
    Outputs    1
    Feature Level    Direct3D_10_0
    DXGI Formats    A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float
    Buffer Precision    UNorm8bpc, UNorm8bpcSrgb, UNorm16bpc, Float16bpc
    
Video Card    Microsoft Basic Render Driver
    Dedicated Video RAM    0 MB
    Dedicated System RAM    0 MB
    Shared System RAM    1 500 MB
    Vendor ID    0x1414
    Device ID    0x008C
    Subsystem ID    0x00000000
    Revision    0
    LUID    0x0000D5B5
    Flags    Software, AcgCompatible, SupportMonitoredFences, SupportNonMonitoredFences, KeyedMutexConformance
    Graphics Preemption    InstructionBoundary
    Compute Preemption    InstructionBoundary
    Outputs    0
    Feature Level    Direct3D_12_1
    DXGI Formats    A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float
    Buffer Precision    UNorm8bpc, UNorm8bpcSrgb, UNorm16bpc, Float16bpc, Float32bpc

 

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