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paint.net 4.1.7 alpha build 7107


Rick Brewster

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Okay so hopefully this is the last alpha build before I'm able to get a beta out the door (incl. updated translations). Just fixing up a few things that were important enough to fix quickly instead of waiting for the beta.

 

Download link: https://www.getpaint.net/files/zip/test/paint.net.4.107.7107.34783.install.zip

NoteGive me a few minutes and this will also be available via the built-in updater.

 

Changes since build 7104:

 

  • Improved: TGA images now load about 4x faster (thanks @null54!)
  • Fixed: Clipboard extension methods now available for plugins to use
  • Fixed a crash at startup when loading some FileType plugins
  • Improved: Slightly increased the size of the Settings dialog to reduce the need for scrolling in a few important situations
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Here is an example of how the new IClipboardService can be used, this example is from the updated CodeLab template.

 

Spoiler

		

		private Surface clipboardSurface = null;
		private bool readClipboard = false;		

		protected override void OnDispose(bool disposing)
		{
		    if (disposing)
		    {
		        // Release any surfaces or effects you've created.
		        if (clipboardSurface != null) clipboardSurface.Dispose();
		        clipboardSurface = null;
		    }		

		    base.OnDispose(disposing);
		}		

		void PreRender(Surface dst, Surface src)
		{
		    if (!readClipboard)
		    {
		        readClipboard = true;
		        clipboardSurface = Services.GetService<IClipboardService>().TryGetSurface();
		    }
		}		

		// Here is the main render loop function
		void Render(Surface dst, Surface src, Rectangle rect)
		{
		    for (int y = rect.Top; y < rect.Bottom; y++)
		    {
		        if (IsCancelRequested) return;
		        for (int x = rect.Left; x < rect.Right; x++)
		        {
		            ColorBgra CurrentPixel = src[x,y];
		            if (IsCancelRequested) return;
		            // If clipboard has an image, get it
		            if (clipboardSurface != null)
		            {
		                CurrentPixel = clipboardSurface.GetBilinearSampleWrapped(x, y);
		            }		

		            // TODO: Add additional pixel processing code here		

		 		

		            dst[x,y] = CurrentPixel;
		        }
		    }
		}		

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Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

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I think the lag, on opening Custom Mini Brushes is taking a bit longer than usual to open.  I made a video so one can judge.

 

https://www.dropbox.com/s/99pr2zsek9046yu/ice_video_20190620-103356.mp4?dl=0

 

 

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"Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.

 
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Well then that's a problem with Custom Mini Brushes :) Or things just weren't cached yet or something. Nothing I've done in the app should affect that at this time.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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