Reptillian Posted April 26, 2019 Author Share Posted April 26, 2019 I have just made the fragment blur. Here's the output example. - Inputs - Color Space - LCH Superimpose w/ Original - Checkmark Yes Duplicates Count = 6 Distance (%) = 73.5% Angle = 151.2 Boundary Condition - Mirror Interpolation - Checkmark Yes Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted April 28, 2019 Author Share Posted April 28, 2019 (edited) Now, my version of fragment blur is coming to G'MIC soon. My next project is this - rv to_rgb[^0] f[0] "i(i#2/255*w#1,i#1/255*h#1)" This basically treats the bottom layer as a blending mode. The value gives the coordinate. You do need 3 images for this to work though a workaround is to import file(s). ----- The result of the code. The Left determines the Y, and the Middle determines the X, and the result treating image as a blending mode is on the right. Edited April 28, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted April 29, 2019 Author Share Posted April 29, 2019 (edited) Another update - I may be able to complete the pdn glitch art serie transfer to G'MIC. The missing one is spiral transform. I discovered @G'MIC made spiralbw (I think he did). to_a +spiralbw l. +to_rgb a c endl f[0] "i(i#1%w,floor(i#1/w))" k.. The above gives spiral transform,that means I am able to do what the original pdn glitch author wanted to do, but can't. Edited April 29, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 1, 2019 Author Share Posted May 1, 2019 My version of fragment blur can be tested now that gmic 2.6.1 is here. 1 Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 2, 2019 Author Share Posted May 2, 2019 (edited) New Filter is coming soon! The new filter is named 'Spiral Matrix Transform'. Inspired by the pdn glitch plugin which utilize ulam spiral transform. It's not the same thing, but it's actually reversible. Also, you can destroy images in a glitch-art manner by applying a blur filter or smoothing filter after you applied spiral transform, and then reverse it. Edited May 2, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 3, 2019 Author Share Posted May 3, 2019 (edited) Actually, I got bad news for the Spiral Matrix Transform filter. G'MIC dynamic array doesn't support anything bigger than 4096x4096. G'MIC Community Issue #174 - Very strange bug when it comes to vector or spiralbw - Reptorian So, that filter will have to wait for a while. I decided to put in a wait time list before coding in a filter restriction. I'll give it a month. Meanwhile, if you would like to use it, you'd have to copy and paste code into update.gmic if you would like to use it. It's useful for creating interesting looking borders or has application for glitch art. Edited May 3, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 8, 2019 Author Share Posted May 8, 2019 Meanwhile the spiral matrix transformation is on hold because of the dynamic array limitation of G'MIC (limit is 4096*4096), and I don't know how to convert it into a 1D formula to avoid that issue, I decided to take my time to solve the PDN Nebulous plugin and convert it into G"MIC format. Now, it becomes easier to maintain, and I am able to expand it since it is easier to make more complicated version of PDN plugin in G"MIC. Here's the result of my work so far. As you can see, this is a nebulous texture. Only 1 Channel, and this is the output. I could get the color by using nebulous effect on one g'mic layer, and then normalize it to 0-360 range and have 100 for second g'mic layer, and have 100 for third g'mic layer. Then append_channel, and then I type in hsv2rgb to get the rainbow version. 1 Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 10, 2019 Author Share Posted May 10, 2019 (edited) Okay, I think I got it now. It behaves a little differently than its PDN equilavent, but that's ok. I added new features regardless. It's on testing phase as I haven't made the GUI yet, but can be tested via code[local] once it arrives. I may add angle for distortion as well though I believe that would be difficult. Here's the options #@cli rep_nebulous: _color={ 0=gray | 1=color },_rings>0,zoom_scale_x>0,zoom_scale_y>0,-100<=x_center[%]<=100,-100<=y_center[%]<=100,0<=_fxyangle<=360,_wave,0<=_lighting_angle<=360,_disturbance>=0,_distx,_disty,_subpixelevel,0<=_subpixelprocessingmethod<=4 The new feature as you can see are shifting, and angle. Also, wave has been adjusted to make it more intuitive. Like 0 wave makes rings instead of waves. Nebulous may come soon to G'MIC though that depends on whether the CLI order is fine. If not, I'll have to change the order for G'MIC CLI users. @MadJik : Thank you for making this possible! ----- EDIT: Figured out how to apply angle distortion. At this point, it's the best Nebulous filter could get. GUI version will have alpha option. Edited December 10, 2020 by Reptillian 1 Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 11, 2019 Author Share Posted May 11, 2019 (edited) Never mind, solved it! Edited May 11, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 11, 2019 Author Share Posted May 11, 2019 (edited) Spiral Matrix Filter is here. By the way, if you are going to reverse the transformation, there's a limitation of 4096^2. Anything beyond that will have a error. That is IEEE Float restriction. I will someday get around that limitation, but for now, I have no interest into bothering to try. Reverse-Forward will work as well as Forward-Reverse. EDIT - G'MIC Nebulous has been pushed, and it's here. Look like I'll have to fix NCEE filter, well ok. Edited May 11, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 12, 2019 Author Share Posted May 12, 2019 (edited) I checked the update via pdn gmic, looks like y'all going to have to wait for new version to retrieve spiral matrix filter, and g'mic nebulous. Another filter is coming again. I just replicated @MadJik Gravity filter for G'MIC. For now, I have this. #@cli rep_sptbwgp: (eq. to rep_shift_pixel_to_boundary_with_group_pixels) rep_sptbwgp: rep_shift_pixel_to_boundary_with_group_pixels $* #@cli rep_shift_pixel_to_boundary_with_group_pixels: _axis={ 0=Horizontal | 1=Vertical }, 0<=_position<=1, _threshold #@cli : Shifts pixels to boundary by percentage using grouped pixels. position less than .5 means shift will be negative, and position greater than .5 means shift will be positive. rep_shift_pixel_to_boundary_with_group_pixels: repeat $! l[$>] skip ${3=0} iw={w} ih={h} dir=$2 if s==1||s>5 v + error "Spectrum depth cannot be less than 2 or greater than 5!" fi f "s==2?(i1<$3?0:i):(s==3?(i2<$3?0:i):s==4?(i3<$3?0:i):s==5?(i4<$3?0:i))" if $dir<0||$dir>1 v + error "Exceed the boundaries!" fi if $1 s x repeat $! l[$>] r 1,{h+1},100%,100%,0,0,.5,1 autocrop_components ,,,, a y r 1,$ih,100%,100%,0,0,.5,$dir endl done a x else s y repeat $! l[$>] r {w+1},1,100%,100%,0,0,1,.5 autocrop_components ,,,, a x r $iw,1,100%,100%,0,0,$dir,.5 endl done a y fi endl done A new feature is planned though. I will be adding influence factor. Also, unlike the pdn gravity, you can put it to the center than into the boundary by setting position to .5. --- While making a command to make the map to be used as a base, I have to wonder, does this need to be it own filter? Result of the command I made Edited May 12, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 13, 2019 Author Share Posted May 13, 2019 (edited) Now, you can test my filters as G'MIC 2.6.2 has been released for Paint.NET. Image #1 Shift Position = -1, Axis=Vertical, Influence Factor=.5 Shift Position = 0, Axis=Vertical, Influence Factor=1 Influence Effect isn't perfect though as in some cases there will be pixels that are detached. Don't know what to do about that, but this is my best attempt for the scope of this filter. Edited May 13, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted May 14, 2019 Share Posted May 14, 2019 Initially I totally misread those images! I figured the rainbow was dropping onto the hillside & couldn't figure out why the profile of the skyline was being altered. Doh! Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Reptillian Posted May 14, 2019 Author Share Posted May 14, 2019 (edited) Ok, just uploaded the change of one sided backdrop instead of two to reduce distortion when using influence factor. Not perfect, but it works better than two sided backdrop. Now to wait since I don't have access to merge request. It will be for G'MIC 2.6.2. Also, did fixed a nebulous bug. Edited May 14, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 14, 2019 Author Share Posted May 14, 2019 (edited) Now, I have successfully fixed all issues with my Grouped Pixel Axis-Based Shift which is extended version of @MadJik Gravity filter. Should here shortly. By the time you read this post, it's probably here. If it say 2019/5/14 , then it means it arrived. For proof! Original No change to above image. Axis=Horizontal, Influence is between 0-1, position is between 0-1 With the new changes I commited to g'mic-community, lines don't break anymore. ------- Filter update has arrived. Also, I made scintilate as well. This one works on YUV color space. iw={w} ih={h} is={s} mini_square=20 large_square={ceil((sqrt(w^2+h^2))/$mini_square)*$mini_square} 2,2,1,1,(x+y)%2 r. {$mini_square*100}%,{$mini_square*100}%,100%,100%,1 r. $large_square,$large_square,100%,100%,0,3 rotate. 62.5,1 r. $iw,$ih,100%,100%,0,0,.5,.5 r. 100%,100%,1,$is,0 *. 255 split_opacity.. rgb2yuv8... f... "abs(i#0-i#2)" yuv82rgb... a[^-1] c k.. Paste that into code[global] or code[local] and see what you get. You can also change color space, but use 8-bit color space. See G'MIC reference. You can edit mini_square and numbers next to rotate. On second part of rotate, 0 = nearest, 1 = linear, 2 = bicubic Edited May 15, 2019 by Reptillian 1 Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 17, 2019 Author Share Posted May 17, 2019 (edited) 6 new palettes has been added. It was pushed by gmic maintainer 6 hrs ago Name ; ID - Amiga 7800 M.E.S.S palette ; amiga7800mess - Amiga 7800 NTSC ; amiga7800ntsc - Amiga 7800 PAL; amiga7800pal - Sam Coupe ; samcoupe - VGA; vga - Deluxe Paint; deluxepaint Their number id details here - https://github.com/dtschump/gmic-community/pull/182/files Type in "pal {palette id} k." in code global/local to verify There are now 143 palettes for G'MIC ------- I am near at a point where I’ll be rewriting the Concrete Material Texture for new features altogether, besides the seamless issue, I believe I could use several different ideas. As many as possible. But then again, I might work on true autochrome stimulation, though it’s one or the other at this point. Here’s on my backnotes - Color Blending Factor - Forces the result to stay within a certain colors A-B Contrast - Lower Contrast means less blue and/or yellow and/or less red and/or green. And higher contrast means more saturation on blue, yellow, green, red. Fix seamless-ness Local Contrast Some ideas I just thought off Minibumps- This just add a mini bumps surface over the concrete material. Edited May 17, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 22, 2019 Author Share Posted May 22, 2019 (edited) 18 new palettes and more Nebulous fixes have arrived. A double multipler for disturbance level is needed for precision purpose. Also, I created a option to link x and y factor with disth and disty for flexibility purpose. - Palettes changes - amiga7800 ntsc/pal series is now just amiga7800. C64 palettes now has two interpretations - Colodore and Pepto. So, their cli code is pal c64_colodore and pal c64_pepto Fornax Void palettes, 2 autochrome palettes, and popular user palettes like nature embrace 55 been added. --- What's coming? Rewrite of construction texture, asmageddon tools with 3 boundary condition and interpolation. I already recreated strange bulger a and b(Merged), and sinusoidal shaking. Edited May 22, 2019 by Reptillian 1 Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
lynxster4 Posted May 22, 2019 Share Posted May 22, 2019 WOW! @Reptillian you've been very, very busy indeed! Very much appreciated! 👊 1 Quote My Art Gallery | My Shape Packs | ShapeMaker Mini Tut | Air Bubble Stained Glass Chrome Text with Reflections | Porcelain Text w/ Variegated Coloring | Realistic Knit PatternOpalescent Stained Glass | Frosted Snowman Cookie | Leather Texture | Plastic Text | Silk Embroidery Visit my Personal Website "Never, ever lose your sense of humor - you'll live longer" Link to comment Share on other sites More sharing options...
Reptillian Posted May 23, 2019 Author Share Posted May 23, 2019 (edited) I'm just gonna show off what I have here. I converted the quaddro bumperoo/inverto into g'mic code, and mixed them, and extended them with the option to use and,or operation instead of xor. Sample Image Generated from this code - rep_binaltquadtex 10,6,99,2,0 % 361 {w},{h},1,1,1 {w},{h},1,1,1 a c hsv2rgb Note: rep_binaltquadtex is not available yet. rep_binaltquadtex is separated from the % 361 as I want the option to use it as a coordinate map like I did with spiral matrix. As you note, rep_binaltquadtex is one channel only. Edited May 23, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted May 29, 2019 Author Share Posted May 29, 2019 (edited) EDIT: Code Removed for new post. Edited June 5, 2019 by Reptillian 1 Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted June 5, 2019 Author Share Posted June 5, 2019 (edited) Soon to be outdated code is deleted. Edited June 12, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted June 7, 2019 Author Share Posted June 7, 2019 (edited) Never mind, got codelab to work to find out how bytes work, and how can I insert it into g'mic. Edited June 7, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted June 12, 2019 Author Share Posted June 12, 2019 (edited) I have some bit of news. Right now, I'm back to revisiting my construction material texture. I'm going to attempt to try to get close to a real road texture as I'm adding secondary turbulence and noise filtering alongside with breaking them into shapes, and adding distance transform. (Distance transform already exists in g'mic. See Distance (+) in g'mic reference.) That way, users will have the option to stimulate road texture. For further explanation, I'll be giving this picture - This is G'MIC Crystal as it own layer, and Thin Edge into another layer, then the thin edge has the distance transform treatment and is set to hard light mode. The bottom layer has gradient map, and hue shift change. This is going to be added as another processing variable for construction material texture to have the option for a realistic road. After that, I'll be releasing these new filters into g'mic: Binary Alternating Quaddro Texture [Basic] - Description : A filter based off integrating Asmageddon texture generators found in this thread source code - Asmageddon's Tool Pack V3 Thread The filters that have been combined into this one basic filter is Quadro Bumperoo,Quadro inverto,Quadro Sharper Binary Alternating Quaddro Texture [Multichannel] - The multichannel version of the basic code with multiple color space supports, and 8-bit processing as a option. RGB(A), CMYK(A),LCH(A)… are all supported. You can even swap channels in cases you switch into something like HSL, and LCH, but just want to reorder luminosity channel to fit the color space change. One warning though, if you don't like 20+ parameters into a filter, you could skip this. Sinosoidal Water Distortion - A filter that can degrade image with sinusoidal image. This gives mostly glitch-like effect. (The one and same as Asmageddon Prince's water, but this is more for other software users as I do believe in supporting more programs than one at once) Logarithmic Distortion - Just as title said. Though, it doesn’t yet offer pinching function, but it does support Kaleidoscope output. Heavily extended version of Asmageddon Prince distortion tool. Name been changed for a more appropriate name. Squareroot Logarithmic Distortion - Similar to above, but actually use squareroot function into it. Strange Bulger - Integrated Strange Bulger A, and Strange Bulger B with the option to treat boundary condition as mirror and bicubic interpolation support. You can also use nearest if you'd like. Strange Bulger Kaleidoscope - The Kaleidoscope version of above. Also heavily extended What may be arriving if I feel like doing it Nebulous fix - I will actually have some channel swapped to make it more consistent with the grayscale mode, and I will also add a new option to generate luminosity from the color mode. Edited June 12, 2019 by Reptillian Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Reptillian Posted June 13, 2019 Author Share Posted June 13, 2019 (edited) Update! The extended Asmageddon Prince PDN filter has arrived into G'MIC, press the update button to see them! For programmers, I decided to restart my gmic-community fork, and start from scratch - https://github.com/Reptorian1125/gmic-community . I will continue updating my github branch. If you find a issue into my g'mic file, do not hesitate to report it. The fork isn't officially part of the official gmic community. It's just a separate place for people to report issue, and for those who are skilled to change code, they can do a pull request and I'll put it to the official gmic-community. You can also use the code to convert to PDN plugin if you wish, and I can assist you on that. Code for my filters can be found here - https://github.com/Reptorian1125/gmic-community/blob/master/include/reptorian.gmic Note: Nebulous fix is done, but is not on the update. --- An issue - Logarithmic Distortion filter do crash. However, I'm not sure why it crash. Any one could shed some light here? A G'MIC programmer in another forum didn't find anything wrong. No div by 0 or inf. Note: $1, $2, $3.... are all variables. Anything with $ next to it means it's a variable. #@cli rep_logpindis: (eq. to rep_logarithmic_pinching_distortion) rep_logpindis: rep_logarithmic_pinching_distortion $* #@cli rep_logarithmic_pinching_distortion: _distortion_main>=0,-1<=_preshift_x<=1,-1<=_preshift_y<=1,-1<=_effposition_x<=1,-1<=_effposition_y<=1,_prescale_x,_prescale_y,_afterscale_x,_afterscale_y,0<=_angle<=360,_mirror_placement= { 0=outside-in | 1=inside-out },_lx_axis= { 0=different axis | 1=same axis},_ly_axis= { 0=different axis | 1=same axis},ix_dir={ 0=negative | 1=positive },iy_dir={ 0=negative | 1=positive },_boundary= { 0=Periodic | 1=Mirror },1<=_interpolation<=5,_dimension_ref>0 rep_logarithmic_pinching_distortion: skip ${2=0},${3=0},${4=0},${5=0},${6=1},${7=1},${8=1},${9=1},${10=0},${11=0},${12=1},${13=0},${14=1},${15=0},${16=0},${17=5},${18=1024} if $6==0||$7==0||$8==0||$9==0 v + error "Scale cannot be 0!" v - fi if $17<1 v + error "interpolation cannot be less than 1" v - fi shift {50*$2}%,{50*$3}%,0,0,3,1 f " sd=w/h; ang=pi*($10/180); ox=$4*-1; oy=$5; ox/=h>w?1/sd:1; oy/=w>h?sd:1; OX=ox*cos(ang)-oy*sin(ang); OY=ox*sin(ang)+oy*cos(ang); ox=OX; oy=OY; ix=((x/w)-.5)/(h>w?1/sd:1); iy=((y/h)-.5)/(w>h?sd:1); IX=ix*cos(ang)-iy*sin(ang); IY=ix*sin(ang)+iy*cos(ang); ix=IX; iy=IY; ix=abs(ix+ox/2)*$6; iy=abs(iy+oy/2)*$7; ed=int(abs($18)); ed/=2; ix*=ed; iy*=ed; lx=ix==0||iy==0?log(10^-8)*$1:log($12?iy^2:ix*iy)*$1; ly=iy==0||iy==0?log(10^-8)*$1:log($13?ix^2:ix*iy)*$1; dx=($14?1:-1); dy=($15?1:-1); ix-=lx*dx; iy-=ly*dy; ix*=w/ed; iy*=h/ed; ix*=$8; iy*=$9; i(ix,iy,z,c,$17,($16?3:2)); " if $11 shift 50%,50%,0,0,3,1 fi Edited June 13, 2019 by Reptillian 1 Quote G'MIC Filter Developer I am away from this forum for undetermined amount of time: If you really need anything related to my PDN plugin or my G'MIC filter within G'MIC plugin, then you can contact me via Paint.NET discord, and mention me. Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted June 13, 2019 Share Posted June 13, 2019 I'm completely guessing - but where do you define $1? log(10^-8)*$1 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
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