Reptillian 115 Report post Posted December 16, 2018 1 minute ago, null54 said: Filters that require two layers can be used by placing the second layer on the clipboard. Surprised it can work with multiple layers in that way. However, it can't output multiple layers, right? Quote Share this post Link to post Share on other sites
HyReZ 358 Report post Posted December 16, 2018 (edited) I have attempted to work with the Paint.NET G'MIC plugin by null54 using the 3D Image Object of the Rendering option to create a cube using a tile that I made as its surface. The softeware shows an image of the desired object, but when I click on Apply or OK, the plugin closes and no image was created. Edited December 16, 2018 by HyReZ 1 Quote Share this post Link to post Share on other sites
null54 508 Report post Posted December 16, 2018 Just now, Reptillian said: However, it can't output multiple layers, right? Correct. 6 minutes ago, HyReZ said: I have attempted to work with the Paint.NET G'MIC plugin by null54 using the 3D Image Object of the Rendering option to create a cube using a tile that I made as its surface. The softer shows an image of desired object, but when I click on Apply or OK, the plugin closes and no image was created. That filter is working for me. The only issue is that the new image is larger than the Paint.NET canvas, so the bottom of the cube is cropped. Quote Share this post Link to post Share on other sites
dipstick 871 Report post Posted December 16, 2018 The issue for HyRez, is he had the incorrect settings in Input/Output layers for this particular effect. Unfortunately there are other issues as well as exampled in my Rubic's Cube render. Also, Is there a reason you used the 32-bit version as apposed to the 64-bit? This has memory issues on some effects, unles it's because I'm running it in a VM. Quote Share this post Link to post Share on other sites
HyReZ 358 Report post Posted December 16, 2018 The images that I usually work with are large; 5k x 5k pixels. So I thought that scaling the image size to 1920 x 1920 pixels would reduce the output image dimensions, but the software quits upon Apply or OK. When I scale up the height & width sliders to 4096 x 4096 pixels, I get this error message: Quote Share this post Link to post Share on other sites
Reptillian 115 Report post Posted December 16, 2018 Memory issues as it seem 32-bit at the moment, I guess. G'MIC has 64-bit support. Quote Share this post Link to post Share on other sites
HyReZ 358 Report post Posted December 16, 2018 @dipstick I have to figure out the correct outputs for the settings and try again. I used the G'MIC version that came in the plugin zip folder. It Appears that your image uses the same version. Quote Share this post Link to post Share on other sites
null54 508 Report post Posted December 16, 2018 38 minutes ago, dipstick said: Also, Is there a reason you used the 32-bit version as apposed to the 64-bit? To allow Paint.NET users with a 32-bit OS to use the plugin. Quote Share this post Link to post Share on other sites
Lloyd 129 Report post Posted December 16, 2018 Fantastic plugin sir. Just a quick play so far - Sketch & Drop Shadow and then added > Object > Drop Shadow. Much fun to be had in further days. 1 Quote Share this post Link to post Share on other sites
HyReZ 358 Report post Posted December 17, 2018 @dipstick I set the output to those that you suggested and was able to produce a 3D rendering of a cube with the tile surfaces that I wanted, but I was only able to successfully produce a rendering that was 1/4th the dimensions that I need. I did use it in the production of the attached graphic. Thanks to all of you that have offered assistance! 1 Quote Share this post Link to post Share on other sites
null54 508 Report post Posted December 17, 2018 The dummy Paint.NET effect dialog no longer shows when the Qt dialog is closed. The G'MIC executable is now run on a background thread, this stops the Paint.NET window from freezing while G'MIC is running. Fixed an issue with the clipboard when running as a repeat effect. File version updated to 1.1.0. 2 Quote Share this post Link to post Share on other sites
Maximilian 1,809 Report post Posted December 17, 2018 17 hours ago, Lloyd said: Fantastic plugin sir. Just a quick play so far - Sketch & Drop Shadow and then added > Object > Drop Shadow. Much fun to be had in further days. @Lloyd, could you please provide a link to the source image you used? Thanks beforehand! Quote Share this post Link to post Share on other sites
Panchdara 3 Report post Posted December 17, 2018 11 hours ago, null54 said: The dummy Paint.NET effect dialog no longer shows when the Qt dialog is closed. The G'MIC executable is now run on a background thread, this stops the Paint.NET window from freezing while G'MIC is running. Fixed an issue with the clipboard when running as a repeat effect. File version updated to 1.1.0. 🙂 👍👏 Quote Share this post Link to post Share on other sites
Lloyd 129 Report post Posted December 17, 2018 7 hours ago, Maximilian said: @Lloyd, could you please provide a link to the source image you used? Thanks beforehand! It was this image, I don't recall where I got it from, sorry. 2 Quote Share this post Link to post Share on other sites
Maximilian 1,809 Report post Posted December 17, 2018 2 hours ago, Lloyd said: It was this image, I don't recall where I got it from, sorry. ... Thank you very much! 1 Quote Share this post Link to post Share on other sites
ScrapbookWithPDN 116 Report post Posted December 17, 2018 Null54, you're pretty amazing. I asked about this and BAM! 2 minutes later here it was. What a great Christmas present you made for us in the PDN world. So kind of you....AND SO FAST! I blinked, and there it was. Quote Share this post Link to post Share on other sites
dipstick 871 Report post Posted December 18, 2018 To output a 3-D object to fit your image, change the X and Y dimensions to equal your image. The default is 1024 x 1024. Quote Share this post Link to post Share on other sites
HyReZ 358 Report post Posted December 18, 2018 On 12/16/2018 at 1:24 PM, HyReZ said: The images that I usually work with are large; 5k x 5k pixels. So I thought that scaling the image size to 1920 x 1920 pixels would reduce the output image dimensions, but the software quits upon Apply or OK. When I scale up the height & width sliders to 4096 x 4096 pixels, I get this error message: I have tried and have commented about my attempt to apply your recent suggestion 1 Quote Share this post Link to post Share on other sites
dipstick 871 Report post Posted December 18, 2018 That's a low memory error because this version of G'mic is 32-bit. You need to use smaller images for this version to work. Quote Share this post Link to post Share on other sites
welshblue 2,871 Report post Posted December 18, 2018 Here's a sample of some of the filters if any one is interested. Not all of them are featured but they take some of the guesswork out of what some of them do Click 1 1 Quote Share this post Link to post Share on other sites
Reptillian 115 Report post Posted December 18, 2018 (edited) There's ways to make filters for G'MIC. You can edit .g'mic file with Kate text editor and see codes for every single filters on G'MIC. You can even reuse part of filters as part of a new filter. Reference : https://gmic.eu/reference.shtml There's also a PDF file with code examples. Mind you, it is over 400 pages. Edited December 18, 2018 by Reptillian Quote Share this post Link to post Share on other sites
ScrapbookWithPDN 116 Report post Posted December 18, 2018 14 hours ago, HyReZ said: I have tried and have commented about my attempt to apply your recent suggestion Hi, I work with hi resolution, too. So, like you, I can't use it, either. Total huge bummer. I work in professional printing dpi, which is usually 300dpi, not 96. I'm having a few issues with other plugins doing barely noticeable effects with some of the plugins, too, using 300 dpi. Sometimes it helps to duplicate the process repeatedly, or the layer, repeatedly. Not always, or it kind-of does, but some of the time not how it would show up in 96 dpi. PDN is fantastic for 96 and 120 dpi work. I'm still using PDN for some other things it works fantastic with, so, that's a good thing. It's forced me to use the alternative software, which I genuinely loath - because it's so bloated but it's also free, so I shouldn't be so ungrateful, but I've gotten pretty good at that one, too. Still, I'd love to just stay with PDN if I can and when I can. PDN still does a great deal. It's my first go to. From there, I give it my best and anyone reading this, make no mistake, PDN is still incredible and has incredible features to use for 300 dpi. Quote Share this post Link to post Share on other sites
HyReZ 358 Report post Posted December 18, 2018 @ScrapbookWithPDN, I have been a user of Paint.NET for 10 years and I love it! Back in 2010 I bought the Academic version of the Adobe Creative Suite 5 because teachers got an 85% discount. Learning Photoshop took an lot of hours. Today I use Paint.NET for most of my graphics works. It has most of the tools I need and with the Effects and File Type plugins; I can handle most of my creation and editing requirements. I have an assortment of graphic creation and editing apps and I don't hesitate to use them with in the execution of a single project. Paint.NET does not have to do everything! It does many great things for a price that is unbeatable! Quote Share this post Link to post Share on other sites
null54 508 Report post Posted December 18, 2018 Added a 64-bit G'MIC download to the first post. Quote Share this post Link to post Share on other sites
null54 508 Report post Posted December 18, 2018 The 64-bit download has been updated (I had forgotten to include the Qt plugin DLLs). 1 Quote Share this post Link to post Share on other sites