mackenzieh 19 Posted March 28, 2020 Report Share Posted March 28, 2020 Version 2.9 is now available. Quote Link to post Share on other sites
null54 752 Posted March 28, 2020 Author Report Share Posted March 28, 2020 Updated to G'MIC version 2.9.0. 2 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to post Share on other sites
Reptillian 306 Posted May 2, 2020 Report Share Posted May 2, 2020 @null54 I know that if I need to recreate one of my filters and convert it to pdn plugin, I'd do it from scratch. However, I'm wondering if it is possible to wrap gmic code within codelab. That would make it so much easier to convert filters in theory. Quote Link to post Share on other sites
null54 752 Posted May 2, 2020 Author Report Share Posted May 2, 2020 1 hour ago, Reptillian said: However, I'm wondering if it is possible to wrap gmic code within codelab. That would make it so much easier to convert filters in theory. It should be possible to write a C++ DLL that uses libgmic, but you would have to call G'MIC in CodeLab's PreRender method. I considered doing that when I wrote this plugin, but I decided it was easier to use G'MIC-Qt. Writing the automatic UI generation code required for Paint.NET to natively use the G'MIC filters would be complicated. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to post Share on other sites
Reptillian 306 Posted May 2, 2020 Report Share Posted May 2, 2020 15 hours ago, null54 said: It should be possible to write a C++ DLL that uses libgmic, but you would have to call G'MIC in CodeLab's PreRender method. I considered doing that when I wrote this plugin, but I decided it was easier to use G'MIC-Qt. Writing the automatic UI generation code required for Paint.NET to natively use the G'MIC filters would be complicated. Yes, I was thinking of using PreRender method to call G'MIC-QT for converting filter. I'm not concerned with the user interface code as that's way easier to deal with. I'm more concerned with being able to access commands from g'mic-qt itself and using g'mic-qt commands. Quote Link to post Share on other sites
Djisves 541 Posted June 3, 2020 Report Share Posted June 3, 2020 I hope someone can tell me what I'm doing wrong. I tried to use the plugin for the first time. Most of the filters work fine but I cannot get the Stylize filter to work. I understand that I need to copy one layer to the clipboard and then apply the filter on another layer. As per @null54's instructions here, I copied the bottom layer and applied the filter on the top layer. I tried with a small image (180*198 px) of just two layers. I also tried it as per @Pixey's short video here, i.e. copied the top layer and applied the filter on the bottom layer. I tried all the combinations of copying one and working on the other, including switching between the "top" and "bottom" options on the filter's "Style" dropdown list. Every time I get this: Quote Link to post Share on other sites
null54 752 Posted June 3, 2020 Author Report Share Posted June 3, 2020 2 hours ago, Djisves said: I hope someone can tell me what I'm doing wrong You need to switch the input layers to All for G'MIC to be able to recognize the second layer. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to post Share on other sites
Djisves 541 Posted June 3, 2020 Report Share Posted June 3, 2020 Of course! Now it works, thank you @null54. Quote Link to post Share on other sites
Reptillian 306 Posted June 9, 2020 Report Share Posted June 9, 2020 (edited) Incoming update 2.9.1 tommorow. Quote Hello folks, I’ve added a new command in the standard library of G’MIC 2.9.1, and I think this could interest some of the G’MIC script writers here. I’m pretty sure this could lead to fun experimentations Release of stable G’MIC 2.9.1 is planed for tomorrow. Source: https://discuss.pixls.us/t/new-interesting-command-rbf-to-interpolate-1d-2d-3d-data/18663 Edited June 9, 2020 by Reptillian Quote Link to post Share on other sites
mackenzieh 19 Posted June 10, 2020 Report Share Posted June 10, 2020 Version 2.9.1 is out. Quote Link to post Share on other sites
null54 752 Posted June 11, 2020 Author Report Share Posted June 11, 2020 6 hours ago, mackenzieh said: Version 2.9.1 is out. Updated to G'MIC version 2.9.1. 3 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to post Share on other sites
ANONYMISS 14 Posted June 11, 2020 Report Share Posted June 11, 2020 Does G'MIC version 2.9.1. work as a plugin within paint.net 4.2.12? Quote Link to post Share on other sites
null54 752 Posted June 11, 2020 Author Report Share Posted June 11, 2020 49 minutes ago, ANONYMISS said: Does G'MIC version 2.9.1. work as a plugin within paint.net 4.2.12? Yes. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to post Share on other sites
Seerose 4,273 Posted June 11, 2020 Report Share Posted June 11, 2020 ❤️ @null54! Thank you so much for new version. Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to post Share on other sites
ANONYMISS 14 Posted June 12, 2020 Report Share Posted June 12, 2020 Thank you - and thank you for all your work on this. Quote Link to post Share on other sites
Pixey 4,816 Posted June 14, 2020 Report Share Posted June 14, 2020 Hi @null54 I hope all is well with you, wherever you are I have a question about opening two images in G'MIC. I was trying help someone with a question earlier, so I tried to see if I could use the Morph in G'MIC. I realise one needs to have two images for this, but when I try to do this, I get this: Quote How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon. Link to post Share on other sites
Djisves 541 Posted June 14, 2020 Report Share Posted June 14, 2020 (edited) It's a bit confusing, @Pixey. You need to press APPLY for two new windows to open in order to set the morphing anchor points. EDIT: As @ReMake has already said before me 😁 Edited June 14, 2020 by Djisves ReMake comment link 1 Quote Link to post Share on other sites
Reptillian 306 Posted June 14, 2020 Report Share Posted June 14, 2020 (edited) @Pixey As far as I'm concerned, Paint.NET can only output to the same layer a plugin applies the effect on. So, this means that the filter needs workaround support akin to filters I have made workarounds for Paint.NET such as Non-Isometric Tiler and Tiled Form. I will notify @G'MIC as he is the author of the Morph[Interactive] filter. He can edit the current filter, and please notify the author of another thread asking for help on Morph that I have notified @G'MIC about this issue. So, it would be possible to generate multiple pictures generated from the Morph [Interactive] and output into a folder once this gets addressed. Edited June 14, 2020 by Reptillian Quote Link to post Share on other sites
Pixey 4,816 Posted June 14, 2020 Report Share Posted June 14, 2020 Hi @Reptillian the OP seemed to suggest that they had managed to use the Morph[interactive] but that they did not know how to save it? If they got that far, it seems to suggest they got it to work. A mystery to me. Quote How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon. Link to post Share on other sites
Reptillian 306 Posted June 14, 2020 Report Share Posted June 14, 2020 (edited) 9 minutes ago, Pixey said: Hi @Reptillian the OP seemed to suggest that they had managed to use the Morph[interactive] but that they did not know how to save it? If they got that far, it seems to suggest they got it to work. A mystery to me. Saving it implies multiple output pictures. On Krita and GIMP, when you work with g'mic-qt filters that generates multiple layers from the interface, you get outputs of multiple layers. That is not possible on Paint.NET. Hence, why I was contacting one of the main maintainer of g'mic-qt to add a option to allow exports into a folder into Morph [Interactive], so @zaffer can save the outputs. Edited June 14, 2020 by Reptillian Quote Link to post Share on other sites
Pixey 4,816 Posted June 14, 2020 Report Share Posted June 14, 2020 4 minutes ago, Reptillian said: Saving it implies multiple output pictures. On Krita and GIMP, when you work with g'mic-qt filters that generates multiple layers from the interface, you get outputs of multiple layers. That is not possible on Paint.NET. Hence, why I was contacting one of the main maintainer of g'mic-qt to add a option to allow exports into a folder, so @zaffer can save the outputs. Ahhh - so it's rather like TR's morpher, which produces multiple layers, which then have to be uploaded to PDN to make it animated. It would be nice to do the same in G'MIC too Thanks. Quote How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon. Link to post Share on other sites
Reptillian 306 Posted June 14, 2020 Report Share Posted June 14, 2020 24 minutes ago, Pixey said: Ahhh - so it's rather like TR's morpher, which produces multiple layers, which then have to be uploaded to PDN to make it animated. It would be nice to do the same in G'MIC too Thanks. Well, it turns out that the solution I have proposed isn't desirable, so, only @null54 can address this. @null54 : If you'd like to address this issue, please look at this thread for more discussion on this. - https://discuss.pixls.us/t/gmic-morph-interactive-paint-net-workaround/18749 Quote Link to post Share on other sites
null54 752 Posted June 15, 2020 Author Report Share Posted June 15, 2020 Released version 2.9.1.1. Changes: Added support for multiple output images Improved support for images that are larger than the canvas Improved the user experience when canceling G'MIC 1 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to post Share on other sites
zaffer 0 Posted June 20, 2020 Report Share Posted June 20, 2020 On 6/15/2020 at 1:07 PM, null54 said: Released version 2.9.1.1. Changes: Added support for multiple output images Improved support for images that are larger than the canvas Improved the user experience when canceling G'MIC really when press (Q) it saves auto Multiple png pics. But still there is no option to save as ,a gif file,hope next update there will be a option to save as gif File Quote Link to post Share on other sites
LoudSilence 78 Posted August 28, 2020 Report Share Posted August 28, 2020 i got this error, i don't know what it means, i put the DLL file in the effects folder (i closed paint.net before doing it) and then re-opened it. I have never got an error like this before while downloading effects or adjustments manually Quote Unofficial PDN Discord Server Link to post Share on other sites
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