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3 hours ago, mackenzieh said:

Just a heads up, I use GIMP as well as PDN, and G'MIC is updated quite often, so be prepared to have the updated versions handy with PDN and its updated versions. :)

 

Thanks for the heads up. 😃

I subscribed to the G'MIC-Qt release notifications on GitHub.

 

I will also open an issue on GitHub to see if the G'MIC-Qt maintainers want to integrate the Paint.NET host code.

 

1 hour ago, Reptillian said:

Is there a way to edit PDN .gmic file? I mean, the PDN .gmic has to be somewhere. Without access to it, you can't code new filters by editing .gmic file.

 

According to this issue on GitHub G'MIC stores its filters in %appdata%\gmic.

PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

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2 hours ago, null54 said:

 

Thanks for the heads up. 😃

I subscribed to the G'MIC-Qt release notifications on GitHub.

 

I will also open an issue on GitHub to see if the G'MIC-Qt maintainers want to integrate the Paint.NET host code.

 

You're welcome! :)

Edited by mackenzieh
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2 hours ago, null54 said:

According to this issue on GitHub G'MIC stores its filters in %appdata%\gmic.

 

Oh I see it now. It just that I use g'mic in different softwares, and had thought it would put to another place. And I was using a different version on PDN. So, in that case, gmic that are on the same versions in different software would share them. 

Edited by Reptillian
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29 minutes ago, Reptillian said:

So, in that case, gmic that are on the same versions in different software would share them. 

 

The GIMP, Krita and Paint.NET plugins are all based on G'MIC-Qt.

It was much easier to add a host interface for Paint.NET to G'MIC-Qt than it would have been to use libgmic.

PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

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4 hours ago, dipstick said:

There is a problem with the interface between this plugin and PDN. It won't create new layers.

 

That is a limitation of the Paint.NET plugin API.

Effect plugins cannot create new layers or access other layers in the document.

 

4 hours ago, dipstick said:

To make 3-D animations, you must tick the option Make New Files, then import the files as layers into PDN. It's an added couple of steps, but it works.

 

I do not see how this would work.

The plugin uses a randomly generated output file name that is automatically deleted, so it would be somewhat difficult to copy the final image in order to import it into a new Paint.NET document.

PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

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55 minutes ago, null54 said:

I do not see how this would work.

@null54 Look for the "Output as files" tick box and change output mode to New Image.

Sequence/3D Elevation (Animated).

Depending on the size and qty of frames the PNG files can take about ten minutes to generate (1024X1024X30).

Edited by AndrewDavid
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15 minutes ago, dipstick said:

Maybe you miss-understood me? 

 

Yes, I was unaware that G'MIC-Qt has that option.

PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

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  • null54 changed the title to G'MIC (09-06-2020)

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