welshblue 1,832 Report post Posted October 21, 2018 This could have been something that's always been there, but I've only just noticed it. (Could very well be possible ... even after 10 years) Has it always been that re-sizing/rotating with the mouse is less successful than Rotate/Zoom ? Example below to explain my rambling Share this post Link to post Share on other sites
BoltBait 2,170 Report post Posted October 21, 2018 Be sure to verify you're using the desired rotation quality when using the move pixels tool: 1 Share this post Link to post Share on other sites
welshblue 1,832 Report post Posted October 21, 2018 40 minutes ago, BoltBait said: Be sure to verify you're using the desired rotation quality when using the move pixels tool: Ahhh. Head like a shed me Thanks for that Share this post Link to post Share on other sites
BoltBait 2,170 Report post Posted October 21, 2018 Not to worry. It is a fairly new feature. Share this post Link to post Share on other sites
barbieq25 829 Report post Posted October 21, 2018 I didn't know that either Thanks BB for the fix & @welshbluefor asking the question. Share this post Link to post Share on other sites
Rick Brewster 1,159 Report post Posted October 21, 2018 Bicubic is new, but Nearest Neighbor and Bilinear have been there for quite awhile (albeit renamed to their proper names in 4.0, IIRC). Share this post Link to post Share on other sites
welshblue 1,832 Report post Posted October 22, 2018 12 hours ago, Rick Brewster said: Bicubic is new, but Nearest Neighbor and Bilinear have been there for quite awhile Teaches me that I should click things on the interface and experiment to see what they do Must be frustrating when all the work goes in and some people (me, in this instance; don't get it) Set to Bilinear as default now ... reminds me of the time someone said I wasn't a PDN expert/or an artist - "just a plugin cruncher" (never could work out how that was meant to be an insult ... ? ... it's true) Share this post Link to post Share on other sites
IHaveNoName 10 Report post Posted October 22, 2018 (edited) I can not be the only one here who does not fully understand this sort of thing. As far as I do understand it is about interpolation when resizing images but which to use, for what purpose and why? Unless there is some sort of guide here that explains it a simple description of the sort the sort of subjects and situations where each method is the more appropriate would help. I'm often creating and then resizing down larger images to 256x256 for use as icons/thumbnails on a games' console. This is generally used at 480p resolution via YPbPr (Component) on a TV screen. I regularly have to reject some of my designs, particularly to remove text which, below a certain size or because of the actual font design, becomes unreadable when I do this. Until now I did not think there was anything more that I could do which might help. When resizing I've just left it on the default "Best Quality" assuming that was the most suitable. Maybe it is not. Edited October 23, 2018 by IHaveNoName Share this post Link to post Share on other sites
Rick Brewster 1,159 Report post Posted October 22, 2018 6 hours ago, welshblue said: Teaches me that I should click things on the interface and experiment to see what they do Must be frustrating when all the work goes in and some people (me, in this instance; don't get it) Set to Bilinear as default now ... reminds me of the time someone said I wasn't a PDN expert/or an artist - "just a plugin cruncher" (never could work out how that was meant to be an insult ... ? ... it's true) Read the release notes with every update https://blog.getpaint.net/ Share this post Link to post Share on other sites
welshblue 1,832 Report post Posted January 24 I wasn't sure whether to start a new thread but this is something that may be me, so I'll risk ridicule in an old thread I made this image back in 2014 Notice how smooth the checks are. Using the same technique as I used back then ... make the board using the Grid/Checkerboard plug >>> Rotate Zoom ... every board I make to go with the angle of chess pieces I'm going to make ... the checks are very choppy when I get past a certain tilt. This is the best angle before it starts getting really noticable and pretty awful I guess my question is, am I remembering wrong and it's always been like this ? Share this post Link to post Share on other sites
AndrewDavid 574 Report post Posted January 24 Hi @welshblue Could it be that you applied the default Gaussian blur after rotating the checkerboard? Share this post Link to post Share on other sites
toe_head2001 1,281 Report post Posted January 24 1 hour ago, welshblue said: I guess my question is, am I remembering wrong and it's always been like this ? Only one way to find out. Temporally install an older version, and see if your current method is also choppy there. Share this post Link to post Share on other sites
Pixey 3,232 Report post Posted January 24 Hi @welshblue I tried it in both the latest and also 3.5.11. I get jaggies in both of them Also, found it easier to make the board the long way, as the checker board by @MadJikseems to have a line around the boxes as well, making the jaggies worse. Share this post Link to post Share on other sites
welshblue 1,832 Report post Posted January 25 Thanks for the suggestions people Thanks for trying @Pixey ... sadly in this case it was a bad workman blaming his tools ( and having a head like a shed) Laying in bed this morning I suddenly thought Shape 3D ... and it was. Box setting >>> Plane Map >>> and increase the width >>> knock the lighting off ... not sure when I forgot I used to use S3D to tilt some things because of the AA option 1 Share this post Link to post Share on other sites
Pixey 3,232 Report post Posted January 25 Ahhhh - perhaps I would have eventually thought of 3D too, but doubt it. However, it is funny how one goes to bed thinking about these things and then Wham 1 Share this post Link to post Share on other sites
Ego Eram Reputo 2,185 Report post Posted January 25 "Wake me up before you go go" 😊 1 Share this post Link to post Share on other sites