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welshblue

Chiselled Stone Texture

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This tutorial is available as a PDF. Click here to view or download it

 

This technique allows you to make a base that will take a texture you make or import.

 

PlugIns Needed:

 

Cell Texture  Splinter  Texture Shader

 

 

Examples:

example_1.jpg example_2.jpg example_3.jpg

 

example_4.jpg example_5.jpg example_6.jpg

 

The Tutorial:

 

Spoiler

 

Chiselled_Stone_1.jpg

 

Chiselled_Stone_2.jpg

 

Chiselled_Stone_3.jpg

 

Make or Import a texture onto a New Layer >>> Set Blend Mode to Overlay >>> Play with the Opacity to your own tastes

 

*** You could also copy the texture to clipboard and use the clipboard option in Texture Shader and play with the options setting to get something unique ***

 

 

combo_2.jpg

 

Combo_1.jpg

 

*** Playing with the Cell size in Cell Texture gives differing results ***

 

Here I increased the cell size

difference_cell_size.jpg

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The colorations you use in the clipboard versions look so realistically stone-like.  Are they produced with the Planetoid plugin?

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@MJW ... you're starting to know me too well ?  The 1st 3 examples (at the top) are Planetoid made textures with some extra bits in them ... the bottom 3 are imported ones.

 

@Seerose ... that 1st one is absolutely stunning.  I would love that colouring as a trough for some of my alpine plants.  Thanks

 

Thanks for the rep points guys and yourself @LionsDragon  (must catch up soon ...)

 

One thing I'll have to add is sometimes using Sharpen/ Sharpen + to the finished base texture gives it more life.

In the 3 days since I found this technique the outcomes seem pretty endless and I've got some very realistic results.  (Really good for stone text)

 

Got to thank you for that MJW - I may not always use it as it's intended but I get some great maps to wrap textures to

 

Another example.  Smaller Cells.  Less Distance More splinters - 0.00 angle 

 

examples_2.png

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