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I've never made an isometric game, so I wouldn't know if it's normal to draw multiple sprites to compose one static image, but what I'm suggesting is that the tree shouldn't be split into isometric tiles at all, and the game tile & draw logic should accommodate untiled objects. I suppose it's a restriction of the Tiled software I'm not familiar with right now.

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This looks like it could be great for creating the tile map itself. Maybe add a separate layer on top for the rest of the sprites? That way you could have a layer between where the characters can move and you could have them go behind the other sprites and be hidden momentarily. You would only need isometric sprites for collision detection on the middle (character) layer. Does any of that make sense? 

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