MARTINEZ Posted June 10, 2018 Share Posted June 10, 2018 Hi guys, I need help from you. Is there a way to delete mip maps on multiple files, all at the same time? I want to delete mip maps from my World of Tanks's skin tanks since it made my in-game tanks looked ugly and blurry. I can't help it, my laptop was potato so I can only play with minimum quality, hence blurry skins kicked in. Although I can delete it one-by-one, it's really exhausting since I deal with hundreds of DDS files. I heard that Save All will be implemented on v4.0, but I still can't see it today. Will Save All solve my issues? When will it get implemented? Thank you very much! Quote Link to comment Share on other sites More sharing options...
null54 Posted June 10, 2018 Share Posted June 10, 2018 1 hour ago, MARTINEZ said: Is there a way to delete mip maps on multiple files, all at the same time? You could use the DirectXTex Texconv utility to batch process the files using the following command. The command removes the mipmaps from each DDS file and overwrites the original file. texconv.exe -m 1 -y *.dds The Texconv documentation is located on the DirectXTex Wiki. 1 3 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Rick Brewster Posted June 10, 2018 Share Posted June 10, 2018 I heard that Save All will be implemented on v4.0 I don't think I ever said that? Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
null54 Posted June 11, 2018 Share Posted June 11, 2018 29 minutes ago, Rick Brewster said: I don't think I ever said that? The Popular Feature Requests thread states that you were planning to add it for 4.0. Quote Save All -- This has been requested quite a bit recently, and I'm planning to add it to v4.0. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted June 11, 2018 Share Posted June 11, 2018 Currently slated for inclusion in 4.0.n+1 (that's a bit of wit in the same vein as "tomorrow never comes") ? Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Rick Brewster Posted June 11, 2018 Share Posted June 11, 2018 Gotcha. Yeah ... maybe someday ... maybe not I have not done a good job of keeping that post updated. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
MARTINEZ Posted June 11, 2018 Author Share Posted June 11, 2018 6 hours ago, null54 said: You could use the DirectXTex Texconv utility to batch process the files using the following command. The command removes the mipmaps from each DDS file and overwrites the original file. texconv.exe -m 1 -y *.dds The Texconv documentation is located on the DirectXTex Wiki. Wow thank you very much! Gotta learn all of its commands since I'm a noob at this ? Quote Link to comment Share on other sites More sharing options...
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