Existifyy Posted March 5, 2018 Share Posted March 5, 2018 Okay so when i try to open paint.net i get this message: paint.net crash Unhandled exception has occurred in a component in your application if you click continue the application will ignore this error and attempt to continue ../Direct2D/D2DRednerTarget.cpp (286) : hr = m-pRednerTarget>EndDraw(d2dTag1, d2dTag2):. Specs: GTX 1060 3gb msi I5-4440 12gb ram Windows 10 64 bit Thank you Error: System.ArgumentException: ..\Direct2D\D2DRenderTarget.cpp (286) : hr = m_pRenderTarget->EndDraw(&d2dTag1, &d2dTag2); at PaintDotNet.Interop.InteropErrorInfo.ThrowIfError() in D:\src\pdn\src\Base\Interop\InteropErrorInfo.cs:line 89 at PaintDotNet.SystemLayer.Native.x64.NativeUtilities.ThrowOnErrorImpl(Int32 hr, SByte* szHr, IUnknown* pFxErrorInfo) at PaintDotNet.SystemLayer.Native.x64.Direct2D.D2DRenderTarget.EndDraw(Tag& tag1, Tag& tag2) at PaintDotNet.Direct2D.RenderTargetExtensions.EndDraw(IRenderTarget renderTarget) in D:\src\pdn\src\Core\Direct2D\RenderTargetExtensions.cs:line 18 at PaintDotNet.Disposable.ActionDisposable.Dispose(Boolean disposing) in D:\src\pdn\src\Base\Disposable.cs:line 62 at PaintDotNet.Disposable.Dispose() in D:\src\pdn\src\Base\Disposable.cs:line 307 at PaintDotNet.ComponentModel.RefTrackedObject.DisposeCore(Boolean disposing) in D:\src\pdn\src\Base\ComponentModel\RefTrackedObject.cs:line 411 at PaintDotNet.ComponentModel.RefTrackedObject.ReleaseRef(Object refOwner, Boolean disposing) in D:\src\pdn\src\Base\ComponentModel\RefTrackedObject.cs:line 560 at PaintDotNet.ComponentModel.RefTrackedObject.Dispose() in D:\src\pdn\src\Base\ComponentModel\RefTrackedObject.cs:line 347 at PaintDotNet.Disposable.StructuredUsing[T,TResult](T autoObject, Func`2 action) in D:\src\pdn\src\Base\Disposable.cs:line 274 at PaintDotNet.Controls.PdnPushButton.MeasureAndDraw(Graphics g, Boolean enableDrawing, PdnPushButtonState buttonState, Boolean drawFocusCues, Boolean drawKeyboardCues) in D:\src\pdn\src\Framework\Controls\PdnPushButton.cs:line 199 at PaintDotNet.Controls.PdnPushButton.OnPaintPushButton(Graphics g, PdnPushButtonState buttonState, Boolean drawFocusCues, Boolean drawKeyboardCues) in D:\src\pdn\src\Framework\Controls\PdnPushButton.cs:line 188 at PaintDotNet.Controls.PdnPushButtonBase.OnPaintButton(Graphics g, Boolean drawFocusCues, Boolean drawKeyboardCues) in D:\src\pdn\src\Framework\Controls\PdnPushButtonBase.cs:line 208 at PaintDotNet.Controls.PdnButtonBase.OnGdiPaintFrame(GdiPaintContext ctx) in D:\src\pdn\src\Framework\Controls\PdnButtonBase.cs:line 77 at PaintDotNet.SystemLayer.GdiBufferedAnimationControl.PaintCachedFrame(IntPtr& hCachedBitmap, RectInt32 updateRect, IntPtr hdcCompat) in D:\src\pdn\src\SystemLayer\GdiBufferedAnimationControl.cs:line 223 at PaintDotNet.SystemLayer.GdiBufferedAnimationControl.OnGdiPaint(GdiPaintContext ctx) in D:\src\pdn\src\SystemLayer\GdiBufferedAnimationControl.cs:line 121 at PaintDotNet.SystemLayer.GdiPaintHandler.OnWmPaint(Message& m) in D:\src\pdn\src\SystemLayer\GdiPaintHandler.cs:line 184 at PaintDotNet.SystemLayer.GdiPaintHandler.RelayWndProc(Message& m) in D:\src\pdn\src\SystemLayer\GdiPaintHandler.cs:line 233 at PaintDotNet.SystemLayer.GdiBufferedAnimationControl.WndProc(Message& m) in D:\src\pdn\src\SystemLayer\GdiBufferedAnimationControl.cs:line 103 at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted March 5, 2018 Share Posted March 5, 2018 Try this: https://forums.getpaint.net/topic/111269-install-error-paintdotnetdirect2dnohardwaredeviceexception-0x8899000b/?do=findComment&comment=534214 Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Existifyy Posted March 5, 2018 Author Share Posted March 5, 2018 (edited) 10 minutes ago, toe_head2001 said: Try this: https://forums.getpaint.net/topic/111269-install-error-paintdotnetdirect2dnohardwaredeviceexception-0x8899000b/?do=findComment&comment=534214 everyone on there is saying to use the built in intel graphics but that only works for laptops and i am using a desktop this only started happening after a windows 10 update Edited March 5, 2018 by Existifyy Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted March 5, 2018 Share Posted March 5, 2018 Just now, Existifyy said: but that only works for laptops and i am using a desktop Are you sure? Desktop processors from Intel also have have built-in graphics. Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Existifyy Posted March 5, 2018 Author Share Posted March 5, 2018 1 minute ago, toe_head2001 said: Are you sure? Desktop processors from Intel also have have built-in graphics. I couldn't find any option for it in nvidia control panel Quote Link to comment Share on other sites More sharing options...
AndrewDavid Posted March 5, 2018 Share Posted March 5, 2018 Hi @Existifyy See if your setting is the same - Auto Select Quote Link to comment Share on other sites More sharing options...
Existifyy Posted March 5, 2018 Author Share Posted March 5, 2018 2 hours ago, AndrewDavid said: Hi @Existifyy See if your setting is the same - Auto Select This is what mine looks like: Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted March 6, 2018 Share Posted March 6, 2018 I would recommend making sure all your updates are insalled: Windows updates, and NVIDIA driver updates, especially. Then make sure you don't have any overclocking or "overlay" programs running. Even things like Discord Overlay have been causing a ton of problems with Paint.NET crashing lately. Disabling the overlay has always fixed up Paint.NET. The overclocking programs tend to inject framerate counters into Direct3D games, intending to give gamers a nice way to view performance, but that also affects Direct2D apps like Paint.NET. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Rick Brewster Posted March 6, 2018 Share Posted March 6, 2018 Also, make sure you don't have any "theming" software like Window Blinds. Those can wreak havoc too. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Existifyy Posted March 6, 2018 Author Share Posted March 6, 2018 16 hours ago, Rick Brewster said: I would recommend making sure all your updates are insalled: Windows updates, and NVIDIA driver updates, especially. Then make sure you don't have any overclocking or "overlay" programs running. Even things like Discord Overlay have been causing a ton of problems with Paint.NET crashing lately. Disabling the overlay has always fixed up Paint.NET. The overclocking programs tend to inject framerate counters into Direct3D games, intending to give gamers a nice way to view performance, but that also affects Direct2D apps like Paint.NET. Thank you i fixed it the issue was that i had this software called Mactype font it makes all of your windows font mac style font and when i disabled it paint.net opens normally now! Thanks Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted March 7, 2018 Share Posted March 7, 2018 Great! Glad it's working. We've had trouble with MacType in the past ... Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
TrevorOutlaw Posted March 7, 2018 Share Posted March 7, 2018 16 hours ago, Rick Brewster said: We've had trouble with MacType in the past ... Dumb question here - is it possible for a future release of PDN to block MacType from being loaded? Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted March 7, 2018 Share Posted March 7, 2018 5 minutes ago, TrevorOutlaw said: Dumb question here - is it possible for a future release of PDN to block MacType from being loaded? MacType hooks into the DirectWrite at a low level. Paint.net has no control over it. If you use MacType, you can make an exception for paint.net: https://forums.getpaint.net/topic/111702-started-crashing-at-startup-out-of-the-blue/?do=findComment&comment=534975 Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
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