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Help with Stripe Plugin


Pratyush

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2 minutes ago, BoltBait said:

As long as you are using CodeLab v3.0 (or higher), you can.

 

Please, make a codelab tutorial part 7/8/9 ( whichever number is correct.) It's an important feature and users should be aware of this.

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I don't understand what is happening here, I want declare a method  and call it. How to make it work?

ynOJDi8.png

 

Spoiler

// Name: Gradual Stripes
// Submenu: Render
// Author: Pratyush
// Title: Gradual Stripes
// Version: 1.2.0
// Desc: Draws stripes with gradual change in shades
// Keywords: Stripes|Grayscale|Lines
// URL:
// Help:
#region UICode
IntSliderControl Amount1 = 5; // [2,64] Quantity of Gradual Stripes
IntSliderControl Amount2 = 1; // [1,10] No. of repeatation
ColorWheelControl Amount3 = ColorBgra.FromBgr(0,0,0); // [PrimaryColor] Primary Color
ColorWheelControl Amount4 = ColorBgra.FromBgr(255,255,255); // [SecondaryColor] Secondary color
CheckboxControl Amount5 = false; // [0,1] Invert
CheckboxControl Amount6 = false; // [0,1] Center
CheckboxControl Amount7 = true; // [0,1] Smoothen
#endregion



void Render(Surface dst, Surface src, Rectangle rect)
{
    ColorBgra PC = Amount3;
    ColorBgra SC = Amount4;

    //Invert color in plugin
    if ( Amount5 == true)
    {
        ColorBgra k = PC;
        PC = SC;
        SC = k;
    }

    // Step 0 is the first step, how much left to do: Amount - 1
    int Maxgroup = Amount1 - 1;
    //Maxgroup = Maxgroup;
    // Define the size of step per Channel
    // assuming PC is the start and SC is the end
    int stepR = (SC.R - PC.R) / Maxgroup;
    int stepG = (SC.G - PC.G) / Maxgroup;
    int stepB = (SC.B - PC.B) / Maxgroup;
    int stepA = 0; //(PC.A + SC.A) / Maxgroup;


    ColorBgra CurrentPixel;

    // qunatity of shade to cover the canvas
    float divide = (float)rect.Width / Amount1;
    divide = divide/Amount2;
    int sf1,sf2,sf3;
    
    for (int y = rect.Top; y < rect.Bottom; y++)
    {
        if (IsCancelRequested) return;
        for (int x = rect.Left; x < rect.Right; x++)
        {
            CurrentPixel = src[x,y];
            int k,group;
            k=x;
            if(Amount6 == true){k=(k+(rect.Width/2))%rect.Width;}
            group = (int)(k / divide);
            group = (group)%Amount1;
            k = (int)(k% divide);
            
            sf1 = SmoothingFactor(int k, int StepR);
            sf2 = SmoothingFactor(int k, int StepG);
            sf3 = SmoothingFactor(int k, int StepB);
            sf4 = SmoothingFactor(int k, int StepA);
            
            CurrentPixel.R = (byte)(PC.R + stepR * group + sf1);
            CurrentPixel.G = (byte)(PC.G + stepG * group + sf2);
            CurrentPixel.B = (byte)(PC.B + stepB * group + sf3);
            CurrentPixel.A = (byte)(PC.A + stepA * group + sf4);
            dst[x,y] = CurrentPixel;
        }
    }

}

public int SmoothingFactor(int ki, int Step)
    {

        double c = (double)ki/Step;
        c= (10-9*c)*Math.Pow(c,9);
        return (int)c;
    }

 

 

 

Edited by Pratyush

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1 hour ago, Pratyush said:

I don't understand what is happening here, I want declare a method  and call it. How to make it work?

Don't declare types in the call.

 

Change:

sf1 = SmoothingFactor(int k, int stepR);

to:

sf1 = SmoothingFactor(k, stepR);

 

(September 25th, 2023)  Sorry about any broken images in my posts. I am aware of the issue.

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My Gallery  |  My Plugin Pack

Layman's Guide to CodeLab

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    ColorBgra PC = Amount3;
    ColorBgra SC = Amount4;

    //Invert color in plugin
    if ( Amount5 == true)
    {
        ColorBgra k = PC;
        PC = SC;
        SC = k;
    } 

Tidier... (edited thanks to MadJik's tip)

    ColorBgra PC, SC;
    
    //reverse colors if Amount5 is true
    if (Amount5) // you can optionally omit "== true" here
    {
       PC = Amount4;
       SC = Amount3; 
    }
    else
    { 
       PC = Amount3;
       SC = Amount4;
    }

 

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I really should check my code before posting :lol:

 

Edit: fixed.

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