null54 Posted October 3, 2023 Author Posted October 3, 2023 Release version 1.12.7. Changes: Fixed saving in the BC5 signed format. 2 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
null54 Posted October 4, 2023 Author Posted October 4, 2023 Release version 1.12.8. Changes: Added support for loading a legacy DDS variant used by S.T.A.L.K.E.R.: Shadow of Chernobyl. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
disgusting Posted November 4, 2023 Posted November 4, 2023 this plugin seems super useful, but i've hit a snag in my intended usage trying to create a lod spray to use in tf2, and this guide video says to save the intended images as .dds files with specific settings, none of which are present in my installation of paint.net what gives Quote
null54 Posted November 4, 2023 Author Posted November 4, 2023 12 minutes ago, disgusting said: what gives That video was made for a very old version of Paint.NET, the DDS plugin that it used was replaced with this one in Paint.NET 4.2.2. Not all of the settings shown in the old plugin are present in this plugin, the two plugin use different code for DXT compression and mipmap resizing. Mapping the common options shown in your screenshot: DXT5 (Interpolated Alpha) is the same as BC3 (Linear, DXT5). The Error Metric section should be identical between the two plugins. The SuperSampling resampling mode has been replaced by Cubic. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
disgusting Posted November 4, 2023 Posted November 4, 2023 16 minutes ago, null54 said: That video was made for a very old version of Paint.NET, the DDS plugin that it used was replaced with this one in Paint.NET 4.2.2. Not all of the settings shown in the old plugin are present in this plugin, the two plugin use different code for DXT compression and mipmap resizing. Mapping the common options shown in your screenshot: DXT5 (Interpolated Alpha) is the same as BC3 (Linear, DXT5). The Error Metric section should be identical between the two plugins. The SuperSampling resampling mode has been replaced by Cubic. awesome, thanks for the help pasted your message into the comments section (credited of course) for others who'll run into the issue 1 Quote
muermo Posted May 6 Posted May 6 Hello. I am working with texture in .btx file compressed in bc7, is there any way to work with this file in paint.net? Thanks. Quote
null54 Posted May 6 Author Posted May 6 1 hour ago, muermo said: I am working with texture in .btx file compressed in bc7, is there any way to work with this file in paint.net? You would need to use another tool to convert the .btx files to DDS before loading them into Paint.NET. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
Shakes4cc Posted May 25 Posted May 25 On 12/4/2022 at 3:04 AM, null54 said: There currently is no easy way to support multiple layers in this plugin. I plan to eventually support loading mipmaps and cube maps as layers, once the Paint.NET plugin API adds the features that I need for it. Hi, I was wondering if the Paint.NET plugin API has received support for having plugins create their own layers recently. Quote
null54 Posted May 25 Author Posted May 25 27 minutes ago, Shakes4cc said: Hi, I was wondering if the Paint.NET plugin API has received support for having plugins create their own layers recently. No, it has not yet received the features I need. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
Rick Brewster Posted May 27 Posted May 27 On 5/25/2024 at 4:01 AM, null54 said: No, it has not yet received the features I need. FileType plugins have always been able to read/create multiple layers. What other functionality are you waiting on? Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
null54 Posted May 27 Author Posted May 27 29 minutes ago, Rick Brewster said: What other functionality are you waiting on? The ability to configure the save UI based on the document. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
null54 Posted July 4 Author Posted July 4 Release version 1.12.9, which adds support for reading files that have fewer mipmaps than the header specifies. 1 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
null54 Posted July 18 Author Posted July 18 Release version 1.12.10, which adds detection of TGA 2.0 files with a dds file extension. 1 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
null54 Posted September 5 Author Posted September 5 Release version 1.12.11, which updates DirectXTex to the September 4, 2024 release. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
AnyOldName3 Posted November 26 Posted November 26 I've got an RGBA8 DDS file containing a cubemap with mipmaps. When I load it in Paint.NET 5.1, it's corrupted, with loads of data in obviously-incorrect places and what I believe to be bits of mipmaps used instead of the full-quality image: The DDS file is available from here: https://github.com/vsg-dev/vsgExamples/blob/master/data/textures/skybox.dds It works fine with other applications. Quote
frio Posted November 26 Posted November 26 (edited) For what it's worth the Windows thumbnail is broken exactly like the above example (no idea what provides .dds thumbnails on my system), IrfanView is unable to view the file (no error, just black) and some online converters fail on it, guess the cubemap format is not widely supported. Another converter was able to convert it into 6 pngs correctly. Edited November 26 by frio Quote
null54 Posted November 27 Author Posted November 27 8 hours ago, AnyOldName3 said: I've got an RGBA8 DDS file containing a cubemap with mipmaps. When I load it in Paint.NET 5.1, it's corrupted, with loads of data in obviously-incorrect places and what I believe to be bits of mipmaps used instead of the full-quality image: It is a DirectXTex bug. The full-size image(s) are being read, but for some reason only the first cube map face is extracted correctly. I reported the issue to the DirectXTex developers. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait
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