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  • null54 changed the title to DDS FileType Plus (10-04-2023)
  • 5 weeks later...
Posted
12 minutes ago, disgusting said:

what gives

 

That video was made for a very old version of Paint.NET, the DDS plugin that it used was replaced with this one in Paint.NET 4.2.2.

Not all of the settings shown in the old plugin are present in this plugin, the two plugin use different code for DXT compression and mipmap resizing.

Mapping the common options shown in your screenshot:

 

DXT5 (Interpolated Alpha) is the same as BC3 (Linear, DXT5).

The Error Metric section should be identical between the two plugins.

The SuperSampling resampling mode has been replaced by Cubic.

  • You're a Smart Cookie! 1

PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

Posted
16 minutes ago, null54 said:

 

That video was made for a very old version of Paint.NET, the DDS plugin that it used was replaced with this one in Paint.NET 4.2.2.

Not all of the settings shown in the old plugin are present in this plugin, the two plugin use different code for DXT compression and mipmap resizing.

Mapping the common options shown in your screenshot:

 

DXT5 (Interpolated Alpha) is the same as BC3 (Linear, DXT5).

The Error Metric section should be identical between the two plugins.

The SuperSampling resampling mode has been replaced by Cubic.

awesome, thanks for the help

pasted your message into the comments section (credited of course) for others who'll run into the issue

  • Thanks 1
  • 6 months later...
Posted

Hello.


I am working with texture in .btx file compressed in bc7, is there any way to work with this file in paint.net?

 

Thanks.

 

Posted
1 hour ago, muermo said:

I am working with texture in .btx file compressed in bc7, is there any way to work with this file in paint.net?

 

You would need to use another tool to convert the .btx files to DDS before loading them into Paint.NET.

PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

  • 3 weeks later...
Posted
On 12/4/2022 at 3:04 AM, null54 said:

There currently is no easy way to support multiple layers in this plugin.

I plan to eventually support loading mipmaps and cube maps as layers, once the Paint.NET plugin API adds the features that I need for it.

Hi, I was wondering if the Paint.NET plugin API has received support for having plugins create their own layers recently.

Posted
27 minutes ago, Shakes4cc said:

Hi, I was wondering if the Paint.NET plugin API has received support for having plugins create their own layers recently.

No, it has not yet received the features I need.

PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

  • null54 changed the title to DDS FileType Plus (7-03-2024)
  • null54 changed the title to DDS FileType Plus (7-17-2024)
  • null54 changed the title to DDS FileType Plus (9-5-2024)
  • 2 months later...
Posted (edited)

For what it's worth the Windows thumbnail is broken exactly like the above example (no idea what provides .dds thumbnails on my system), IrfanView is unable to view the file (no error, just black) and some online converters fail on it, guess the cubemap format is not widely supported. Another converter was able to convert it into 6 pngs correctly.

Edited by frio
Posted
8 hours ago, AnyOldName3 said:

I've got an RGBA8 DDS file containing a cubemap with mipmaps. When I load it in Paint.NET 5.1, it's corrupted, with loads of data in obviously-incorrect places and what I believe to be bits of mipmaps used instead of the full-quality image:

 

It is a DirectXTex bug. The full-size image(s) are being read, but for some reason only the first cube map face is extracted correctly. I reported the issue to the DirectXTex developers.

PdnSig.png

Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

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