Asken Posted November 24, 2018 Share Posted November 24, 2018 I might have misunderstood how dds files work and there are not cube maps in my images. Do I just edit the main image and save with layers? Quote Link to comment Share on other sites More sharing options...
null54 Posted November 24, 2018 Author Share Posted November 24, 2018 35 minutes ago, Asken said: Do I just edit the main image and save with layers? If your images contain mipmaps (smaller versions of the main image), you can edit the main image and select the "Generate Mipmaps" option when saving. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Asken Posted November 26, 2018 Share Posted November 26, 2018 Yeah, after some reading I finally got it. Thanks for helping me out. Quote Link to comment Share on other sites More sharing options...
null54 Posted November 28, 2018 Author Share Posted November 28, 2018 Added support for loading and saving cube maps. Reduced memory usage when loading. File version updated to 1.9.0.0. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Seerose Posted November 28, 2018 Share Posted November 28, 2018 @null54! Thank you so much for all your time, and effort. Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
null54 Posted December 1, 2018 Author Share Posted December 1, 2018 Changed the vertical cross cube map layout, file version updated to 1.9.1.0. Added a Cube Maps wiki page describing the supported formats. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Seerose Posted December 2, 2018 Share Posted December 2, 2018 @null54! Thank you so much. Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
null54 Posted December 27, 2018 Author Share Posted December 27, 2018 Fixed a potential crash when loading cube maps, file version updated to 1.9.2.0. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Seerose Posted December 28, 2018 Share Posted December 28, 2018 @null54! Thank you so much for the new version, and good luck into the new year. Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
null54 Posted January 30, 2019 Author Share Posted January 30, 2019 Allow Paint.NET's "Super Sampling" to be used when down-scaling the mip map images, file version updated to 1.9.3.0. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
F5D Posted January 31, 2019 Share Posted January 31, 2019 I don't know anything about DDS formats. I have a simulator programme that uses them to render backgrounds. They come in 6 images (6 sides of a cube). I'd like to be able to modify these images and even create my own. However, neither the native nor this plugin can read the files (https://drive.google.com/open?id=12cwQCYD6K-l3hBWTFNoM6NWq74yqcYE2). Any help would be appreciated. TIA Quote Link to comment Share on other sites More sharing options...
Seerose Posted January 31, 2019 Share Posted January 31, 2019 @null54! I will always say thank you. Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
null54 Posted January 31, 2019 Author Share Posted January 31, 2019 8 hours ago, F5D said: Any help would be appreciated. TIA That is not a DDS file, it may be a custom format that uses the DDS file extension. You should try asking on a forum for the simulator program you are using, there may be a way to convert the images to a standard format. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
null54 Posted February 8, 2019 Author Share Posted February 8, 2019 Updated to the February 7 2019 release of DirectXTex. Reduced memory usage when saving mip maps with transparency. File version updated to 1.9.4.0. 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Seerose Posted February 8, 2019 Share Posted February 8, 2019 @null54! Thank you so much for your effort. Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
Unknownerr Posted March 23, 2019 Share Posted March 23, 2019 Hello. Im just curious and i just wanted to ask question about this plugin update file sizes they got smaller in 2019 updates its because some features got removed or it got optimized and fixed? Sorry for my bad english. Btw thanks for your work. Quote Link to comment Share on other sites More sharing options...
null54 Posted March 23, 2019 Author Share Posted March 23, 2019 1 hour ago, Unknownerr said: Hello. Im just curious and i just wanted to ask question about this plugin update file sizes they got smaller in 2019 updates its because some features got removed or it got optimized and fixed? Sorry for my bad english. Btw thanks for your work. Optimized and fixed. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
TheBlackstorm Posted May 29, 2019 Share Posted May 29, 2019 Hello, I am currently working on a Fallout76 ReText mod and some formats has been updated by Bethesda... Into FO76 they are mainly using Normal as BC5 Signed and Diffuse as BC3 Signed. Actually this plugin work fine with Fallout 4 textures but not with the new Signed models. The only one plugin i found and working is a plugin for Photoshop CC from Nexus Mod. My Trial version has experied and i don't want to pay 12$ bucks per month just to convert my textures... The working plugin can be found here : https://www.nexusmods.com/fallout76/mods/42 Can you please update your plugins to manage these files ? Thanks a lot, Best Regards, Quote Link to comment Share on other sites More sharing options...
null54 Posted May 29, 2019 Author Share Posted May 29, 2019 6 hours ago, TheBlackstorm said: Can you please update your plugins to manage these files ? Added support for saving the BC5 signed format in version 1.9.5.0. 5 hours ago, TheBlackstorm said: Diffuse as BC3 Signed BC3 does not have a signed version, are you referring to BC4? 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
TheBlackstorm Posted May 31, 2019 Share Posted May 31, 2019 (edited) Hello null54, Thank you a lot for the update, i tried it last night and that seems to work perfectly ^^ (at least, i have the correct backup options for Normals ^^). I don't tried to use the converted textures yet into the game but i will send you a feedback if something go wrong. About your 2nd reply, i think i said a non sense, i was in error because the exported files were not correctly opened with Paint.net but were correctly opened with the plugin, for BC1 and BC3... so I supposed the format has also been changed... but in fact, they are correctly read by the game if i use the "standard" compression format from paint.net. I have the feeling that they switch to use the sRGB format wich is also probably not managed by the default DDS plugin... In another hand, on your side, have you got a batch processing plugin that can be used with this DDS plugin please ? (you will save my life one more time ^^). Best regards, Have a nice day ^^ Edited May 31, 2019 by TheBlackstorm Quote Link to comment Share on other sites More sharing options...
Seerose Posted May 31, 2019 Share Posted May 31, 2019 @null54! 👍 Thank you so much for your effort. Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
null54 Posted May 31, 2019 Author Share Posted May 31, 2019 7 hours ago, TheBlackstorm said: In another hand, on your side, have you got a batch processing plugin that can be used with this DDS plugin please ? Paint.NET does not support batch processing, but you could use the DirectXTex texconv command-line utility. It can be downloaded from the February 7, 2019 release, and the documentation for it is on the DirectXTex wiki. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
TheBlackstorm Posted June 1, 2019 Share Posted June 1, 2019 (edited) Hello, Again, thanks a lot ^^ 16 hours ago, null54 said: Paint.NET does not support batch processing, but you could use the DirectXTex texconv command-line utility. It can be downloaded from the February 7, 2019 release, and the documentation for it is on the DirectXTex wiki. textdiag give me the right metadata for my files, no more doubts ^^ textconv should be good for my needs, i found a little GUI here Edited June 1, 2019 by TheBlackstorm Quote Link to comment Share on other sites More sharing options...
null54 Posted September 20, 2019 Author Share Posted September 20, 2019 Fixed a bug that would cause Paint.NET to hang when saving DXT1 images, file version updated to 1.9.7.0. 2 1 Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Seerose Posted September 23, 2019 Share Posted September 23, 2019 @null54! Thank you for sharing this with us! Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.