null54

DDS FileType Plus (2019-10-17)

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Added 'Linear' to the non-sRGB format descriptions.
Renamed the BC7 Compression Mode Quick and Max values to Fast and Slow.

 

File version updated to 1.7.1.0.

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Added BC6H to the BC7 Compression Mode description.
Always use multi-threaded compression when saving.
Upgraded to the May 11 2018 release of DirectXTex.

 

File version updated to 1.8.0.0.

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<3 @null54!

 

 I didn't understand that. I am using Windows 7, do I have to rename anything?

Thank you very much for the new version. :cake: :coffee:

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7 hours ago, Seerose said:

 I didn't understand that. I am using Windows 7, do I have to rename anything?

 

The DDS files have to be renamed to use the dds2 file extension before the plugin will load it.

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Hi,

 

Please excuse me if I posted in the wrong thread and should have made a different thread for my question.

 

I have extracted some textures from a Directx11 game, but whatever format I use, even when adding the mipmaps, the texture is rendered extremely bright ingame.

 

I suspect it's because of the format I'm saving as, but I can't figure out what to do.

 

Do you have an idea?

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1 hour ago, dirtycopgangsta said:

Do you have an idea?

 

I do not.

You should ask your question on a forum for the game you are trying to modify.

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Hi. I put the dlls in paint.net and then repaired the program to make sure it could load plugins. I started the program and then I opened some textures. Saving only allows up to Bc5. I tried running it in administrator and same thing. I tried renaming the files to .dds2 file extension but the program doesn't recognize in or out of administrator mode, so I can't try compressing it.

Solution?

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26 minutes ago, cardamom said:

Hi. I put the dlls in paint.net and then repaired the program to make sure it could load plugins. I started the program and then I opened some textures. Saving only allows up to Bc5. I tried running it in administrator and same thing. I tried renaming the files to .dds2 file extension but the program doesn't recognize in or out of administrator mode, so I can't try compressing it. 

 

It sounds like the plugin is not installed correctly.

Do you see the dds2 extension in the open file dialog?

 

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Reduced memory usage when loading and saving images.
Fixed a crash if the save progress callback is null.

File version updated to 1.8.5.0.

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  • Upvote 1

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Thanks for this very useful plugin

The paint.net devs stated the intent to integrate this over a year ago, but it has yet to happen. I don't suppose you've heard anything about that in the meantime?

 

Btw, your readme does not mention the need to rename .dds to .dds2. I've added the following line to your readme to save you a few precious seconds in case you wish to change this.

 

Note that a .DDS file must be renamed to .DDS2 in order for the plugin to load it.

 

Readme.txt

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