null54

DDS FileType Plus (2018-07-09)

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Added 'Linear' to the non-sRGB format descriptions.
Renamed the BC7 Compression Mode Quick and Max values to Fast and Slow.

 

File version updated to 1.7.1.0.

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Added BC6H to the BC7 Compression Mode description.
Always use multi-threaded compression when saving.
Upgraded to the May 11 2018 release of DirectXTex.

 

File version updated to 1.8.0.0.

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<3 @null54!

 

 I didn't understand that. I am using Windows 7, do I have to rename anything?

Thank you very much for the new version. :cake: :coffee:

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7 hours ago, Seerose said:

 I didn't understand that. I am using Windows 7, do I have to rename anything?

 

The DDS files have to be renamed to use the dds2 file extension before the plugin will load it.

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Hi,

 

Please excuse me if I posted in the wrong thread and should have made a different thread for my question.

 

I have extracted some textures from a Directx11 game, but whatever format I use, even when adding the mipmaps, the texture is rendered extremely bright ingame.

 

I suspect it's because of the format I'm saving as, but I can't figure out what to do.

 

Do you have an idea?

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1 hour ago, dirtycopgangsta said:

Do you have an idea?

 

I do not.

You should ask your question on a forum for the game you are trying to modify.

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