null54

DDS FileType Plus (06-08-2020)

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Added 'Linear' to the non-sRGB format descriptions.
Renamed the BC7 Compression Mode Quick and Max values to Fast and Slow.

 

File version updated to 1.7.1.0.

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Added BC6H to the BC7 Compression Mode description.
Always use multi-threaded compression when saving.
Upgraded to the May 11 2018 release of DirectXTex.

 

File version updated to 1.8.0.0.

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Hi,

 

Please excuse me if I posted in the wrong thread and should have made a different thread for my question.

 

I have extracted some textures from a Directx11 game, but whatever format I use, even when adding the mipmaps, the texture is rendered extremely bright ingame.

 

I suspect it's because of the format I'm saving as, but I can't figure out what to do.

 

Do you have an idea?

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1 hour ago, dirtycopgangsta said:

Do you have an idea?

 

I do not.

You should ask your question on a forum for the game you are trying to modify.

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Hi. I put the dlls in paint.net and then repaired the program to make sure it could load plugins. I started the program and then I opened some textures. Saving only allows up to Bc5. I tried running it in administrator and same thing. I tried renaming the files to .dds2 file extension but the program doesn't recognize in or out of administrator mode, so I can't try compressing it.

Solution?

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26 minutes ago, cardamom said:

Hi. I put the dlls in paint.net and then repaired the program to make sure it could load plugins. I started the program and then I opened some textures. Saving only allows up to Bc5. I tried running it in administrator and same thing. I tried renaming the files to .dds2 file extension but the program doesn't recognize in or out of administrator mode, so I can't try compressing it. 

 

It sounds like the plugin is not installed correctly.

Do you see the dds2 extension in the open file dialog?

 

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2 hours ago, Someguysnickname said:

The paint.net devs stated the intent to integrate this over a year ago, but it has yet to happen. I don't suppose you've heard anything about that in the meantime?

 

I do not have any information about when this plugin will be integrated into Paint.NET.

 

3 hours ago, Someguysnickname said:

Btw, your readme does not mention the need to rename .dds to .dds2.

 

I added the line from the first post in this thread to the readme, and updated the project readme on GitHub.

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17 minutes ago, Asken said:

Hey, I can't get the paint.net to show all the layers in the dds2-file I'm opening. Am I missing something?

 

Editing DDS Files with multiple images (such as cube maps) is not currently supported.

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