silver1995 Posted August 26, 2017 Share Posted August 26, 2017 I've been using paint.net for some time, I prefer it much more than Photoshop IMO. I notice it lacks the ability to work with 3d Files. I work with UV sheets and trying to get them to wrap all the time. I would prefer to be able to see the Small details I add while I am in paint.net reflect directly on the obj/3d object during real time. Also, i am not too sure if this is implemented in the program, but having a channel Tab kinda like how Photoshop has their set. Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted August 26, 2017 Share Posted August 26, 2017 On 8/26/2017 at 1:50 PM, silver1995 said: see the Small details I add while I am in paint.net reflect directly on the obj/3d object during real time. Plugins can't do anything in real-time. The Shape3D plugin uses UV maps, but you're limited to sphere, cube, and cylinder. And, of course, it's not done in real-time. On 8/26/2017 at 1:50 PM, silver1995 said: Also, i am not too sure if this is implemented in the program, but having a channel Tab kinda like how Photoshop has their set. It's not. Apart from the obvious Alpha channel, what do people use the Channel tab for? I've always wondered. Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
MJW Posted August 26, 2017 Share Posted August 26, 2017 Unless the data can be represented internally as four bytes, it's very unlikely PDN will ever support it, because the basic structure for storing data in PDN is a Surface, which has four bytes per pixel. True 3D data consists of three values of at least 16 bits for the XYZ coordinates, plus usually extra UV coordinates for texturing. I don't see how that could be supported by PDN, especially by plugins, which are limited to accessing the active layer. Quote Link to comment Share on other sites More sharing options...
silver1995 Posted August 26, 2017 Author Share Posted August 26, 2017 The Channel Tab can separate the Channels RGB and Alpha. For me, I am more interested in the Alpha Channel due to the fact the game I work heavily Requires to have an alpha channel in order to see some of the Details I put into the project. The Shape3D is what I meant by Lacking on 3d Texture Design. Being able to Import say an obj File and being able to see the UV Sheet for it and able To edit to your likings and save the UV sheet only. Quote Link to comment Share on other sites More sharing options...
MJW Posted August 26, 2017 Share Posted August 26, 2017 You'll need to describe in more detail what you'd like done. If a "UV sheet" is a texture map (why do you expect us to know what it is? or what an "obj File" is?), there isn't any obvious reason why it couldn't be edited with a plugin in PDN (provided it could be read in and saved) since texture maps are, I believe, generally (A)RGB colors, 1D height displacements, or 2D normal maps of fairly low precision. All those could probably fit in four bytes. Quote Link to comment Share on other sites More sharing options...
TrevorOutlaw Posted August 26, 2017 Share Posted August 26, 2017 2 hours ago, silver1995 said: The Channel Tab can separate the Channels RGB and Alpha. For me, I am more interested in the Alpha Channel due to the fact the game I work heavily Requires to have an alpha channel in order to see some of the Details I put into the project. The Shape3D is what I meant by Lacking on 3d Texture Design. Being able to Import say an obj File and being able to see the UV Sheet for it and able To edit to your likings and save the UV sheet only. OBJ files are used for 3D applications such as 3dsMax, C4D, or Blender. I would recommend you use PDN to create the height map and import those into a 3D program of your choice (I personally recommend Blender as it is free) and use the node set up to create textures of the OBJ file you want to manipulate. While Photoshop does have a 3D plug-in, it cannot really manipulate in real time like specialized 3D applications such as Blender. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted August 27, 2017 Share Posted August 27, 2017 I once played with an STL file loader for paint.net. Would that be useful? Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
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