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*plugin Request* 3D Ability/UV Sheets


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I've been using paint.net for some time, I prefer it much more than Photoshop IMO. I notice it lacks the ability to work with 3d Files. I work with UV sheets and trying to get them to wrap all the time. I would prefer to be able to see the Small details I add while I am in paint.net reflect directly on the obj/3d object during real time. Also, i am not too sure if this is implemented in the program, but having a channel Tab kinda like how Photoshop has their set.

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On 8/26/2017 at 1:50 PM, silver1995 said:

see the Small details I add while I am in paint.net reflect directly on the obj/3d object during real time.

 

Plugins can't do anything in real-time.

The Shape3D plugin uses UV maps, but you're limited to sphere, cube, and cylinder. And, of course, it's not done in real-time.

 

On 8/26/2017 at 1:50 PM, silver1995 said:

Also, i am not too sure if this is implemented in the program, but having a channel Tab kinda like how Photoshop has their set.

It's not.

 

Apart from the obvious Alpha channel, what do people use the Channel tab for? I've always wondered.

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Unless the data can be represented internally as four bytes, it's very unlikely PDN will ever support it, because the basic structure for storing data in PDN is a Surface, which has four bytes per pixel.  True 3D data consists of three values of at least 16 bits for the XYZ coordinates, plus usually extra UV coordinates for texturing. I don't see how that could be supported by PDN, especially by plugins, which are limited to accessing the active layer.

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The Channel Tab can separate the Channels RGB and Alpha. For me, I am more interested in the Alpha Channel due to the fact the game I work heavily Requires to have an alpha channel in order to see some of the Details I put into the project. The Shape3D is what I meant by Lacking on 3d Texture Design.  Being able to Import say an obj File and being able to see the UV Sheet for it and able To edit to your likings and save the UV sheet only.

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You'll need to describe in more detail what you'd like done. If a "UV sheet" is a texture map (why do you expect us to know what it is? or what an "obj File" is?), there isn't any obvious reason why it couldn't be edited with a plugin in PDN (provided it could be read in and saved) since texture maps are, I believe, generally (A)RGB colors, 1D height displacements, or 2D normal maps of fairly low precision. All those could probably fit in four bytes.

 

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2 hours ago, silver1995 said:

The Channel Tab can separate the Channels RGB and Alpha. For me, I am more interested in the Alpha Channel due to the fact the game I work heavily Requires to have an alpha channel in order to see some of the Details I put into the project. The Shape3D is what I meant by Lacking on 3d Texture Design.  Being able to Import say an obj File and being able to see the UV Sheet for it and able To edit to your likings and save the UV sheet only.

 

OBJ files are used for 3D applications such as 3dsMax, C4D, or Blender.  I would recommend you use PDN to create the height map and import those into a 3D program of your choice (I personally recommend Blender as it is free) and use the node set up to create textures of the OBJ file you want to manipulate.  While Photoshop does have a 3D plug-in, it cannot really manipulate in real time like specialized 3D applications such as Blender.

 

 

 

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I once played with an STL file loader for paint.net. Would that be useful?

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