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gondracorn

Transparent Alpha Doesn't Show

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Ok, so, I have two images I would like to share:

The first one is the original, unedited file. You may need Photoshop or some other program to see the actual pre-render. It appears to be the entire texture for a Chimera. https://www.mediafire.com/file/3853sozesw7iah9/Chimera_V00_t00_sp.tga

However, the second image is an "alpha-restored" copy, with the Alpha Channel put to Full Opacity. As you can see... it is "destroyed". 
https://www.mediafire.com/file/sx44d0dfv2wum3o/Chimera_V00_t00_ori.tga

It appears that paint.net does not "recognize" Full Transparent pixels, and thus, leaves it blank.

Here's an image of the Chimera, taken from 3dsmaxChimera_Example.JPG.0cfe9dbb4736daa6366fbba6c35f358f.JPG

Does paint.net in any way support Fully Transparent pixels?

 

EDIT #2: Okay, so, from what I've tinkered with, I found a transparency mapper plugin from the forums and already had it in paint.net.

But I'm trying to make a black and white image for transparency purposes for 3dsmax.

 

Image #1: Wings Regular Layer http://www.mediafire.com/file/x73a4l4avm4y61r/Chimera_V00_t01_ori.tga

Image #2: Black and White Opacity Mask http://www.mediafire.com/file/qz1xp3loj5h0q0n/Chimera_V00_t01_ori_op.tga

Using TR's Alpha Mapper shows ALL of the image, including Transparent pixels.

This makes it all appear black, not transparent.

Image #3: TR's Alpha Mapper of Chimaerahttp://www.mediafire.com/file/6h9497dxrvundfw/Chimera_V00_t00_TR.tga

Simply removing the black parts with the magic wand wont work, as segments directly adjacent to the black segments must be semitransparent. Also, I have no idea what parts are actually transparent, so that option wouldn't work anyway.

EDIT #3: It's apparently a DXTC3 (S3) Texture Compression. Perhaps this info would help.

 

Edited by gondracorn
Adding more details

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All the color (RBG) information in your image is still there, so you just need to adjust the opacity for the entire image. Here's a script to do it:

Spoiler

void Render(Surface dst, Surface src, Rectangle rect)
{
    ColorBgra CurrentPixel;
    for (int y = rect.Top; y < rect.Bottom; y++)
    {
        if (IsCancelRequested) return;
        for (int x = rect.Left; x < rect.Right; x++)
        {
            CurrentPixel = src[x,y];
            CurrentPixel.A = byte.MaxValue;
            dst[x,y] = CurrentPixel;
        }
    }
}

 

 

Some instructions, if you need them:

https://forums.getpaint.net/topic/111233-codelab-for-average-users-a-laymans-guide/

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